QisTopTier
XisBannedTier
I want this game but I gotta wait til the first of next month. :3
Ah, danger trophy level is bullshit. I know its my fault for not being good enough. Maybe I should just skip it for now.
There is a reason the Danger level gives you a gold trophy.
All the leaderboard issues, save Level 15's trophy will sort themselves out after 15-20 minutes... don't worry, your scores aren't being lost.
Level 15 trophy.. yeah your scores are being lost =( sorry, I'll fix it.
Where is GAF on this game? Did the Steam summer sale take everyone's money? If so, this might be a sleeper hit.
Music games often get by with framing some very basic mechanics inside beautiful visuals, but Dyad seeks to do so much more. ][ Games could have easily sold Dyad based on its looks around, or stopped playing with the rules after the first tier of levels. But in providing such an inventive world for their straightforward little shooter to live in, ][ offers a stunning example of what can happen when you carefully develop an idea to its fullest extent.
So far, there's 2,469 people on the stage 1 leaderboard. More people need to buy Dyad! Demo would have helped a lot.
Swiped from the Dyad Twitter:
Swiped from the Dyad Twitter:
Swiped from the Dyad Twitter:
Release it in Europe and I'll buy 10 copies!
Despite it being self-published, does Sony dictate review copy policy on Pub Fund games? I ask, because the UK pubs like EDGE, Eurogamer and Games TM, I feel, have the largest readership which a game like this would appeal to (they're also the publications that championed Space Giraffe), but they're not covering it. The same thing happened with Where Is My Heart? Granted, it doesn't really serve a large portion of their readership to review it early, however they review American-exclusive and Japanese games all the time. Seems to be, specifically, a Sony, or PSN, thing.
Do it. I did the same.
There is a reason the Danger level gives you a gold trophy.
The trophy for Level 4, "Admirable Virtues" is aggravating me! Grrr. I do the first part as fast as I can, but it's the second sector that I can't beat on time. Worst thing is when you bump into an enemy and bam, 10 seconds. Fuck that level for now. I'm at trophy level 6 now.
Those numbers are kind of bad. Hope it picks up soon.
Price a tad bit too high ?
No demo + $15 = no buy for me. $10 is a good impulse price. Sucks that pretty much all arcade/psn releases are now $15.
Despite it being self-published, does Sony dictate review copy policy on Pub Fund games?
I have discovered it's literally impossible for me to complete the trophy challenge for #9 Match Sprint.
You're intended to lance 50 enemies with just four lances. After my third lance Dyad either hard locks the PS3 or resets my % back to zero and then continues along an infinite white tube. It never makes it to the failed/retry screen. Either way I have to reload the game every attempt.
I suppose I could try nab 50 with three lances :/
During the Giant Bomb quick look the developer mentioned the possibility of a Vita port, but is hesitant because he thinks its more well fit to a TV screen.just realized how awesome this game would be on vita.
#getonthat
During the Giant Bomb quick look the developer mentioned the possibility of a Vita port, but is hesitant because he thinks its more well fit to a TV screen.
They are probably not covering it yet because a release date for Europe hasn't been announced and Shawn hasn't sent them review codes.
bingo. pub fund doesn't have a say in the review/coverage process ultimately, though we give guidance where we can; especially if the dev doesn't have their own PR.
I think he already clear it with sony about the buy 1 get free thing. The whole buy 1 get both version is sony's initiative anyway. I think retro city rampage guy mention that sony is the one approaching him to make rcr a buy 1 get both version.He's actually personally mentioned it on this thread too. There's that (potential) issue plus he wants to make sure that PS3 owners would get it free on Vita. My guess is the second criteria would be a bigger problem than the first.
I have discovered it's literally impossible for me to complete the trophy challenge for #9 Match Sprint.
You're intended to lance 50 enemies with just four lances. After my third lance Dyad either hard locks the PS3 or resets my % back to zero and then continues along an infinite white tube. It never makes it to the failed/retry screen. Either way I have to reload the game every attempt.
I suppose I could try nab 50 with three lances :/
Yeah, pretty frustrating night of Dyad for me. I did get that Danger trophy though, and that was pretty fun. Not a very long level, so I never got too frustrated. "Enjoyed" seeing Wario64's score of like 50 hooks in that level, which is just mind-blowing. I didn't even know there were 50 pairs to make. At the end when I spammed from 23 to 28, I felt like such a badass until seeing that. Really impressive. Hope someone makes a youtube vid of a run like that.
Finally got the trophy on Match Spring. Game locked up another three times before I literally "beat" it, in that it seems the bug involves the level lasting too long. It was only once I just started rushing through as fast as I could that the game wouldn't freeze on me. Too bad too, because that's one of my favorite levels, and I felt like I had a real good shot of getting higher on the leader boards.
Overall I like the game, but the problem with making sure a game has lots of variety in its gameplay (and visuals, and sound, and and and) is that the risk of something being not very fun is much higher. Lots of levels are loads of fun, but some levels aren't at all.
I just turned the game off because I was going for a trophy that simply said "beat the level in 2 minutes," but there is also some checkpoint mechanic that I don't think was explained at all. Somehow my times get worse and worse with every attempt, and I honestly have no idea why. I'm not sure if there are some other mechanics in play in that level or not, and I'm really stumped as to why I got to something like 90% of the level on my first run, then 75%, then 65%, and by the end 49%. I'm not tired, and I felt like I was understanding the layout of the level more with every run. I just don't get it.
Yeah, pretty frustrating night of Dyad for me. I did get that Danger trophy though, and that was pretty fun. Not a very long level, so I never got too frustrated. "Enjoyed" seeing Wario64's score of like 50 hooks in that level, which is just mind-blowing. I didn't even know there were 50 pairs to make. At the end when I spammed from 23 to 28, I felt like such a badass until seeing that. Really impressive. Hope someone makes a youtube vid of a run like that.
After playing this for a few days I think the early levels are really fun, but when they start adding on layer after layer of complexity the fun seems to leave the game fairly quickly. I was really enjoying matching pairs but when the enemies appear and things get hectic I feel that all my strategy goes out the window. I got the first two trophys and about half way through the levels but I think I am done now.