-first person open world
-rpg system leveling up system with HP and virus gauge system
-find and inject virus syringe to learn new abilities
-climb towers to unlock map area
-armor, weapon with loot level system.
-solve side quest around the world from NPC quest givers
-crafting system
-dynamic opt in coop system
etc....
Dying Light was fantastic. Nights were freaky.Well, maybe Capcom will be the first who manage to marry open-world to good horror (they won't).
BruvFor the love of rathalos, fix your damn engine before wilds is out, i don't wanna see another dogma2 situation again, especially for mh that is not gonna have a pc release so we are gonna be at the mercy of the console version.
The market has literally proven it's almost always the answer.Open world is hardly ever the answer.
Yeah i wasn't aware of the steam page, my bad, bt if you think about it, the bolded part is not really a big clue, rise had a release on switch and a later one on pc, pretty sure that gta5 sold enough on pc and rdr2 still only had a console release first, and it's probably the case for countless games.Bruv
It was obviously going to be PC day one after MHW did insane gangbuster numbers on PC.
Rockstar is not capcom, everything is coming to pc day 1 unless it's announced as (timed) exclusive, which Rise was.That is not an indication of anything really, rise had a release on switch and a later one on pc, pretty sure that gta5 sold enough on pc and rdr2 still only had a console release first, and it's probably the case for countless games.
I think MH is pretty easy to adapt to open world because like you said areas are pretty open already, so they are just gonna place various villages around the map that works like the main hub in the previous games, but instead of loading into a mission, you physically walk out of the main gate without loadings (or with a small ones at worse) and run toward the destination with your mount.Now that the loading between zones are gone, I already consider MonHun open world. Maybe they want to get rid of the preparation hub to designated biome which honestly sounds a little awful. I hope they don't stray too far from what makes it unique.
Unless you pay $3 for the privelageAn open world RE without fast travel.
I think MH is pretty easy to adapt to open world because like you said areas are pretty open already, so they are just gonna place various villages around the map that works like the main hub in the previous games, but instead of loading into a mission, you physically walk out of the main gate without loadings (or with a small ones at worse) and run toward the destination with your mount.
If god exist, this is not gonna be a project for portable consoles, just for the main ones and pc (althought i think the game is made with switch 2 specs in mind but that's another story).Sounds awful, honestly. That design doesn't work well for portable nor would it be great for farming which are core tenants of the series.
If god exist, this is not a project for portable consoles, just for the main ones and pc (althought i think the game is made with switch 2 specs in mind but that's another story).
And if you have many points of fast travel close to the place where the monsters spawn, you are gonna really engage with traversal and finding monsters only the first time you search for them, and that's a thing that i loved in world compared to rise, it felt like an hunt and not just follow the big arrow in the screen.
I love the concept of open world monster hunter so i guess we disagree.
I'm sorry, but that it's how it work in world and rise already...Portable or not, having to fast travel to different locations for different hunting quests sounds terrible. There are ways around that of course and they could keep the same LFG search features but then I'd question why it is open world in the first place. I have a ton of faith in the MonHun team but on the surface, I hate the idea of it. We have enough traditional open world games as it is so I'm not sure what the desire is to "evolve" this formula.
I'm sorry, but that it's how it work in world and rise already...
You chose a monster and get teleported into his vicinance, if you explored the map and unlocked more camps you have more travel points, not sure why you think this is gonna be any different in term of wasting time in wilds.
It's not like you get teleported immediately into the monster in the other games, you still have to walk a little after the teleport.
I thought The Evil Within 2 handled open world well.If they can pull it off for RE then it would be great. But how?
Days Gone handled it just fine and Capcom are way better game designers than Sony Bend.An open world survival horror game is a fucking stupid concept.
Nothing says 'terrifying' more than the ability to just run off somewhere else...
What does change if you teleport from hub A or hub B if the final destination is always the same place in close proximity of the monster that you wanna hunt?But you have one hub. If the idea is to have x number of cities that have finite number of monsters to hunt, that sounds like tedium.
Days Gone handled it just fine and Capcom are way better game designers than Sony Bend.
Elden Ring is also open world but still retained the feeling of dread even though you could always back out.
I think the series needs another reboot. I liked RE7 and Village but it’s time to move on. RE4 was great but very similar to the 2005 game. I dont know if i can take another one of those games.
Simplicity, linearity and straight forward gameplay are strengths of RE games. These are 10h long games that are infinitely replayable.
I am not going to replay elden ring too often if ever but I am replaying re games and souls games. And i will replay Remake but I will not replay rebirth. It's too big, too bloated.
ff16 had pretty good open world since it was not an open world. No activities, no min games, no crap.
Forspoken had huge open world but at least you blazed through it very fast doing parkour and combat was good. Activities god tiresome too but by that point the game was over.
What does change if you teleport from hub A or hub B if the final destination is always the same place in close proximity of the monster that you wanna hunt?
It was not scary, but at the beginning when you are weak and on the hardest difficulty everything kills you with ease, you get a bit panicked when you encounter an horde and the cool music start to pump, so not fear but survival panic.Days Gone was about as scary as The Muppets, though.
Though that could just be me.
I think you are assuming the worse, and i 'm usually the pessimist one in a discussion, i have faith in the mh team, they are by far the best capcom team for my personal taste.-Remembering what hunt belongs to what city.
-I'd also assume town layouts are going to vary so remembering each layout for pre-hunt prep.
-Could that make vendors/shops differ their offerings in each city?
-Could it fracture how online matchmaking works?
I'm assuming the worst but it sounds like needless busy work.
My thoughts exactly. The evil won't be too resident if there's a 74.34 square kilometres map to explore, lol.Open world resi... the fuck
You're controlling the one you're talking with, this is magic or cheating, not classified as genre.Alright 2nd person it is.