This is my problem with her. It's clear she is very partial, she only looks at female characters and arrives at biased views because she doesn't even bother to contemplate male characters in the same video games (which is a great way to look at sexism and gender inequality in a medium, only looking at 50% of the issue... not).
Apart that from some comments here and there gives me the feeling she doesn't play that much.
Yeah exactly – I'm actually a fan of her work in that she uses a big platform to highlight a broad issue, making more people aware of it and more people talk about it.
But she really knows very little about games, and writes her pieces usually without having played them (clear by conjecture in most cases).
Any discussion of her work has to take this into account from the outset. Imo - she's making a good movement using facetious arguments. Which is okay as long as it doesn't gain enough traction to turn people
against gaming. Which I doubt it will.
OT Dying Light has some excellent female writing, actually. The dynamic between Jade and Crane is really good as it gets more tense.
Also, I hate to say it but...
Dying Light has become one of my top 5 games of all time. The other games on that list are ones like MGS3, Silent Hill 2 and The Last of Us. While Dying Light cannot anywhere near match those in terms of storytelling and pacing, by christ, it beats most of them in terms of sheer liquid fun.
Yesterday I wanted to get to a Drop, but there were 3 Rais goons around it, weilding machetes. Rather than jump down and engage them – which I knew might use up my last two medkits – I decided to use zombies to my advantage. I threw a firecracker into their midst, which made them babble in confusion. A shatter of window-panes later, and on poured the Virals, who started beating on the goons. While the goons were looking the other way swinging their blades, I dropped down silently, ran up behind them, and snapped their necks one by one. Left were 2 Virals, who I decapitated in an instant. The drop was mine and I was back on the rooftops a minute later.
Earlier yesterday, I eyed up a Drop in the middle of a square surrounded by zombies, which I hadn't been able to reach for days in game-time. I suddenly remembered I had the zombie camouflage skill, with kill-chain upgrade... So I isolate a zombie by luring him into an alley, kill him, camouflage using his flesh, and strut out into a crowd of hundreds of zombies... occasionally snapping a neck and reapplying my zombie make-up. I get to the drop, pick the lock while surrounded by fifteen zombies staring at me, grab the goods, and walk slowly out of the crowd, before breaking into a sprint and grappling up to a rooftop.
I have never experienced a game which so perfectly engineers sandbox gameplay and player engagement in its open world. It feels like an endless toolbox of improvisation and fun. It almost never tells you exactly what to do, the player has utmost freedom. There are moments when it feels like what an open-world Half-Life could be. Christ, I love it. Edit: and yet at the drop of a hat it can become a full-blown survival horror experience. I think it's a masterpiece, tbh. Certainly the best zombie game I've ever played. I do not understand the 7/10 reviews. Minor/irrelevant balancing issues and occasional poor level design decisions do not a great game break.