For me, what I like is that it gives us a lot of traction moving forwards, in terms of finishing that game. Personally, I’m a big fan of Dead Space, but as for the future, I don’t know
I cannot speak for the other project, but what I can say is that it’s not uncommon to have studios with multiple projects. Especially in big companies like EA. The thing in terms of recruitment, and again I’m speaking only about Dead Space, is that I joined to work on this game and we have a lot of people here like that. That brand, as a developer, has a lot of appeal.