That's actually the problem I saw here, on Steam and their forum.
Asking to balance and rely less on the RNG is regarded as asking to dumb down the game by rogue like lovers games.
I don't think the RNG needs to be toned down so much, just I think there need to be a few more tools given to the player to deal with it.
I think turn orders need to be visible at least partially. Also, I think fleeing from a battle needs to be guaranteed. Going into a fight with 90+ torch just to be surprised, having every position shuffled to the point of uselessness and the entire enemy team take action first is bad enough without there being a risk of failing to flee. If you think that makes it too easy, attach some kind of penalty to it, although to be honest this game is punishing enough without it.
And there needs to be some way to regenerate health out of combat. In later dungeons in my experience unless you are supremely lucky, there isn't a way to be successful without stalling at least a few fights per dungeon, and that's just not fun to do.
Give us potions or first aid kits as provisions that can only be used outside of combat and maybe take time (and thus torch) to work. Then add a system to prevent stalling in combat, like fatigue or ticking stress as combat wears on. Remove this mechanic in boss fights. This way you can salvage horrible situations with preparedness and gold investment, but you can't abuse combat for regen like you can now.
And some of the classes need work. The Jester seems amazing at first but quickly falls off as having your fourth position marginally buff you or SOMETIMES give you slight stress regen just doesn't cut it in later dungeons. I think part of the idea is his camping skills are supposed to be really good, which is an interesting idea but they aren't really that great. Grave Robbers also seem bad to me but I haven't played enough with them to have good insight there. Everyone else seems pretty strong in the right setups. I think it would be cool for Crusader to have some kind of Cover mechanic ala Final Fantasy. I don't even think it would be that strong especially if you made it impossible for him to dodge a Cover'd attack, but it would help those situations where your third or fourth position get randomly dumped on as happens kind of often in this game.
Also, I wish there was some way to force a certain class out of the stage coach. Im in like week 25 and have only seen one Bounty Hunter who got killed on his first outing. Sucks since they are probably the best class in the game except for maybe Hellion. Let me pay like 3k gold to hire one like a mercenary.