Little_Luke
Neo Member
Nice, thank you
What? I had 2k for 120 or so dwarfs and the prepared foods were rotting.Woo-Fu said:Only 250 drink and 250 prepared food for 72 dwarfs? Probably won't be any dwarfs left by the time my turn rolls around. Should be around 5k of each stockpiled at this point.
Maybe you should post a screen shot?TheOneGuy said:So I have a buncha dorfs and they're all starving themselves.
Not long ago I got a bunch of messages like so and so canceled eating because the path is blocked but I checked and there's nothing blocking the path! I even removed the door so it's LESS blocked!
I know that I am running LOW on food, but there is still food there so why aren't they eating it?
My food stockpile was filled,and I could'nt get rid of stones fast enough to make another stockpile. That mountain I was digging in was terrible, 90%+ of all tiles gave me a stone.I thought food didn't rot if it was in a food stockpile.
Maybe I didn't exactly understand what you meant, but you can make a stockpile where there are stones and stuff can be stocked on a tile even if there is already a stone on it.PillowKnight said:Maybe you should post a screen shot?
My food stockpile was filled,and I could'nt get rid of stones fast enough to make another stockpile. That mountain I was digging in was terrible, 90%+ of all tiles gave me a stone.
I love seeing this stuff happen. This is why I loved hearing tales of my brother's and cousin's exploits in DF because there was always a deep history behind the world they were playing in.SirPenguin said:*snip*
Domas Sprayblockade the Fight of Time. Quite the mouthful, that one. Domas had been in countless battles and had two hundred and fifty nine kills to her name, almost all of them goblins. She lead every assault and defense in the wars against the vile goblins.
*snip*
She's our queen?
Woah, I didn't know that. Also never noticed that before, it seemed my dwarf never placed anything on tiles with stones.Volodja said:Maybe I didn't exactly understand what you meant, but you can make a stockpile where there are stones and stuff can be stocked on a tile even if there is already a stone on it.
For example my food stockpile is full of barrels but I can't directly see them because they are under diorite tiles.
TheOneGuy said:Anyway, question: is there a way to rebuild cave walls? Like say I found a small turquoise vein and decided to dig it out but now one of my bedrooms has a hole that connects to the food storage. Oops. Do I just make a stone block and put it there?
Yeah okay!PillowKnight said:Maybe you should post a screen shot?
If I'm not wrong in some stockpiles you can't use a tile where there is already a stone, I was only talking about food stockpiles earlier, because as far as I can see in that case you can and I really don't know in what cases you can't .PillowKnight said:Woah, I didn't know that. Also never noticed that before, it seemed my dwarf never placed anything on tiles with stones.
TheOneGuy said:Thanks to this thread, I gave DF another chance (like the fourth chance) and this time it all clicked! Woohoo!
How the hell do you play with ASCII, Penguin? I could see myself doing it maybe if it was the only option, but... Man.
Anyway, question: is there a way to rebuild cave walls? Like say I found a small turquoise vein and decided to dig it out but now one of my bedrooms has a hole that connects to the food storage. Oops. Do I just make a stone block and put it there?
TheOneGuy said:Also when I designate dining rooms and put multiple tables in that room, do I have to make each table its own dining room, so they all overlap? (i.e. so multiple dwarves can use a table at once, instead of taking turns?)
Most of the stuff I'm jsut figuring out on my own, but this is something I haven't managed to figure out. (It took me three days to make the dining room in the first place - I couldn't find it in the menu!)
Aw that's disappointing. Oh well.Lonewolf_92 said:You can construct walls with: b-C-w. Note that you can't smooth or engrave constructed walls.
Cool.Just having one designated as an open dining room is fine, the Dwarves will take the nearest unoccupied table with a seat to eat at, much like sleeping in beds in a barracks. Once you start getting nobles you'll want to have private dining rooms for each.
TheOneGuy said:Aw that's disappointing. Oh well.
Cool.
How long does it usually take before nobles show up? Or is it simply a matter of "when the fortress is ready"?
Little_Luke said:So I've gotten into a bit of a rut with my games.... i end up getting to a point where quite simply i don't know what to do. (i've in fact started and abandoned 3 forts)
I start out and get my farms up and going (usually way to big but i guess my dwarfs are forward thinkers) , then my meeting/mess hall and bedrooms ; merchant depot ; move into next level down and start collecting stone .....and then i'm lost. I've read many different starting guides and have found they cover a lot of info i've already learned in one form or fashion by way of coming to a point and researching the wiki.
What I'd like to hear is some of you more seasoned dwarflords starting procedures. Not necessarily a recount ala "Boatmurdered" but rather a simple outlining of the basics you get going as you move along. I realize this is an extremely varied and unique thing, but i'd like to know a good way of progressing my all-to-often meager and disorganized band of cave dwellers to a more refined existence.
speedpop said:I love seeing this stuff happen. This is why I loved hearing tales of my brother's and cousin's exploits in DF because there was always a deep history behind the world they were playing in.
Have you checked to see if they actually have food?TheOneGuy said:Okay I have no idea why my dwarves still aren't eating, I even moved it all to a more open area!!
Also I know dwarves get unhappy when you don't have booze for 'em, but do they really outright refuse to drink water, even if they're dying? D:
Yeah, I've got "100?" food. (No drink, though, hence my other question.) When I check the barrels, they're "fish" and "plant" etc. And when I designated a new food area specifically for fish and plants, they moved the fish and plant barrels to that area, so... I dunno. D:PillowKnight said:Have you checked to see if they actually have food?
Look at a barrel with K it'll be named "food barrel" or "plant barrel". Otherwise higher a broker (n to look at the noble screen and then appoint one). Give him an office(find a throne/chair and put it under his name) and in the same noble screen select the most precision, in about a year he'll be able to give you the exact count of any stock.
Edit: To look at the stocks press z.
TheOneGuy said:EDIT: Oh I'm stupid. I have 100? "Other".
Nevermind I'm just letting my dudes starve to death cause I felt like it.
Yeah.
That's it.
(I was confused because the original message said "inaccessible" and while I guess being inside another dwarf constitutes "inaccessible" it was not the first thing I thought of!)
GDJustin said:Learn about the various crafting trees. Set up a cloth industry (plant pig tails, refine them into thread, thread into cloth, cloth into finished clothes). Learn the ins and outs of the military system (make piles of bone arrows and create an archery target and train up markdwarves).
Little_Luke said:Perfrect! Now are the crafting trees laid out any where? I wasn't able to find anything very clear in the wiki myself.
GDJustin said:Just keep the DF wiki handy. What DF lacks in clear in-game instructions it makes up for with probably the most comprehensive game wiki out there.
http://dwarffortresswiki.net/index.php/The_clothing_industry
http://dwarffortresswiki.net/index.php/Leather_industry
I think i figured it out. Here's what was happening; your dwarfs were starving because food production was too low. Every once in a while a dwarf would bring food and store it in a barrel, at this point, ten hungry dwarfs charge the barrel--one picks up the food the 9 others go "wtf where'd the food go" ie the "item is inaccessible" announcement. Technically it was right, can't grab the food from another dwarf's stomach.TheOneGuy said:Yeah, I've got "100?" food. (No drink, though, hence my other question.) When I check the barrels, they're "fish" and "plant" etc. And when I designated a new food area specifically for fish and plants, they moved the fish and plant barrels to that area, so... I dunno. D:
:lol :lol :lolSirPenguin said:Looks like someone will be getting a Party Hamburger soon...I hope no one notices.
Aha! Makes sense.PillowKnight said:I think i figured it out. Here's what was happening; your dwarfs were starving because food production was too low. Every once in a while a dwarf would bring food and store it in a barrel, at this point, ten hungry dwarfs charge the barrel--one picks up the food the 9 others go "wtf where'd the food go" ie the "item is inaccessible" announcement. Technically it was right, can't grab the food from another dwarf's stomach.
Oh and that 100 "other" could just be because you don't have a broker or because he sucks. Normally the "other" refers to prepared meals.
TheOneGuy said:Aha! Makes sense.
No matter. I recovered, after only about 50 of my 60 dwarves died. I'm back up to about 70 now. But also goblins are attacking! How do I set up sparring or training for dwarves? I have some targets set up for marksdwarf training, but they don't actually use it. Do they need to be "activated" to train, or can they just train in their off time from other duties?
Also I've had a broker for almost a year now and I still don't have very precise measurements! O:
Roight, thanks again.GDJustin said:Military dwarves will spar in a barracks. Barracks are designated via a bed. IE place a bed in a big empty room then designate it as a barracks the same way you would a bedroom. They will only spar (or practice archery) if they are activated but off-duty. Military dwarves aren't military at all unless they're activated... they'll be the same as civilians.
As for the broker, first thing, make sure he has an office. It is designated via a chair/throne. Then go into the (N)obles screen, arrow down to record keeper, and his S for settings. Set accuracy to highest. He should get to work.
Yaweee said:Migrants showed up! 7 of them! Is that a normal posse? How many can show up in a single season?
I'm getting farther. I still haven't bunkered down yet to build a properly trapped entrance way. Can invaders breakthrough or go over walls built above ground?
Also...
-Is there a good source of trade income early on? Jewelry and shit? Stones are too heavy to be useful for trade, so all I got were some picks.
-How are priorities determined for jobs? Like, is farming a higher priority than moving around rocks, or is that determined some other way? Proximity/Distance?
-One of my guys that I made the trader got promoted to a Noble, I think. Is that how things work?
EDIT: And why are they all thirsty? There's water everywhere!
ixix said:14 champions? Do we even have any weapons yet, or are they all just legendary wrestlers? Is our first goblin siege going to be met with an army of Hulk Hogans?
ixix said:14 champions? Do we even have any weapons yet, or are they all just legendary wrestlers? Is our first goblin siege going to be met with an army of Hulk Hogans?
Dwarves only drink water out of desperation. They want booze. Build a still and start brewing up some delicious, nourishing alcohol.
Crafts are the best source of trade income early on. A single stonecrafter working year round in a Craftsdwarf's Workshop can usually damn near clean a caravan out. Also consider requesting tons of leather from the liaison and having a dwarf craft leather crafts year-round. When he becomes legendary you can get masterpiece leather armor out of him. Good for the early game, and when you get a metal industry up and running your soldiers will happily put plate mail on right over their leather armor, doubling up the protection.
Technically speaking, dwarves don't choose jobs, jobs choose dwarves. Active jobs constantly look for a dwarf with the appropriate labor enabled, and when they find one they flag him to do the job. I'm not sure of the exact priority of jobs, but it's usually good to specialize dwarves to only do one or two jobs at a time. You can also set up profiles in workshops to only allow dwarves of certain skill levels to work in them.
Yes, the broker counts as a noble. As I recall it's one of the positions you can re-assign at will, unlike most noble positions which are either elected or hereditary.