It was a...good conference, I felt. Not great, but certainly way better than Microsoft's massive fail-train earlier on.
No surprises, really, except for the new (and welcome) tactic of giving away old games free with new games (especially in BoobieShock's case). Otherwise, the Vita price(s) was much lower than I was expecting, but I still think it's still too focused on giving the user "big screen" gaming on a small screen, third-party support (at least as seen at the conference) looked anemic, and I believe the tie-up with AT&T might be a misstep, but we'll see. One wonders how much Sony have to be losing on each unit sold, though - not that that's strange territory for them, considering their history. No mention of Monster Hunter Vita yet, either. Ah, I'll get one when the modders have done their worst on it, and I can do some sweet homebrew.
The PS 3D monitor - hmm, I don't know what 3DTVs of that screen size usually go for in the States, but $499 sounds a bit much, even with the "freebies" included. I mean, you can get a decent length HDMI cable for a few quid now, so if they say that the "freebies" are a $150 value, and R3 is a $50 value, then that means that the glasses must be upwards of $90? Preposterous. Even with that "no split-screen" thingy.
Ruin looked like a poor Diablo clone, Medieval Moves looked like Dragon Quest Swords, Uncharted Vita's touch melee and "draw to climb" mechanics looked stupid, and I can't remember much else, other than Little Big Planet Vita looking exactly how you'd expect.
To be honest, I enjoyed the Ubisoft conference more, if only because the Frenchies were presumably trying to recapture the spirit of the Konami 2010 presser. Shakespearian odes to work colleagues and goofy beardie-weirdies stomping on Rabbids go a long way to producing lulz, and Rayman, Driver: SF and GRFW looked sweet as.
@ Zen: It depends on if you have to pay a monthly fee like EVE Online or not. Otherwise, it looked like HaloField 3: Future Warfare