AmateurHour212
Member
WHO WANTS TO GROUP FOR 4 MAN DO 5 QUESTS TROPHY as well as 10 events and 7 wins at events
1. PikaPuff
2. antitrop
3. Azerach
4.
alt. Narmer212|| PSN: GKW212
PS4
See above.
WHO WANTS TO GROUP FOR 4 MAN DO 5 QUESTS TROPHY as well as 10 events and 7 wins at events
1. PikaPuff
2. antitrop
3. Azerach
4.
alt. Narmer212|| PSN: GKW212
PS4
To each his/her own but I prefer third person. I have only played and completed five first person games ever and all five were shooters. For Dying Light, you're obviously not shooting your way through the zombies which is why I think third person would have been better suited.
I understand the immersion aspect but the game shouldn't have to be in first person in order to achieve that immersion. As much as I loved The Evil Within, the widescreen aspect, small field of view and the way too zoomed in aiming wasn't necessary and only done to achieve that immersion. I look at Dying Light the same way. Potentially great game limited due to certain developmental decisions that shouldn't have happened.
Also, I think that every first person game should have a third person option. Either on the fly like in GTA V or choosing between the two perspectives when starting the game. This is just my own personal opinion.
but the game shouldn't have to be in first person in order to achieve that immersion. .
...here comes the "review scores!!!!" post, but I just have to:
wow at the Metacritic.
This is Driveclub 2.0 for me, just a total misunderstanding of where they are coming from (although, to be clear, I understand that it's a disagreement of opinion).
This game shows that Techland has learned quite a few lessons since Dead Island. It's not just that it's a pretty fun sandbox, but I think they genuinely learned how to make a more engaging and well-rounded product since their last zombie game.
This game shows that Techland has learned quite a few lessons since Dead Island. It's not just that it's a pretty fun sandbox, but I think they genuinely learned how to make a more engaging and well-rounded product since their last zombie game.
The whole point of the parkour mechanic is that - unlike previous games that auto-complete your jumps, block wrong moves (because ... third person) - there is real jeopardy involved. You have to look where you are going, you have to look at what you're grabbing. The looking mechanic is key.
Without it, the whole movement system drops back to uncharted or assassins creed, it becomes boring. Instead of CLIMBING that structure, you're directing a puppet by suggesting directions of movement.
Almost by definition, you can't achieve as much immersion with a 3rd person camera as you can doing it this way. No amount of whistling wind and crumbling ledges make up for a 3rd person view.
Who knows, maybe someday somebody will release a third person camera mode and we'll all be happy.
Sad that you didn't like the game, but each to their own.
Personally, this is one of the few open world games I've enjoyed, but like Dead Island, it's getting repetitive pretty quickly.
This is great, but I hope Techland's next game is another Call of Juarez game in the style of Gunslinger, except with greater production values. They were really onto something there.
Still debating on getting this. Is it alot better than Dead Island?
Anything worthwhile to know about bleed, fire, electrical and toxic damage? Are they all equally effective against the infected? Are some more effective against humans?
My Google-fu is failing to find me any real details on those damage types.
It's free for everyone nowLove the concept and general idea behind Dying Light but just can't get into the perspective. Good game though as it has a lot of the elements that I love in open world games.
And for those who are playing on PS4, here's a first come, first serve redeem code for Being The Zombie as im a single player gamer and have no use for the code.
EK35 - 8FNR - G93C
Enjoy the game everyone.
It's free for everyone now
still isn't showing up for me
still isn't showing up for me
I understand with what you're saying and agree but only to a certain point because if im standing in front of a wall and I have to look up to jump up, I wouldn't have to do that in reality as I would see it. Maybe, it's that im used to the free running in AC or the setup in Uncharted. Either way, looking up for just a few inches despite the fact that I already know I have to jump up due to seeing the jump based on my previous jump is quite annoying after awhile simply because there's no where else to go and thus, having to jump up should be obvious instead of a chore.
92% or whatever in story, Rais, so I assume it's the last mission so I should finish it tomorrow. Also did every sidequest that popped up except 3 fetch ones in the first map because i had moved on by then (I actually have all the coffee for example just cba going back now), but I skipped all the challenges. 30 hours all in all, I feel like I got my money's worth, it was funjust called me out after the museum stuff ans preventing the bombing
They are as basic as you will get in a open world zombie game to be honest, at least some of the characters and their little whacky personalities makes it somewhat interesting.These side quests are actually pretty well done? In a AAA open-world game?
In my eyes, it reeks of critics being salty about not getting review code on time.
ESA apologizes for DMCA claim on Dying Light mod files
Developer Techland also commits to return blocked modding features
last mission is prefaced withrais says 'meet me at my tower'
http://arstechnica.com/gaming/2015/02/esa-apologizes-for-dmca-claim-on-dying-light-mod-files/
Good it was a mistake and a huge blunder why did this even happen blows my mind.
Its different, and more streamlined for casual players with less emphasis on RPG and more on straight action.
There are no characters/character classes just a single character with a pretty simplistic skill tree (like Far Cry). So I dont see any replay value there, though having said that the tree does contain many of the moves that various character classes had in prior games. But some skills are clearly superior, so pretty much every player is going to have near identical skills.
They do not show damage numbers or bar graphs on enemies (except certain boss enemies). This is a big downside for me since its impossible to tell how effective your weapons or moves are on the enemies.
There is a big focus on parkour (Mirrors Edge) which levels up in its own right also with its own skilltree. This fits the game quite well, and is well worth levelling because of some awesome skills like drop kicks.
There is day and night modes which are very different, with night playing more like a stealth game.
Many aspects are streamlined like crafting not needing a workbench and you can repair weapons a limited number of times using a resource with a button press.
You can craft a larger number of items, especially throwable weapons.
Story is more serious in tone, eg no Voodoo Bitch.
Its a big open world where you can mostly go where you see, unlike the Dead Island chapters. I like this aspect.
On balance, I prefer Dead Island for the character choice and more RPG elements like visible damage. I still think its a great game for fans of RPG and I was surprised that I like the parkour and verticality/motion of the game given that I did not like Mirrors Edge.
Props to Techland for some ballsy design decisions, like nighttime actually being dark and leaving fast travel out of the game.
Nighttime isn't so terrifying once you get used to the darkness and move smartly. Once you level yourself up to an expert freerunner in Agility you're practically flying across the map anyway.
I caved into the hype and stopped at GameStop after work to get Dying Light today, and they were out of stock! This is the first time that a PS4 game has been out of stock there a week after release. They even still had new Day Zero editions of Call of Duty. So I set an in-store pickup and I should be getting it tomorrow.
I caved as well, but it won't be out on retail until the end of feb so I spent £55 on PSN for it.
I'm such a sucker :/
I hope this sells really well as it deserves it
Techland said up to yesterday on facebook there was 1.2 million unique players.