Played this for a bit today at a friend's house.
Wow the graphics are incredible, especially at night. This makes me want to replace my cpu so I can play it on my pc.
The environments are so dense, the lighting is SO nice (especially for an open world game with dynamic day and night cycles). The (what I guess is) subsurface scattering on the skin makes the faces look quite real too, and quite uncanny with the bad animations for the talking
I like that they had a proper go at hair and beards rather than playdoh hair or beanie/helmet/baseball cap/bald space marine cop outs.
The moving palm trees and weather effects are awesome too, so much atmosphere.
The fov slider goes really high which is awesome too.
And hey no mouse acceleration or smoothing, proper mouse controls, so important, so easy to do, so incredibly rare in ports. kudos to techland for doing the absolute minimum where others don't.
Only thing that's kinda shit is the water.
The parkour shit is surprisingly well done (I felt in control and could jump where I want, I was expecting AC/infamous style autoplatforming awfulness but it's a lot better), and I can see why they added it since you can seemingly enter every single building.
Adding some verticality really helps to combat and gameplay.
I guess being first person really helps this kind of parkour mechanics as you can accurately point at what you want to grab (and just not point at it if you don't want to), combined with the space key to activate it.
Techland convinced me that first person melee combat can work and can be fun with dead island (always though it was inherently shit before that) , now they convinced me that grabbing ledges/climbing mechanics actually can work in a game combined with regular platforming (it hasn't worked in a single other game so far)
Looks like a worthy successor to dead island.
Not sure what to make of the night though, it reminds me a bit of metal gear solid with the view cones and the first time it was scary but the second time it wasn't and just mildly inconvenient. I'm not sure what the point is of playing at night time (other than for missions where you have to I assume) from a gameplay standpoint.
I'm surprised how hard it is, I was dying a lot initially until I got used to the controls and combat (which feels different from dead island) and then when I got used to that (and it was starting feeling too easy at that point in the game) I started dying to the exploding zombies by reflex hitting them whenever I turned around to suddenly have one up in my face.
The zombies are really well done, the hazmat suit ones with the canisters remind me of just cause 2 gas canisters , the big ones are fun to watch as they ragdoll other zombies with their swings , the fast ones are quite the threat in numbers.
I was really surprised to hear a female fast zombie cower and cry out in fear in a human voice for a few seconds (before going in a rage again) , I don't remember any movie or game ever showing zombies acting like a human being, if only for a few seconds.
It was pretty disturbing to get that reaction from the zombie after hitting her.