Hence the word sitting. Duh!
I would play this. As long as we're only dreaming, it could also have two stories: A Shirai-Ryu campaign where you play as Scorpion, and a Lin Kuei campaign where you play as Sub-Zero. Both would cover the same span of time, but from different points of view. It could be a prequel story, ending with Scorpion's death. Then there could be a bonus scenario at the end of the Lin Kuei campaign showing Sub-Zero's transformation into Noob Saibot.This concept version of Scorpion:
Featuring these kinds of Asian environments, since Scorpion is/was a Japanese warrior (from the cool AC fan art ideas)
Using the gameplay style of the Arkham games for standard combat: http://youtu.be/c9-81c-pkRI?t=56s
With the ability for Scorpion to go into sword-fighting mode, with MG:Rising-esque mechanics: http://youtu.be/y2ttOXFsS8c?t=16s
Have it be about the Shirai-Ryu vs. the Lin Kuei. No cheese or comic relief, just a dirty, serious story about the rival clans.
Please make this.
"Goldmine". .. yeah right.
Mortal Kombat sells, there's no doubt. But here are two small bits that many seem to forget:
#1. Shaolin Monks didn't sold as well as expected. Heck it sold as much as Mythologies (a little over a million across two platforms), and considering Mythologies wasn't well received by people and the media...it kinda showed them that there's not much interest. Even around here SM went mostly ignored outside the "lttp" praise started receiving recently. The PSP port, Fire & Ice (sequel starring Sub and Scorpion) were canned simply because it weren't priorities.
#2. When WB learned that MK was for sale; they bid $30 million first because of their past experience with it through movies and other media. They thought others would bid later so they had extra money just in case. Sale ended...no one else bid. It surprised them because they thought MK would be a "goldmine" that others would love to "mine".
Basically, it's cool to love MK now. The reality is that not many cared to express their love towards it until recently (the games were selling milions anyway) and any spinoff would've been put aside aside as "lol MK"...like with Shaolin Monks back then. So they're cautious. Hopefully soon will see something.
And when did they tried "other things"? That's right, 3 generations ago on PS1. Xbox wasn't even a thing back then. This is the "main team" of Mythologies:They've tried other things with it and failed miserably.
Today, you can't even create an indie title with that workforce.The main design team was located at Midway's Chicago offices and consisted of five artists, two programmers and a sound designer.
Crap were? Yeah I forgot to add "/rant" at the end (was on my phone ). but ..What a bunch of crap in this post tbh.
#1. "I was involved with the Shaolin Monks game, and that actually did well." ~Ed Boon
#2. Midway games was in some serious debt, that is not a reflection of MK's worth. Hell, they even owed Warner Bros. 8 million dollars and WB waived they debt (obviously, they'd be paying themselves). I don't know how it works when it comes to paying off their other debts.
And it's always been cool to express love for MK...just not as a competitive fighting game. Until MK9.
There are countless opportunities with just the ninjas of MK. Heck even Kitana can headline a pretty good game.The thought of a Scorpion/Sub-Zero/Reptile game in the style of a Devil May Cry or Dark Souls game makes my boy parts hard.
Shaolin Monks is the best MK game by a wide and impenetrable margin.
Johnny and Kung were fuckin awesome. Gimme more of that, but throw in a bunch more playable characters.