I'm starting to get hyped for E3. Can't wait for Easy Allies streams of the conferences will be so good.
It's interesting to see people saying that they can't focus on the podcast without video when I'm kind of the opposite. I would not be able to focus on the video part of the EZA podcast or Frame Trap for a long time because the visuals aren't interesting enough for me. In fact, I'm pretty sure that like 90% of all EZA content I digest just by listening to it.
No no no, every joke was: long set up -> pun punchline. And there wasn't even a clever layer to the pun, it was base level stuff. Like literally just stating a word that sounds like something mentioned in the setup. He clearly wasn't actually trying to be funny.
Agreed 100% I really wanted to like games like Far Cry 3 and 4 but they just felt so damn similar to the AC games and they might be open worlds but just littering the maps with collectables doesn't make it a good open world.There's enough of a gap between Mass Effects and Fallouts to build that up. Assasins Creed being annual ended up killing it, then flooding their games with open worlds, over the top collectables and towers to open up the map. Add terrible writing and characters (bar that one Far Cry 3 enemy) and it begins to add up to becoming very dull to the point where it feels bad to play any of them anymore.
That said, it's easy to forget there's basically two UbiSofts. There's the AAA conveyer belt that gets all the attention, but it drowns out the cool stuff they do. Grow Home, For Honor and Trackmania are all good (or looking good with For Honor). Hopefully they've got some of the smaller games to show off.
I'm also hopeful that Ubi manage to hold off Vivendi... You know which part of the company they'll make cost savings in first...
In the end, I think they should diversify their offerings and have smaller teams, which is one of the problems with the current Ubisoft.
Last small games I saw were Children of Light and Valiant Hearts. Did they release more of them?They are doing this quite a bit now it seems. There's a lot of low budget games they put out that are damn playable. I guess the production line big budget is what funds them too though.
Last small games I saw were Children of Light and Valiant Hearts. Did they release more of them?
About the podcast this week: I can bet Nintendo knew that people weren't looking for a new metroid game like federation force. Obviously Nintendo tried to make it sound as appealing as possible for metroid fans and tried to make a case for its legitimacy, but I think to make an argument that Nintendo thought this was what people wanted is a bit dubious.
EDIT: Of course I have no proof of the market research they have internally, so this is more of just me doubting that Nintendo really thought that
Hell, The Division managed to feel like an Ubi world while being developed externally... Think they may have shared project managers.
I'm not 100% sure what you mean with external here, but just for the sake of clarity I'll mention that the developers of The Division, Massive, aren't an external studio, they're wholly owned by Ubisoft. And just like all the other big Ubisoft games they're not the only studio working on the title, they're just the main one in charge. Off the top of my head I remember Reflections also worked on the title as well as Red Storm Entertainment and probably others as well.
Ah, I thought they were working on it before Ubi bought them or I read something like that. Or at least thought I did.
They got bought by Ubi back in 2008 (or 2009) I think it was. I don't know why, though, since I think they had only worked with Sierra as a publisher up until that point.
EDIT: Looking it up on Wikipedia I see Massive used to actually be owned by Sierra up until the whole Activision merger where Massive then got sold off to Ubi. Interesting!
Great podcast
I think Wildlands looks amazing tho
Damn, I think this week's podcast was a little mean. If they're not too interested in some of games then there's no need to drag them through the mud, just don't talk about them. Yeah, Ubi have a rough track history but that's what happens when you're represented by dozens of different studios developing dozens of different games, huge mix of funding, talent and time. There's devs that the Allies really like that have just a ropey dev history.
I don't understand why (especially with Ubisoft), people can't just be balanced? Before Watch_Dogs, the hype was out of control and now post-Unity, everyone just trashes them. It's like people can only be hyperbolic at each end of the spectrum.
Also, don't agree with Jones at all on that trolling point. He just made it sound like "Yeah, if you pester the fuck out of me, I'll be impressed." People hound devs for months every day, doesn't make their point any more valid. Quality of the argument over quantity.
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That all sounded a bit negative but I felt like something in the podcast was a little off this week, they were a little overly cynical/negative for a supposed "E3 incoming" episode.
is anyone keeping track of all the eza side bets? Could be a good thing to put in the OP
It's interesting to see people saying that they can't focus on the podcast without video when I'm kind of the opposite. I would not be able to focus on the video part of the EZA podcast or Frame Trap for a long time because the visuals aren't interesting enough for me. In fact, I'm pretty sure that like 90% of all EZA content I digest just by listening to it.
About the podcast this week: I can bet Nintendo knew that people weren't looking for a new metroid game like federation force. Obviously Nintendo tried to make it sound as appealing as possible for metroid fans and tried to make a case for its legitimacy, but I think to make an argument that Nintendo thought this was what people wanted is a bit dubious.
EDIT: Of course I have no proof of the market research they have internally, so this is more of just me doubting that Nintendo really thought that
Great podcast
I think Wildlands looks amazing tho
What's mean about stating your honest opinion about games? This overly positive thing some of you all push is a bit much at times. We can have a "jolly" time and still talk honestly about games, even in a very cynical and negative way.
And for the "trolling" part, I don't think he was asking people to troll devs. He was asking people to constantly be engaged in the conversation.
Think about a thread on GAF. Someone comes in, makes a driveby shitpost and never comes back. That person and the other people in the thread gain nothing. That's a terrible way to engage in any kind of "discussion" because it's actually not a discussion. Now imagine that someone comes in with a similarly controversial opinion and then makes a strong stand about it and goes back and forth with people. In contrast, both sides do gain from grappling and discussing that person's ideas.
Same, looks like an expansion pack for Phantom Pain...but will probably arrive finished and with a less aggressive DRM policy.
I really hope IGN posts all the GT Time and Tabletop Adventures. They cannot be downloaded as a podcast anymore. I feel like I'm missing a lot of history now.
Oh wow, I was able to download them all when I found out they existed the first week of EZA
Lol very true. They are incredibly mysterious in general. The worst part of that moment is Reggie could've just said "thanks for coming" and just walked away with the fireworks thing going off while people left. Instead they had to make this deal about it and say "alright one last thing before we go".I honestly never know with Nintendo as their tone-deafness sometimes knows no bounds. I mean, this is the company that ended their console reveal with Fireworks in Nintendoland.
Great review of Overwatch, Brad. The score is pretty much perfect, that is exactly the score this game deserves. It's clearly better than four stars but it should be denied five. If I'm super nitpicky, the only line that bothers me is that telling the story of a game in other media is a fine approach. It just is not! It's fine if you supplement and flesh out your story and lore outside of the game but the basics always need to be in the core product. We've rightfully ridiculed Bungie for two years now for having to access most of Destiny's lore on their website with the game even pointing us there. Overwatch isn't quite that dumb and they deliver parts of their story with amazingly produced movies instead of plain text, but the basic approach is just as bad. Still a fine review though and even more so if it's indeed Brad's first one.
Great review of Overwatch, Brad. The score is pretty much perfect, that is exactly the score this game deserves. It's clearly better than four stars but it should be denied five. If I'm super nitpicky, the only line that bothers me is that telling the story of a game in other media is a fine approach. It just is not! It's fine if you supplement and flesh out your story and lore outside of the game but the basics always need to be in the core product. We've rightfully ridiculed Bungie for two years now for having to access most of Destiny's lore on their website with the game even pointing us there. Overwatch isn't quite that dumb and they deliver parts of their story with amazingly produced movies instead of plain text, but the basic approach is just as bad. Still a fine review though and even more so if it's indeed Brad's first one.
... Overwatch doesn't even have a story as far as I am concerned
Easy Update is up:
https://www.youtube.com/watch?v=rYvcvmh4M1E