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Dying Light IOTI A dead island on the mirror's edge.

BOOMERS are the worst! The last 5 times I died were because I found a room hidden away deep inside somewhere like the top of the bridge or a basement. I unlock a hard door and a Boomer explodes killing me instantly and making me run back.

Nah those aimbot using frog fuckers that shoot the green stuff are the worst.
 

Corpekata

Banned
I'm at 43/44 sidequests done and that's the only one in the game that was ever like that.

Just sell 'em.

Well, I mean, as you said, money is never really an issue. Very little reason to vendor unless you really need a weapon (and most of the time where you might actually need money you'll level up so fast it won't be worth it). I'd rather have the item on hand for the quick quest than the arbitrary amount of money that I won't even spend and save myself the time to root around for it.
 

Anung

Un Rama
Tried the fix for the safe zones (starting a new game at extraction and grabbing a few safe zones) but it didn't do anything D:

Guess I'll just need to wait for a patch or something.
 

Rewrite

Not as deep as he thinks
I'm getting so frustrated with this 30 headshots challenge. Closest I've gotten was 27. I really fucking hate this challenge.

I swear to god, I've attempted this bullshit over 40 times now and always fail. I had a bunch of medkits (over 60 easily) and now I'm down to my last 10. Fuck you dying lunch. Fuck you.

Edit: I finally fucking did it. Fucking FINALLY.
 
Ok, seriously, HOW THE FUCK do you pick locks on doors on PC? I'm on the Mother's Day mission and all I can find are instructions for consoles. I've gone through all the options and I have lockpicks. This is driving me nuts.
 

Corpekata

Banned
Ok, seriously, HOW THE FUCK do you pick locks on doors on PC? I'm on the Mother's Day mission and all I can find are instructions for consoles. I've gone through all the options and I have lockpicks. This is driving me nuts.

It's just like Fallout 3 except use A instead of E. Guide the pick with the mouse, use A to turn the lock.
 

antitrop

Member
I'm getting so frustrated with this 30 headshots challenge. Closest I've gotten was 27. I really fucking hate this challenge.

I swear to god, I've attempted this bullshit over 40 times now and always fail. I had a bunch of medkits (over 60 easily) and now I'm down to my last 10. Fuck you dying lunch. Fuck you.

Edit: I finally fucking did it. Fucking FINALLY.
28 and failing almost left me with my first broken DualShock 4.

Fuck that challenge with a nailbat.

Tried the fix for the safe zones (starting a new game at extraction and grabbing a few safe zones) but it didn't do anything D:

Guess I'll just need to wait for a patch or something.

I've heard it take as many as 6. It was like 4 or 5, for me.
 

Corpekata

Banned
I know how once you start picking but there's a door that says "F to open" and won't open, and then it sort of aims you at the lock. How do I start picking it?

Are you sure it's meant to be opened at all? Mother's Day if I recall has you entering from the roof at one point and pulling up a shutter at another. There's a lot of locked doors in the game that basically are meant to tell you to try another entrance.
 
So if my two choices for this game are mid-range PC with only a GTX 760 and i5 processor, or the PS4 version, which would you guys recommend? I saw the specs on the steam page, and how the recommended were a 780, and I was starting to wonder if this game was really taxing on the PC.
 

Dr.Acula

Banned
So if my two choices for this game are mid-range PC with only a GTX 760 and i5 processor, or the PS4 version, which would you guys recommend? I saw the specs on the steam page, and how the recommended were a 780, and I was starting to wonder if this game was really taxing on the PC.

I'm on a 770 i5 and I'm having fun. I need KBM tho, so for me it was no quandary.
 

Ruff

Member
I know how once you start picking but there's a door that says "F to open" and won't open, and then it sort of aims you at the lock. How do I start picking it?

Any door that is unlockable will have a prompt instead of opening it. Any locked door is just a locked door, some can be opened from the other side and some are just a barrier.
 

theDeeDubs

Member
Anyone able to do Poly achievement? We've got three people and 5 quests waiting to be turned in on XB1 if anyone wants to join.
 

Krakn3Dfx

Member
Beat the game last night, PC version. Great experience, I've got about half a dozen side missions listed I still need to do and quite a few challenges.

Easily a 9/10 for me personally.
 
Played this for a bit today at a friend's house.

Wow the graphics are incredible, especially at night. This makes me want to replace my cpu so I can play it on my pc.

The environments are so dense, the lighting is SO nice (especially for an open world game with dynamic day and night cycles). The (what I guess is) subsurface scattering on the skin makes the faces look quite real too, and quite uncanny with the bad animations for the talking:p
I like that they had a proper go at hair and beards rather than playdoh hair or beanie/helmet/baseball cap/bald space marine cop outs.
The moving palm trees and weather effects are awesome too, so much atmosphere.
The fov slider goes really high which is awesome too.
And hey no mouse acceleration or smoothing, proper mouse controls, so important, so easy to do, so incredibly rare in ports. kudos to techland for doing the absolute minimum where others don't.
Only thing that's kinda shit is the water.



The parkour shit is surprisingly well done (I felt in control and could jump where I want, I was expecting AC/infamous style autoplatforming awfulness but it's a lot better), and I can see why they added it since you can seemingly enter every single building.
Adding some verticality really helps to combat and gameplay.
I guess being first person really helps this kind of parkour mechanics as you can accurately point at what you want to grab (and just not point at it if you don't want to), combined with the space key to activate it.
Techland convinced me that first person melee combat can work and can be fun with dead island (always though it was inherently shit before that) , now they convinced me that grabbing ledges/climbing mechanics actually can work in a game combined with regular platforming (it hasn't worked in a single other game so far)

Looks like a worthy successor to dead island.

Not sure what to make of the night though, it reminds me a bit of metal gear solid with the view cones and the first time it was scary but the second time it wasn't and just mildly inconvenient. I'm not sure what the point is of playing at night time (other than for missions where you have to I assume) from a gameplay standpoint.

I'm surprised how hard it is, I was dying a lot initially until I got used to the controls and combat (which feels different from dead island) and then when I got used to that (and it was starting feeling too easy at that point in the game) I started dying to the exploding zombies by reflex hitting them whenever I turned around to suddenly have one up in my face.

The zombies are really well done, the hazmat suit ones with the canisters remind me of just cause 2 gas canisters , the big ones are fun to watch as they ragdoll other zombies with their swings , the fast ones are quite the threat in numbers.

I was really surprised to hear a female fast zombie cower and cry out in fear in a human voice for a few seconds (before going in a rage again) , I don't remember any movie or game ever showing zombies acting like a human being, if only for a few seconds.
It was pretty disturbing to get that reaction from the zombie after hitting her.
 

Hawkian

The Cryptarch's Bane
Not sure what to make of the night though, it reminds me a bit of metal gear solid with the view cones and the first time it was scary but the second time it wasn't and just mildly inconvenient. I'm not sure what the point is of playing at night time (other than for missions where you have to I assume) from a gameplay standpoint.
You get doubled XP for all of your actions taken at night, along with big bonuses for making it through the night (especially undetected). It's a really fun and effective way to operate and level up, but you can obviously avoid it almost completely if you don't like it.
I was really surprised to hear a female fast zombie cower and cry out in fear in a human voice for a few seconds (before going in a rage again) , I don't remember any movie or game ever showing zombies acting like a human being, if only for a few seconds.
It was pretty disturbing to get that reaction from the zombie after hitting her.
Virals are definitely disturbing.
 
Alright, I'm about 10% in and I'm getting absolutely slaughtered on my first mission for Rais.

Trying to flick switch at bottom of tower thing and died four times losing more and more XP. My weapons are doing fuck all damage (20 hits to down a regular zombie maybe and kick seems equally ineffective especially compared to Dead Island. Surely the game isn't supposed to be like this, what am I doing wrong? Have I overlooked something?

Get Korek's weapon (google for how to find the blueprint)...~500 dmg weapon you can craft almost right away.
 

MDSLKTR

Member
So if my two choices for this game are mid-range PC with only a GTX 760 and i5 processor, or the PS4 version, which would you guys recommend? I saw the specs on the steam page, and how the recommended were a 780, and I was starting to wonder if this game was really taxing on the PC.

I have the same specs are you and I owned the game on both platforms. By dropping the settings shadow/textures to medium, draw distance to 0, and turning off the nvidia exclusive settings I have a good 60fps. It was more important than full eye candy for me yet it still looks good (I wish I could have textures on high tho, some are nasty up close. PS4 version has them set is on high). I also find the game more enjoyable with a mouse. Depends on your preferences really
 

Hawkian

The Cryptarch's Bane
yea. grapple hook should not have been a part of the game
gonna have to disagree there, lol... most things that are in the game are present for the sake of fun and the grappling hook is fun as hell. Anything you don't want to do or use you can just avoid yourself for playstyle reasons. I could get an argument that it should be a later-game reward, like something that you shouldn't have access to until proving you can move around Old Town successfully without it or whatever. It made sense not to have it available to players at the outset of the game but it's a blast to use and a welcome addition.
 
The Grapple Hook should have it's name changed to "Never Die Again"

Oh shit bunch of zombies attacking me!? Grapple Hook!

Not that the game is actually hard even if you don't use the grapple hook.

A bunch of zombies attacking me? Press attack a pair of times, bam, all dead. Or press forward + jump and jump over the head of one and climb away.
Or just die and go on playing, there is barely any penalty for dying. Missions progress or dead zombies aren't even reset.
 
Got anyone who can join us?

Might be able to get my brother to join, so need at least 1 more :)

I got the trophy last night luckily while the system needed to be updated but I can help you guys if you still need someone. I know the struggle of trying to do it for hours and hours on end with randoms.
 
Are you guys at top level yet in any skill trees? I ask because it seems enemies are way more dangerous than ever no matter day or night. Especially these damn Gas Tank zombies who actually run at you and explode,please tell me you guys seen these assholes yet? Got ambushed by four of them running at me on the bridge and it wasn't pretty lol.
 
Just beat it, ending was pretty good in my opinion.

Took around 17 hours, ignoring most side quests.

Why would you ignore the side quests when that is some of the games best content?
Or are you talking about things like challenges, escorts, and random encounters? The side quests tracked in the log have some great mini stories and mission design, on the whole better than the main storyline.
 

Big_Al

Unconfirmed Member
Why would you ignore the side quests when that is some of the games best content?
Or are you talking about things like challenges, escorts, and random encounters? The side quests tracked in the log have some great mini stories and mission design, on the whole better than the main storyline.

The challenges are good too IMO. Really enjoyed what I played of those.
 

RedAssedApe

Banned
Get Korek's weapon (google for how to find the blueprint)...~500 dmg weapon you can craft almost right away.

As much as I hate dying and losing survivor pts. Having something that powerful so early seems like id ruin a lot of the fun in the game

I'm enjoying the feeling of progression in this
 
I can't wait until the hard mode patch comes out. Playing through co-op with my girlfriend on normal and have a solo save slot for playing with limits on skills and weapons/items I can carry, which I'll start over on hard.
 

catspit

Member
Ya.. I am kinda where you are at.. All weapons I find are around 50 dmg.. I Just started and have been doing night hunter co-op mostly.. A 500 dmg weapon would ruin it for me so early on just 1 shotting things.
 

Dr.Acula

Banned
As much as I hate dying and losing survivor pts. Having something that powerful so early seems like id ruin a lot of the fun in the game

I'm enjoying the feeling of progression in this

I've beat the game and enemies don't scale it seems like. I have to say, 500 dmg is a scrub weap at this point. I'd consider it mid tier, it's not at all game breaking. I'm level 22 and have a 1200 dmg weapon, and I've seen people with 2k weaps. The 500 isn't strong enough to break the game.
 

RobbieNick

Junior Member
Sorry for being a newb, but I'm having trouble with the first assignment. Mainly turn on power lights on poles where I can't climb them and there's no way to reach the power boxes. Any help?
 
anyone want to coop with me tonight? No one on my friends list has this gamr, Im on xbo.

send me a friend request, Sketch Sanchez, ill be on at 6pm us central time.
 
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