Yaweee said:Dwarf Manager sounds nice, but it won't work. I have .Net 3.5 installed already. It isn't connecting to any processes, so Load from DF gives an error.
Try Dwarf Therapist
Yaweee said:Dwarf Manager sounds nice, but it won't work. I have .Net 3.5 installed already. It isn't connecting to any processes, so Load from DF gives an error.
Yeah, I have done that. Like I said, they'll put food in the barrels and don't make the barrels fast enough to keep up with the demand, etc. ):SpinningFrog said:you could just set your dwarves to make barrels forever by hitting r after selecting barrel, then do the same for brewing, just make sure you stop it after around 10 minutes if you are low on wood.
Oh and make sure your brewer is only brewing when this happens, otherwise all your barrels might get used up.
TheOneGuy said:Yeah, I have done that. Like I said, they'll put food in the barrels and don't make the barrels fast enough to keep up with the demand, etc. ):
Yaweee said:Barrels and bins get reused, right?
What do they reserve bins/barrels settings do? Set a minimum amount that will remain unused?
There are settings to reserve bins and barrels? WHERE WHERE !!!Yaweee said:Barrels and bins get reused, right?
What do they reserve bins/barrels settings do? Set a minimum amount that will remain unused?
TheOneGuy said:There are settings to reserve bins and barrels? WHERE WHERE !!!
GDJustin said:I'm still playing my fortress that was supposed to be "perfect" but didn't have anything go right. I got 29 immigrants. As some kind of cruel joke, I think. I thought immigration was tied to created wealth, but I have spent the whole game scrambling and haven't been able to find the time to actually make crafts, so I dunno where they all came from.
I managed to very quickly dig a barracks and place 10 beds in it to at least give people a place to sleep to avoid a tantrum spiral.
I also rigged up my primary mote bridge to a pulley and I am keeping it retracted for the time being, as a makeshift defense while I get my shit in order and train up my small standing military.
I'm still far behind where I would generally be at this point in a fort's lifecycle, but it seems like I might be able to make a full recovery (knock on wood).
Blue Geezer said:when you make the area in the first place you can set it to reserve.
Lonewolf_92 said:Additionally you can press q, then move the cursor over the stockpile and use the e and r keys to raise and lower max barrels (and c/v controls bins).
That doesn't reserve them, like Blue said.Lonewolf_92 said:Additionally you can press q, then move the cursor over the stockpile and use the e and r keys to raise and lower max barrels (and c/v controls bins).
Yaweee said:Barrels and bins get reused, right?
What do they reserve bins/barrels settings do? Set a minimum amount that will remain unused?
Blue Geezer said:i still havent solved my well problem. i have seen the whole thing about making a u bend to make a reservoir and then making a well above that but i only really have a river to play with surely the pressure of that would just be too much even for a u bend?
Yaweee said:Dwarf Manager sounds nice, but it won't work. I have .Net 3.5 installed already. It isn't connecting to any processes, so Load from DF gives an error.
Woo-Fu said:With any of these utilities the memory locations change with each revision of Dwarf Fortress. You have to update the configuration of the utility by hand usually. If it can't bind to DF, it is because it can't find DF, which usually means DF isn't running, or that the memory locations aren't configured to match the version of DF you are running.
Dwarf Therapist is the best of the bunch, IMHO, and the author monitors the forums seemingly daily, use that one. Last time I downloaded it he had already updated it to work with the latest dev release.
Yaweee said:Yeah, Therapist is working great. Fantastic program-- seeing the colorcoded happiness has been extremely useful.
-My dwarves runs across the map to a brook to get water, rather than the nearby lake, or channel I dug. Any way to change this?
-My dudes are content, but what can I do to make them happy? Statues and shit anywhere, or in their rooms, or in the dining hall? Engrave all walls, or just rooms?
GDJustin said:Why is the unprepared food stockpile A) Still so small and B) so light on barrels? :lol
Maybe it's for the best that this first succession game took it a little easier. I'm not sure GAF is ready for undead skeletal eagles upon embark...
GDJustin said:Why is the unprepared food stockpile A) Still so small and B) so light on barrels? :lol
Maybe it's for the best that this first succession game took it a little easier. I'm not sure GAF is ready for undead skeletal eagles upon embark...
That's planned for the future, but I don't believe it's implemented, yet.Toma said:This game is so addicting >__>
I tried it a few times during the last years and finally managed to complete the utter newby tutorial. What are you guys doing after everything is being set up? And your fortress practically is non-conquerable?
Is there a way to attack other nations? To start war and conquer the ASCII map? Well besides selling wood items to elves.
Lakedaimon said:ok im a total novice here, but when im done playing for the night what am I supposed to hit in order to quit. seems like its only giving me the option to abandon fortress which says it will wipe my saves
TheOneGuy said:That's planned for the future, but I don't believe it's implemented, yet.
Toma said:Hm. Is there any way to make an already chosen location more dangerous? Just for the sake of toying around with defense structures. Its kind of boring to test my defenses against a few goblins. Does the game get harder over the years?
Woo-Fu said:As your fortress grows in population and wealth you will hit milestones where the game throws some harder things at you. You'll get sieges(20-80 enemies on the map, usually with stronger squad leaders). You will also start seeing megabeasts---titans, dragons, etc.---depending on the era of the world you genned.
The best way to make it tougher is probably Dig Deeper, but you can't apply that mid-game. Here is a Dig Deeper succession game thread to check out, Sparkgear 3.
Woo-Fu said:Water doesn't rise over its natural level, or the level of your highest pump.
If your fort is far beneath the level of a river and you want a well down there the thing to do is this:
Dig a 4x4 cistern at least 5 levels deep, fill it with a channel from the river, with a floodgate somewhere along the line so that you can shut off the river when the cistern is full. Once you've filled it and shut off the river, cap it and build a well on top of it. Unless you've got a lot of dwarves lying in bed dying of thirst, this water will last you a long time(years). Even if you do drain it, just use the floodgate to fill it up again.
Blue Geezer said:yeah i tried a test situation and forgot to put in a floodgate to stop the water! so i ended up flooding my well room i take it the water gets stagnant after a while hence the need to drain it every so often. how can you drain it without ending up with a place full of water? i think the answer is pumps but would that mean i would need an elaborate system to pump the water all the way back up into the river again?
Toma said:And for Dig Deeper... That Mod sounds really fun but is it fully compatible with graphic mods? I think I am using the Mayday one. Sry for the question but I cant seem to find any info on that anywhere.
Woo-Fu said:Should work fine with tilesets.
Another easy way to make DF more challenging is to decide ahead of time to not use traps, marksdwarves, or blocked entrances.
GDJustin said:That food stockpile is the exact same stockpile I made in the first half of year 1. No one has touched it since :lol What the heck have you guys spent your years doing?!?
Toma said:Nice suggestions, but I guess I was more looking for a way of improving the difficulty and then using everything the game has to offer to overcome it. So I guess Dig Deeper is the best choice. Thanks again anyway!
Woo-Fu said:I don't think the game---simulation, IMHO---is really meant to be challenging in and of itself. Once you know the basics you'll never lose an entire fort through anything other than negligence. I think of DF fortress mode as an erector set, or tinker toys. The challenge is really only limited by your imagination. What can you build?
People looking to 'beat' DF like they would a regular game are probably going to go away unsatisfied with the experience.
Yaweee said:
Well, that was a quick death. Congratulations, Zefon!
-If I tell my dwarves to stay inside, does that mean underground, or will enclosed sections above ground (like an outdoor farm) count?
Lonewolf_92 said:Must have realized it was a carp and took the quick way out. Drowning is a better way to go than death by rabid carp.
I think they'll stay in any "Indoor" area (in other words, an enclosed area contained between a floor and a roof), such as an underground tunnel or above ground tower floor. Basically, anywhere you can build a bed. Your farm probably doesn't have a roof covering it, right?
Yaweee said:Well, I haven't built it yet. Just wondering, but it probably won't (sunshine matters for above ground plants, right?) I still might have it my courtyard.