Woo-Fu
Banned
GDJustin said:I thought food didn't rot if it was in a food stockpile.
it doesn't.
GDJustin said:I thought food didn't rot if it was in a food stockpile.
SirPenguin said:Yeah, Mayday does something rather silly (imo) with his releases. Instead of just graphics he'll also give you all the changes he thinks should be in the game. One of those changes is making damn near every rock an "economic rock", meaning dwarves won't use it for general rock purposes such as masonry. They'll only use it for things like flux.
So! Open up your stocks (z) menu and go over the "Stones" and turn Talc (and whatever rock you want) to green in order to use it
SirPenguin said:Man, are you joking, or do you seriously attempt to Min/Max fucking Dwarf Fortress of all games? 5k of each would be absurd. Even if we hit 0 of everything it'd take only a couple of (in game) weeks to fill it right back up
Yaweee said:I thought I was doing good when the immigrants arrived. Instead, they pushed my fortress over the edge, leading to its downfall with seasons. My biggest problem was food supply; I wasn't planting the right type of seeds.
Yaweee said:-Once a Dwarf is injured or bleeding, how do they get better? Most have the Health Care skill.
-What causes Miasma? I got them a lot early on. Are some areas of the underground just prone to poisonous gases, and how big of a problem are they?
Woo-Fu said:Actually, that change makes a lot of sense to the advanced player. So much sense that somebody created a mod for it.
I like it because it allows me to build any particular structure out of the same stone without having to search through it in the menu every time. It will be the only one on the list. It also is an easy way to prevent your dwarves from building with obsidian that you want to make swords out of instead.
Woo-Fu said:Actually it would take over a month for your first crop and even with Legendary Farmers you are not going to produce 5000 food from one crop. With Legendary Farmers, a Legendary Brewer and a Legendary Cook you might come close with a max size plot doing plump helmet->liquor->biscuits, but I doubt it.
...and yeah, I min/max DF. If you don't try to do better each time you play it gets rather boring. Anybody can survive once they know the basics.
Managing the necessities of life pro-actively makes for happier dwarfs and a more productive and profitable fortress.
Yaweee said:27 deaths, and fourteen sane survivors being hunted down and murdered by three serial killers. I'm amazed they've survived this long.
EDIT: Merchants arrived and slaughtered the crazies.
Despite my best attempts, the fortress has survived. Time to re-roll, I guess.
EDIT TWO:
Now some questions about getting along with others!
I chose my starting point smack dab in the middle of a human settlement. Burrowed straight into the ground a few Z levels and started building up.
So far the humans haven't down anything to me. Will they be territorial, ever? Will my refuse pile next to their homes anger them? How about claiming their houses as dining halls? Chopping down their trees?
SirPenguin said:Living among another city is pretty effin' buggy right now. Everything that's on the map? It's all yours. All their food and weapons and items. You can't control the creatures themselves but they'll be friendly to you.
Goblins will ALSO be friendly to you if you embark on one of their towers. However, I believe a goblin siege will trigger their "oh shit, I should hate you" code and cause them to become hostile again. Which could be an interesting premise for a LP
Yaweee said:Ah, shit. Sounds like cheating =(
It was a pretty good start. Knowing what each workshop does and how to manage your dwarves' skills makes a huge difference into how well the start goes.
This is a turtle bone earring
On the item is a finely-designed image of dwarves in turtle shell by Zuntir Komanbomrek. The dwarves are traveling. The artwork relates to the foundation of Shadowbolt by The Infinite Wire of The Treaty of Images in the early spring of 202.
Leam said:Uhm, we have no iron ore at all? I hope i find some while excavating for the magma forge
sw33tclyde said:I'd really like to play this but sadly my desktop won't run it fast enough. Anyone know of any tricks to improve playability on a shit pc?
platypotamus said:That sounds like a really fun first year to me!
TheOneGuy said:Cool I found the option to make bins for storage that helps.
QUESTION!!
I marked from horses for slaughter. They were slaughtered. I then set the butcher to butcher a dead animal... and it said there were no corpses nearby. Do they have to be RIGHT nearby? \:
TheOneGuy said:What can I do about flies?
TheOneGuy said:Also I dug a sort of moat (except for the drawbridge part I don't know how to do that yet) and a kobold fell in the water. If my dwarves go outside, they all get scared and won't go back inside, unless I set them to recruits temporarily (at which point they will all go to the meeting room and be worthless). How can I kill this kobold?
TheOneGuy said:I noticed some of my dwarves are complaining about the "draft". What's that mean?
TheOneGuy said:I think I read that you can neuter cats at the butcher? How?
ixix said:I'm assuming that the moat is dry since the kobold is still alive. You could either fill the moat with water or magma to kill the kobold, or you could make a stair or ramp down into the moat and send military dwarves down there to take care of it. Use the military command menu to station the squads in the moat after making the moat accessible.
Lonewolf_92 said:Couldn't he station a marksdwarf or two with some cheap bolts out near the kobold and have them pop him from safety?
Thanks!ixix said:ANSWERS
Thanks!Lonewolf_92 said:And to build a bridge:
TheOneGuy said:Blue Geezer: I dunno if it's the most efficient way, but you can do one of two things re: grabbing all the loot. Either set your orders so dwarves can't go outside or forbid all of this items from being picked up. I think it's d,
That's when my first fortress died. D;Blue Geezer said:well i had about 2 seasons of peace so i was able to grab everything and get on with improving the fortress until...
"An ambush! Curse them!"
"An ambush! Curse them!"
"An ambush! Curse them!"
yupHK-47 said:Has anyone mentioned Boatmurdered yet?
TheOneGuy said:That's when my first fortress died. D;
I didn't finish the sentence earlier, heh. It's d, b, f to forbid items. I think that means they'll be ignored by dwarves. But I also have some clothes that I have manually claimed and the dwarves don't pick them up...
GDJustin said:Nice work on the Magma Forges Leam. With any luck we can actually have our military outfitted with real weapons and armor soon.
GDJustin said:So... is Dwarf Fortress Fortress a good or bad name for a DF-dedicated blog? I think it's what I'm gonna go with unless someone suggests something better. Just installed it:
http://dwarffortress.com/
Yaweee said:Nobody showed up my first year, then I get 18 migrants in a single season. I think I've managed the initial shock pretty well (set up some huge stockpiles, set much of the surrounding surface area for tree and plant gathering, and quickly laid down some expensive bedrooms.
-I have two Carpenter and Craft workshops. Is having multiple shops of one kind a good idea?
-I can't dig down any deeper for some reason, but it is z level ~150. Is there a limit?
-Does making larger rooms beyond 2x2 have any real benefits?
GDJustin said:So... is Dwarf Fortress Fortress a good or bad name for a DF-dedicated blog? I think it's what I'm gonna go with unless someone suggests something better. Just installed it:
http://dwarffortress.com/
Cohsae said:To make it easier to change jobs and such, get the Dwarf Manager.