My biggest issue with this game (which I am sure will be modded at some point) is the stupid durability. I mean sure you need durability in real life, but if you have a sword....its not going to be useless in the zombie Apocalypse after 20 head slices! Also each weapon can only be repaired a certain number of times before it is garbage. So if you find or make a sweet weapon...it will only last a certain number of hits before POOF. This was my biggest issue with Dead Island and continues to be with Dying Light. Hopefully this is modded or patched though cause otherwise it is quite a fun game.
Then you really shouldn't have bought the game.
The durability acts as a balancing scale to keep you constantly changing weapons and trying new things, plus keeping you from getting too overpowered by stockpiling loads of uber weapons.
It's part of the game's mechanics, and the game is built around it. If you don't like it, buy another one of the 50,000 zombie games on the market.
Man I am sure getting sick of this entitlement some people tend to have about game mechanics, thinking everything has to be designed just for them and the way they want it or it is
wrong. It's the same type of thinking that turned Dead Rising from an interesting spin on the Zombie genre with its own genuinely unique mechanics and rulesets to a super generic run of the mill grimdark action game "for the call of duty fans" with Dead Rising 3. It's kind of disgusting, and it's singlehandidly turned most of these AAA games getting released today into the same carbon copy experiences with no identity and a different coat of paint designed so everyone can enjoy them, no matter what!