yikes. lmao.Mirror's Edge came out 8 damned years ago, people, god damn...
Barely anyone bought it and even fewer remember it.
Get over the game using alternate jumping buttons than that game. It makes no difference at all.
I'm curious, that's all. Your read on how many people remember Mirror's Edge notwithstanding, I'm just wondering why they picked R1. L1/L2 for jump/slide puts all movement options on your left hand, freeing your right primarily to aim accurately and attack. This made a lot of sense and I thought it was a well-suited control scheme, and I used variations of it in many other games. So I'm wondering what the concept was here; maybe it works flawlessly for this game. That's all... just wondering. What's mapped to the other shoulder buttons? Does R1 feel good as a jump when you get accustomed to it? I don't know these things, so I asked.