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Dying Light: The Beast - DF Review - PS5/PS5 Pro/Xbox Series X|S - Solid Performance!

Gaiff

SBI’s Resident Gaslighter


Not super interesting, which I guess is a good thing. It's competent.

Performance Mode
  • All three big consoles have matched settings
  • Series X seems to lack full SSR coverage as there are parts of the image where it is absent compared to the PlayStations
  • Series X and PS5 render at a dynamic 1080p, bottoming out at 972p according to counts
  • PS5 Pro caps out at 1512p and bottoms out at around 1260p
  • Performance mode locks to 60fps on all three platforms aside from when you rapidly move the camera that can cause a small drop
  • There is also an unlocked frame rate mode where all three average ~65fps in the most taxing areas. Series X averaged 66fps in the benchmark. 65 for the PS5. 64 for the PS5 Pro
  • In interior sections, the frame rate can shoot past 85fps in the unlocked mode

Quality Mode
  • Same settings as Performance Mode, but with slightly better shadows and foliage draw
  • In interior sections, the PS5 comes in at 1728p, up from 1080p in Performance Mode. Series X at 1836p, up from 1080p as well. Pro comes out at a native 2160p
  • In more demanding outdoors sections, the resolution drops to 1620p on PS5 and Series X. 1944p on the PS5 Pro
  • Once again, 30fps lock with small blips on quick camera movements

Series S
  • Only one mode at 30fps
  • Mostly stable
  • Dynamic 1080p with drops to 864p
  • Comparable settings-wise to the bigger consoles
  • Some textures such as blood splatters and the gore are of lower quality
 
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no frame drops in perf mode?
interesting as this older video shows frames dropping on both , timstamped for xsx



ps5 drops frames in beast mode during first chimera fight , maybe these drops were patched up later.
 
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no frame drops in perf mode?
interesting as this older video shows frames dropping on both , timstamped for xsx



ps5 drops frames in beast mode during first chimera fight , maybe these drops were patched up later.

Aside from aggressive camera switch, it seems to hold 60fps pretty much all the time from what Tom says.

Edit: Also, the guy in this video says he isn't as accurate as DF.
 
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Looks decent, but I'll never understand the use of DRS for quality mode.


IMO the DRS should be reserved to performance mode, while quality mode should use a static resolution.
 
So once again, that guy whose videos keep popping up from time to time here on GAF was wrong about the resolution counts for this game. What a surprise.

A7fKtvl.png
 
Weren't some people complaining about 500p or something on base consoles? Seems to fine.
ElAnalistaDeBits
So once again, that guy whose videos keep popping up from time to time here on GAF was wrong about the resolution counts for this game. What a surprise.

A7fKtvl.png
There's a reason he's a banned source. He also claimed Silent Hill F was dropping to 360p on PS5/SX, which made no sense whatsoever. It would have been so glaring, so it's a wonder why he didn't stop to redo his counts, because they were ridiculous.
 
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Hold on, that resolution in performance mode, is that upscaled to 4K? Otherwise that's crazy to have such a low resolution in 2025.

If it is I will be going with quality mode just like in Borderlands 4. The resolution difference seems way too big.
 
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Hold on, that resolution in performance mode, is that upscaled to 4K? Otherwise that's crazy to have such a low resolution in 2025.

If it is I will be going with quality mode just like in Borderlands 4. The resolution difference seems way too big.
He didn't mention upscaling or reconstruction, so it's just outputting to 4K on a 4K display.

IQ is decent though. ~972p-1080p/60fps isn't bad at all, especially in this case where the frame rare is rock solid.
 
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He didn't mention upscaling or reconstruction, so it's just outputting to 4K on a 4K display.

IQ is decent though. ~972p-1080p/60fps isn't bad at all, especially in this case where the frame rare is rock solid.

Hmm I see.

I don't have the game yet, but hopefully with my viewing distance the lower resolution won't stand out too badly. Maybe it's doable. With Borderlands 4 it isn't even necessarily the resolution difference for me, it's the fidelity difference.

Not good about the SSR issue on Xbox then, hope they patch that.
 
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Finally 60 stable fps in a cross-platform game, the latest ones that came out in UE5 pfffff, the extra power of the PS5 Pro has been used to significantly increase the resolution.
 
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no frame drops in perf mode?
interesting as this older video shows frames dropping on both , timstamped for xsx



ps5 drops frames in beast mode during first chimera fight , maybe these drops were patched up later.

Yeah that's not even close to 60. 45 pretty much all the way. How is it even legal to say it's running at 60?
 
Yeah that's not even close to 60. 45 pretty much all the way. How is it even legal to say it's running at 60?
Something is off. The frame rate in the video tanks for no apparent reason. It holds a steady 60 for a while and then it just buckles to the 40s without anything new or different happening. Same zombies and the player is looking at roughly the same thing. I can definitely see the fps dropping, but this is odd.

qiqHYnR.jpeg

8TgBp9g.jpeg
 
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A significant bump in resolution.

972p-1080p to 1260p-1512p in performance mode. Basically the equivalent of going from 1080p to 1440p.
Looking at the performance of the base consoles in that performance mode (even slightly better in fps than PS5 Pro), it's hard to understand why they locked DRS at 1080p. There was clearly more headroom, especially in indoor areas. 1200-1300p-1440p could have been achieved on many occasions if the maximum was at 1440p instead of 1080p.
But overall, the result was satisfactory in all versions (including XSS).

Then, I'm looking forward to seeing a next Techland project based on more modern technology/engine and NextGen features. This The Beast, while not the most technologically advanced game, I personally think it looks very, very good and also offers excellent performance.
 
1728x972 - 100%
2240x1260 - x

1 679 616 - 100%
2 822 400 - x

2822400 x 100 / 1679616 = 168%

Calculation for open world picture was fucked up lol.
Usually resolution percentage increase is shown with pixel increase in both axes ex: 1080p > 2160 = 100 , when technically its 4x pixels.
 
Usually resolution percentage increase is shown with pixel increase in both axes ex: 1080p > 2160 = 100 , when technically its 4x pixels.

I always calculate full pixels number because that's what console is pushing.

1920x1080 = 2 073 600
3840x2160 = 8 294 400

That's 4x, yet using only 1080p -> 2160p (or 1920 -> 3840) looks like 2x. Exactly as you said.
 
I always calculate full pixels number because that's what console is pushing.

1920x1080 = 2 073 600
3840x2160 = 8 294 400

That's 4x, yet using only 1080p -> 2160p (or 1920 -> 3840) looks like 2x. Exactly as you said.
I know what you mean. I always found it strange when games have 100-200 or any similar numbered sliders for resolution , but when you go from 100-200 you get 4x pixel increase.
 
1728x972 - 100%
2240x1260 - x

1 679 616 - 100%
2 822 400 - x

2822400 x 100 / 1679616 = 168%

Calculation for open world picture was fucked up lol.
Yeah, this makes sense, so why did you write 116% under the final picture? It should be 168% or +68%. Where is 116% coming from?
 
Yeah, this makes sense, so why did you write 116% under the final picture? It should be 168% or +68%. Where is 116% coming from?

For some reason first time I calculated this Pro resolution gave me over 3 milion and that was 216%. I'ts obviously 168% so 68%.

I edited my first post.
 
XSX: 66.4fps / 972-1080p w/o SSR
PS5: 64.8fps / 972-1080p
PS5 Pro: 64.2fps / 1260-1512p

The image quality of this game is very soft, so I would like to see PSSR added to PS5 Pro, going from 1080p to 4K.
I hope some kind of update comes to PS5 Pro.
kH2UXykr_o.png
 

SX and PS5 are locked to 1080p while Pro maxes out at 1512p. Game in unlocked framerate mode still doesn't aim for max fps but keeps it ~65 with DRS. Initial area is very light so here DRS maxes out and it appears load on base consoles is lighter - allows higher fps.

XSX is also missing SSR for some reason, this might explain the best performance.
 
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SX and PS5 are locked to 1080p while Pro maxes out at 1512p. Game in unlocked framerate mode still doesn't aim for max fps but keeps it ~65 with DRS. Initial area is very light so here DRS maxes out and it appears load on base consoles is lighter - allows for higher fps.

XSX is also missing SSR for some reason, this might explain the best performance.

True, the DRS is probably not aggressive enough, though I don't think there'd be anything in that scene that is effected by SSR. That's only for puddles and water bodies.

IIRC, Dying Light 2 also had something like this, a missing SSAO pass on trees on Xbox, they fixed that for this but created another caveat.

-

I think this is probably the best use case for PS5 Pro, take the PS5 code and run it at its logical max DRS lines. If they added PSSR to this, who knows what kind of other issues it might have added.
 
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True, the DRS is probably not aggressive enough, though I don't think there'd be anything in that scene that is effected by SSR. That's only for puddles and water bodies.

IIRC, Dying Light 2 also had something like this, a missing SSAO pass on trees on Xbox, they fixed that for this but created another caveat.

-

I think this is probably the best use case for PS5 Pro, take the PS5 code and run it at its logical max DRS lines. If they added PSSR to this, who knows what kind of other issues it might have added.

Initial area is full of SSR reflections on metal and floors:

amxKxeLYek36UhjD.jpg


Yeah, this is very basic Pro enhanced but WORKS. Pro is the best version on 4K screen.
 
True, the DRS is probably not aggressive enough, though I don't think there'd be anything in that scene that is effected by SSR. That's only for puddles and water bodies.

IIRC, Dying Light 2 also had something like this, a missing SSAO pass on trees on Xbox, they fixed that for this but created another caveat.

-

I think this is probably the best use case for PS5 Pro, take the PS5 code and run it at its logical max DRS lines. If they added PSSR to this, who knows what kind of other issues it might have added.

So there's a good chance they'll fix the SSR issue on Xbox, but another issue might get introduced in return? Sigh. It's tiresome this kind of stuff.

And in quality mode it's the same story?
 
Initial area is full of SSR reflections on metal and floors:

amxKxeLYek36UhjD.jpg


Yeah, this is very basic Pro enhanced but WORKS. Pro is the best version on 4K screen.

Ah, missed that. That part is before the picture I clipped and there's no FPS toggle, not sure if there's any improvements there.

In the general jungle run they highlight, all 3 are practically the same with ~1fps variance, so they're all pretty close at performance all things considered.


So there's a good chance they'll fix the SSR issue on Xbox, but another issue might get introduced in return? Sigh. It's tiresome this kind of stuff.

And in quality mode it's the same story?

Quality mode doesn't have the SSR issue, only Performance mode.

edit: I haven't actually seen the video, just going by the OP. Not mentioned there whether the same issue is there or not.
 
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Initial area is full of SSR reflections on metal and floors:

amxKxeLYek36UhjD.jpg


Yeah, this is very basic Pro enhanced but WORKS. Pro is the best version on 4K screen.
Too basic and they had better be adding rtgi to the Pro version at some point like theyre doing with PC.

One of the devs said they were maxing out the Pro for this game....right now it's not taking full advantage for shite of the Pro. Would be a massive bummer not to get rtgi in quality mode at least
 
I remember them saying that they would use all the power of the pro. If that means a resolution bump, they just lied.

Pro is 45% more powerful, that power can go to resolution, framerate, RT, PSSR or combination of those things. They have pretty big bump in resolution so even in that state they use full power of PS5 Pro...

With RT this game will drop to 1080p or lower.
 
I remember them saying that they would use all the power of the pro. If that means a resolution bump, they just lied.
Wouldn't be the first or 1000th time a developer has lied to us. Just this week the Hades 2 dev and former Gamespot reviewer, Greg Kasavin, lied about Hades 2 being "4k" when played in docked on Switch 2. Fuckers gave people 120 frames at 1080p but didn't bother offering 4k or even 1440p at 60 (which makes no sense). When people started to complain he says dont worry when you turn off 120frames you'll automatically get 4k....which is bullshit! It's still 1080p just the TV outputs in 4k
 
Pro is 45% more powerful, that power can go to resolution, framerate, RT, PSSR or combination of those things. They have pretty big bump in resolution so even in that state they use full power of PS5 Pro...

With RT this game will drop to 1080p or lower.
Not if they smartly used upscaling like, you know, can be done on similarly powerful PCs....

They could also provide options such as 1080p with RT

They always take shortcuts on console and Pro tho
 
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