Game feels like a totally different game than Dead Island, is this mainly the same team? It feels like they made a game designed for a more mainstream audience, with a gritter/more mature focus (story, characters, cutscenes eg nothing like voodoo bitch)
Took a while to get used to traversal, but it was a great idea to separate the game from all the other zombie games so it feels like playing something totally new. Its like a cross between Dead Rising 3 and Sunset Overdrive.
I personally miss some RPG elements like character.classes and visible damage indicators but there are a lot of updates that make the game more streamlined vs DI (auto repair weapons, dont need workbench to craft weapons) and I think this game will have a widespread appeal, especially launching in a quiet period. Its by default the best zombie game on PS4 since DR3 & SO are xbox one only.