EA Invite Hints at Battlefield 4 Reveal on March 26th (GDC)

In general BF3 vehicles take more skill to use or are designed/work a lot better. As you said they control better. I think specializations are a good idea for vehicles but having them as unlocks is bad. Specs enable fun and interesting variation such as difference between lmg/hmg/canister shell on tanks. The issues arise when some specs are just so much better than others and required to compete such as afpds round on LAV, ECM and TV missile on Heli.

Main issue in general with BF3 vehicle warfare is lock on. A better mechanic is needed, however that isnt easy to design.
 
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I'm kind of curious to see how Frostbite 2 looks with all the nextgen features.


Kind of wonder what this might mean for EA unveiling Dragon Age 3 as well. Those seem to be their 2 big nextgen games that we know about besides sports titles. Maybe show off Dragon Age 3 at PAX? Or would that steal the thunder from DICE and BF4 with any kind of nextgen Frostbite stuff? Assuming BioWare knows what they're doing with making DA3 look nice with Frostbite...
Dragon Age 3 is supposedly stylized so I don't think they would present similar enough visuals to interfere with each other.
 
Even if its just Battlefield 3 with 64 players and a good framerate on PS4 that would be a welcome improvement. It ran like shit on PS3 and the maps always felt empty.
 
BF3's recon gear is useful for recon. What it's not useful for is camping in a single spot and racking up the kills.

but that's exactly what it's useful for. it was way easier to be mobile with the throwable motion balls. T-UGS = camped in or near the range. MAV = camped in one spot controlling it or camped in or near the range. SOFLAM = camped in one spot controlling it. the throwable motion sensors promoted movement.



And I don't agree with any of it. How was BF3 slow compared to BC2? BF3 has much more movement options. The movement in BC2 feels clunky in comparison. The one directional running feels so awkward.

I guess the one change I didn't agree with was merging assault and medic, but I still think BF3 is the better game overall. I even think the destruction in BF3 is better. BC2 destruction felt very scripted. Buildings fell down the same way every time.

but that was one of their better decisions. medics with LMG were so laughably powered in infantry situations. part of the reason medic trains worked so well was they didn't have to reload as often.




What I would like to see from Bad Company 2 would be the simplicity when it came to vehicle warfare. BF3 is too messy when it comes to all the perks added to vehicles. I feel it's less about skill and more about who has the better perks. Also, destruction, while not very varied, was much better when it came to the amount of the environment you could destroy. And one last thing, the maps! Now I haven't played any of the BF3 DLC maps, so I don't know if this has been addressed, but BF4 needs more open-ended maps. For example, rush is completely ruined in BF3 because of the linear the maps are. Give us more maps like Harvest Day, Caspian Border, and Atacama Desert.

Gunplay and vehicle controls are much better in BF3 than in BC2. Go back and play it, it feels way to floaty (to me anyway) and too arcadey.

slidey tank disagrees with you.
 
but that's exactly what it's useful for. it was way easier to be mobile with the throwable motion balls. T-UGS = camped in or near the range. MAV = camped in one spot controlling it or camped in or near the range. SOFLAM = camped in one spot controlling it. the throwable motion sensors promoted movement.
None of that equipment can give you a lot of direct kills, and the glint on your sniper scope is a dead giveaway to your location.
 
Aslong as it has a M1 Garand

I hope doesn't have missed opportunities like BF3, so many cool locations in SP that would of made great MP levels. Instead only got a few city levels like metro and the one sided paris map
 
I hope they add more lighting effects to show how far frostbite has come. Really works great in a Mp game especially when you are trying to spot and shoot people.
 
2143 or bust. I can understand a next gen console rerelease of 3, but for pc I don't think they can differentiate it enough from 3 for it to be another modern manshoot. Besides I need my Neko back:

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Best game vehicle ever.
 
Just give selectable factions, only 2 is getting old, even Bad Company 1 had 3.
but at the same time I don't want to be stuck with a certain faction based on the map.
 
4x is fine if you're not all the way in the boondocks or you can just not scope until you're ready to shoot. motion balls are just more mobile.
If you're going 4x then you're probably playing rambo recon anyway. Taking a forward position, spotting enemies and equipment, and ninja capping flags/MCOMs. Which is what the class is best at. The equipment can help you survive longer in enemy territory but it's not going to let you pitch a tent and live there. You're not gonna win a long range sniper battle with a 4x scope, and recon's other major role is anti-recon. So snipers will be hunting for you.

I think BF3's weak spots are their implementation of suppression and the lock on vehicle weapons. I expect to see them overhaul those systems. They got the classes mostly right this time so I don't want to see them bork that up.
 
I don't get IGN's logic by running a news story about this but hiding whom it was sent to?

Maybe there is personal info/ address for the venue but they said it was sent to an IGN employee.

EDIT: I just had a quick glance and the image, should have known.
 
Honestly 3 is still so good, not a big fan of paying for incremental upgrades (why i dropped CoD) but if it retains the battlefield spirit, improves the sp, and fixes what 3 was missing I'm in.
 
Missed this earlier today! My hunch has been a GDC reveal of BF4, but it's nice to see it confirmed. Also wouldn't be surprise if it got the GI cover for April as well.

Looking forward to seeing what DICE has in store for us. Knowing they'll reveal with single player, I'm mostly interested to see their efforts in the graphical department and what they're achieving on next gen consoles.
 
Honestly 3 is still so good, not a big fan of paying for incremental upgrades (why i dropped CoD) but if it retains the battlefield spirit, improves the sp, and fixes what 3 was missing I'm in.

I think the logic there is that you will end up with more content per COD game than each Battlefield release.
 
As much as I like BF 3 (especially after the expansions release), the game was nearly unplayable for the first 6-7 months. So many glitches and balance/ performance issues had to be ironed out. They did an excellent job with the DLC though. I'll probably hold on buying BF4 for few months after release.
hype will get me. Day 1
 
Don't forget the horrible gunplay.

I thought the gun play(and overall balance) was better in BC2. The client side hit detection is horrendous in BF3.

But I am playing on console, so hopefully the better horsepower we'll be getting from PS4/nextbox will allow for much more parity with the PC version.

BC2 was better balanced for console
BF3 was better balanced for PC
BF4, with new console power,(hopefully) will be a better balance for both platforms.

Even if its just Battlefield 3 with 64 players and a good framerate on PS4 that would be a welcome improvement. It ran like shit on PS3 and the maps always felt empty.

Yeah this is why I liked BC2 more. Frostbite 2 is pushing these old consoles a little too hard. the destruction could be a little more pervasive as well. I enjoyed razing an entire map in BC1 & 2

with the absence of Flashpoint and ARMA on consoles I'd prefer it if DICE went with a more openworld tactical 4 player co-op military story campaign
 
I thought the gun play(and overall balance) was better in BC2. The client side hit detection is horrendous in BF3.

But I am playing on console, so hopefully the better horsepower we'll be getting from PS4/nextbox will allow for much more parity with the PC version.

BC2 was better balanced for console
BF3 was better balanced for PC
BF4, with new console power,(hopefully) will be a better balance for both platforms.
The client side hit detection means you hit what you aim at. It has other side effects, but they're not related to aiming and firing the weaponry.
 
The client side hit detection means you hit what you aim at. It has other side effects, but they're not related to aiming and firing the weaponry.

it was alway explained to me that it was dependent on my ping versus my opponents, meaning if they had the lower latency they'd win almost all firefights.

is this not the case?
 
Forgive me if this sounds completely ignorant but I'm a console gamer. If these are on the next gen systems, what are the chances they'll look as good as Battlefield 3 on PC?

If it looks and runs as well BF3 on max then count me in for a 720 copy.
 
Forgive me if this sounds completely ignorant but I'm a console gamer. If these are on the next gen systems, what are the chances they'll look as good as Battlefield 3 on PC?

If it looks and runs as well BF3 on max then count me in for a 720 copy.

you may be looking at getting it for the PS4 if you're wanting 1080p @60fps

60fps and PC parity with player count is what I'm most hopeful for.
 
I'm looking forward to it but at the same time I'm also dreading it. If it's anything like BF 3 for me, it's going to take the majority of my gaming time so I'll miss out on a few games. It's an addiction.
 
it was alway explained to me that it was dependent on my ping versus my opponents, meaning if they had the lower latency they'd win almost all firefights.

is this not the case?
demize99 said:
BF3's hit model uses a combined client server model, a Hybrid Hit Detection. The client says to the server "Hey, I shot him!" and the server does a check against the position of the two targets and determines if the player could reasonably have hit that target and then applies the damage.
Combined it means that in most instances you're going to get credit for hits that would fail in pure server hit detection, and isn't as prone to hacking and cheating (data injection) as pure client hit detection. We also have some other sanity checks in there so extremely laggy players don't get a huge advantage (lag switch hacks).
So far, I'm rather happy with the outcome. I consider it far superior to be able to hit what you see if it means occasionally you'll get shot when you thought you got to cover, though I'd love to reduce the frequency of that if we can.

It sounds like client side hit detection with a server side sanity check. Lets assume you both fire identical shots at the same time except he has a lower ping. If your client registers a kill but doesn't get the message to the server before the other guy kills you then you both die after the messages are resolved, provided that you get the kill before you get the server message that you've been killed. This leads to the "being killed from behind cover" that demize99 was talking about.
 
It sounds like client side hit detection with a server side sanity check. Lets assume you both fire identical shots at the same time except he has a lower ping. If your client registers a kill but doesn't get the message to the server before the other guy kills you then you both die after the messages are resolved, provided that you get the kill before you get the server message that you've been killed. This leads to the "being killed from behind cover" that demize99 was talking about.

Yes, I do get killed quite often from behind cover. and his solution sucks when compared to BC2. I'm constantly given a false sense that I've escaped death only to die while I'm well behind cover which is very frustrating


I didn't think the hit detection in BC2 was any better. It was client side, too.

Well, to Sapient Wolf's point, there weren't any instances where I was ever killed while behind cover in BC2 but there were always instances where I am engaged with another player in BC2 and we'd both die simultaneously.

BC2 felt more fair to me because of that solution versus getting killed behind cover as I do quite often in BF3.

I get that the netcode is the way it is in service to the destruction and I'm totally fine with that but hopefully they're able to tighten up the netcode to where death while behind cover doesn't occur in BF4 at all.
 
Yes, I do get killed quite often from behind cover. and his solution sucks when compared to BC2. I'm constantly given a false sense that I've escaped death only to die while I'm well behind cover which is very frustrating




Well, to Sapient Wolf's point, there weren't any instances where I was ever killed while behind cover in BC2 but there were always instances where I am engaged with another player in BC2 and we'd both die simultaneously.

BC2 felt more fair to me because of that solution versus getting killed behind cover as I do quite often in BF3.

I get that the netcode is the way it is in service to the destruction and I'm totally fine with that but hopefully they're able to tighten up the netcode to where death while behind cover doesn't occur in BF4 at all.

That's strange to me...I got killed behind cover all the time in BC2. It sounded like a pretty common problem in the old BC2 OT.

Regardless, I do agree that it needs to be improved, somehow, in BF4.
 
I loved BF3, and I don't get how people say BC2 was better when BF3 does everything that does but better. I can't get back into BC2 these days with the restricted movement and worse gunplay.

The vanilla maps in BF3 weren't the best but all the expansion maps have been good for the most part.

The only thing I remember liking about BC2 more was the much much better maps.
 
DICE always had terrible hit detection. It was awful in BC2 and it's a bit better in BF3. You'll still get shot around corners/get hit markers with no damage but it's not as frequent.

I'd love to see them improve in that area.
 
Yes, I do get killed quite often from behind cover. and his solution sucks when compared to BC2. I'm constantly given a false sense that I've escaped death only to die while I'm well behind cover which is very frustrating




Well, to Sapient Wolf's point, there weren't any instances where I was ever killed while behind cover in BC2 but there were always instances where I am engaged with another player in BC2 and we'd both die simultaneously.

BC2 felt more fair to me because of that solution versus getting killed behind cover as I do quite often in BF3.

I get that the netcode is the way it is in service to the destruction and I'm totally fine with that but hopefully they're able to tighten up the netcode to where death while behind cover doesn't occur in BF4 at all.
The alternative side to that is not having the hits register when there's lag. So someone will line up the crosshair and see the hit markers and still not get the kill. The server doesn't register the hit because the client is using out of date information.

Lag causes negative effects in every game its in. The only question is where the buck gets passed to.
 
Please give me a proper successor to BF2, thanks. People can argue back and forth whether BC2 or BF3 is the better game, but as far as Battlefield games go, they're at the bottom rung of the ladder.
 
I had a lot of fun with BF3 on the PC, at least after the painful process of unlocking the first few levels of stuff.

I look forward to hearing more, but I may hold off until I can get it for less than full-price and after a PC upgrade out of solidarity with my Sim-less brothers and sisters.
 
Bad Company is adored by newcomers and scrubs of the core Battlefield series - so no, dont be like Bad Company. Be like BF3 but with Commanders, 6 man squads, 64 or more players on all formats, squadleader only spawning across all modes, limited air vehicle ammo with resupply at airfields/helipads, and you win DICE.
 
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