Am I the only one who finds the parkouring in this extremely unforgiving?
It's actually quite forgiving once you figure out the little tricks to it.
As long as you just keep holding jump and look at a ledge or a bit upwards, you are usually fine.
Am I the only one who finds the parkouring in this extremely unforgiving?
Am I the only one who finds the parkouring in this extremely unforgiving?
Menu music is pretty good
https://www.youtube.com/watch?v=hmtFNF1rybk
https://www.youtube.com/watch?v=Op-tJTz68lw
Yeah game is better looking than Dead Island but that was a prior generation game, this is ps4/xbox one only. its embarrassing versus recent games, I mean GTA V came out and this...looks like its on a different console.
I cant believe how much I was looking forward to this.
its not a bad game, its just not worth $60 IMO versus other open world games (I think SR4 is better than this for example, and that was $50)
it ruins the game IMO. I had my doubts and playing the game...I hate it.
I had the same issue with mirrors edge, I dont get how people dont get motion sick from the camera rotations.
its a shame, the core combat feels like a big improvement from dead island.
I play on 5.1 headphones and it works fantastic.
To give you an example on the little details:
You stand on the metal sheet roof of a slum building. There is an old,rusted satellite dish on top of it. The wind blowing is moving it ever so slightly back and forth.
You can actually HEAR the squeaking and the metal of the dish moving in the wind.
You can also hear the wind. And tons of other little things around you. It's GREAT.
There was a part in the game where I went into one of it's "mini dungeons" (yep those exist) and the place was filled with smoke so my guy was coughing the whole time. The coughing sounded just so damn realistic that I swear my throat actually got drier from just hearing it.
And then you laugh at the absurdity of a giant zombie with a piece of cement on a stick slamming it down on an oil puddle which IGNITES because of it and sets the thing aflame.
This is great news. Quality sound design and mix are as important to me as graphics. Weak audio can completely ruin an otherwise great game for me.
Game is waiting for me at home. Can't wait to give it a shot.
The positional audio is fantastic and as I said last night, takes into account distance reverb and all kinds of echo calculations.I haven't used my headphones yet with but this post definitely makes me want to! Is there a sense of positional sound? I played a VR demo recently that uses this 3d audio that's just unbelievable and really makes it seem like sound is filling the space around you. I'm not expecting that specific implementation here, but some sort of positional audio would be great. Audio really can make a game world much more immersive.
I asked earlier but didnt get definite answer. Is the main story coop? Like my friends and I can play together right away and all the way through the story?
Not right away, but pretty soon after. I think the tutorial is supposedly 30 mins.I asked earlier but didnt get definite answer. Is the main story coop? Like my friends and I can play together right away and all the way through the story?
After the tutorial you canI asked earlier but didnt get definite answer. Is the main story coop? Like my friends and I can play together right away and all the way through the story?
so yeah my first big disappointment of 2015
so yeah my first big disappointment of 2015
I really just dont like parkour. thats a personal thing, I dont blame them for going in a new direction but...yeah do not want.
the actual combat feels like a big improvement from dead island and is quite impressive.
so...if you dont like the idea of parkour, then dont get this game. its interesting but a step back IMO from dead island, and a mediocre looking PS4 game given other recent games (GTA V for example).
Saints row 4 actually surprised me in a positive way. this game...wait until its cheaper I think, unless you like parkour.
Yes, it's the game
welcome to the first month
Is there only one difficulty setting?
So it's far cry with zombies? Sounds goods to me.
You have to make it through the tutorial, and then it unlocks co-op for the entirety of the campaign
How long is the tutorial?After the tutorial you can
Tutorial is like 30 mins. You bring experience and items back. I'm pretty sure like in dead island quests completed count as well.How long is the tutorial?
If my buddy joins my game for co-op, is he bringing over his own character from his game? And does anything carry over back to his game when we're done playing together? Basically I'm wondering how the game handles progression in co-op.
I asked earlier but didnt get definite answer. Is the main story coop? Like my friends and I can play together right away and all the way through the story?
Nice. Thanks for the details. My buddy was interested in this for co-op, but the game was never on my radar until today.Tutorial is like 30 mins. You bring experience and items back. I'm pretty sure like in dead island quests completed count as well.
How long is the tutorial?
If my buddy joins my game for co-op, is he bringing over his own character from his game? And does anything carry over back to his game when we're done playing together? Basically I'm wondering how the game handles progression in co-op.
It's not really even parkour though, you climb stuff and you jump off stuff, if that's parkour then so is Mario.
This game has more in common with far cry than mirrors edge.
It's not really even parkour though, you climb stuff and you jump off stuff, if that's parkour then so is Mario.
This game has more in common with far cry than mirrors edge.
Ludicrous.... have you seen much video, even? It's pretty similar in terms of "flow" and environment usage to Mirror's Edge. You don't have that many abilities unlocked up front but I have already seen people go over the Agility unlocks in the skill tree, you get vaults, wall-runs, impact rolls, etc. It's parkour. It really looks similar to Mirror's Edge in motion. I don't know how much it controls similarly as I'm not in the open world yet to run around but will post more impressions.It's not really even parkour though, you climb stuff and you jump off stuff, if that's parkour then so is Mario.
This game has more in common with far cry than mirrors edge.
Can anyone explain how the survivors win the invasions? Is it only by repeatedly killing the hunter?
My random, matchmade group of three (with one afk asshole holing up in a safe zone...) got invaded three times back to back during a mission. I thought the goal was to destroy the nests, so I made a beeline for them while my teammate ignored them and ran off in random directions. Neither of us had any real luck killing the hunter, and half the time the hunter didn't show up when I did the survivor ping like the tooltip said it would. Needless to say, our awful teamwork and inability to defend each other resulted in two matches of 0 to 10 losses.
The final time, my partner stuck together with me more, and I managed to destroy all four nests. Instead of victory, four more spawned in before we got killed again for another 0 to 10 loss. Was pretty disheartening to think we won, only to get another defeat, immediately followed by a fourth invasion, again preventing us from turning in our co op mission. I quit multiplayer and turned off invasions after that.
What am I missing? Because as it stands, the invasions aren't fun in the slightest.
Also night time was terrifying at first and it still is in terms of atmosphere but avoiding the super zombies is a cake cause you can literally play the entire thing just by looking at the mini map and barely even look at anything else. Also, it takes quite a bit of hit to kill a zombie with a pipe, let alone a heavy one. Good thing the kick has no stamina penelty, I cleaned house (about 6 zombies) for a safehouse but then couldn't do it again for this other one because it had 3-4 zombies, one heavy guy and one of those radiation suit guys.
I was running from 3 baddies and got to the tower turned around and those fuckers were ALL in midair coming straight at me. Sheer terror scream escaped my lungs as I backpedaled and luckily got them to retreat but it was right out of a movie.Okay I never wanna be caught out at night time again..Fuck. That. Shit. 2intense4me.
jk But man was that something.
There are multiple areas with 4-5? nests. You have to destroy them in every area to win.
Thanks. Guess teamwork, better weapons, and higher levels will be needed. Took forever to destroy just one nest by myself, can't imagine getting them all in multiple areas before dying 10 times.
Though there is a couple balance issue I felt that they did a good job mixing zombie types thus making movement more important that just hammering away with a pipe. I am a hook and the kick fan which usually ends up spinning them around and the kick hits the back of their legs knocking them down. Works almost every time for a good 1-2.
I was running from 3 baddies and got to the tower turned around and those fuckers were ALL in midair coming straight at me. Sheer terror scream escaped my lungs as I backpedaled and luckily got them to retreat but it was right out of a movie.