Nickiepoo said:7 for Flotilla? Nice
Man, really tempted by that game despite the huge backlog.
electroshockwave said:It's not "underscoring PS3 exclusives" that makes Edge's reviews questionable for me it's crap like this and other mediocre games that get rated higher or on par with games that are clearly better while supposedly using the full scale.
Tom Clancys Splinter Cell: Conviction 8 (details)
Tom Penny said:Lame. No PS3 exclusive to complain about the score.
SapientWolf said:Is 5 actually an average score for Edge? Because in that case, a 6 would be above average, thus generally pretty good.
Mar said:So 'clearly better' means a AAA title with a bajillion dollars injected into it, right?
Conviction is in reach of greatness. It's flaws stand out in the short singleplayer campaign, and it's tail end relies too much on the gunplay that the game otherwise relegates to a begrudging last resort. But when it hits it's stride, the enviroments unlock the player's tactical ambitions in a way that's truly empowering, launching you between shadow and light, discretion and aggression. In some ways it's sad to say goodbye to old, subtle Fisher, but as Splinter Cell goes from covert to overt, a new found dynamism emerges, happily driving players to return to it's vicious little sandbox battles, tempting them to obliterate enemies in ever slicker, quicker ways. And that's surely the hallmark of any true conviction: it bears repeating.
Despite limitations, the core of Red Steel 2 contains a combat system that weaves and crosses genres with all the finesse and grace of it's katana-weilding star. After the first game, the series was in need of a rethink; now all it needs is refinement.
That's the problem - for all the spectacle of Resonance's gunfights, the game feels restrictive. It's a strategy game in which your tactical options are limited to one or two reliable strategies, and an RPG in which character development is chained to similar lines. There are some novel ideas here, but they exist within a system as strict and predictable as clockwork itself.
In many ways it would be fitting to say that Retribution has the thirdperson shooter by the balls, but the game is too uneven and modest for that to be entirely appropriate. It's simple, enjoyable, and in wisely steerring clear of trying anything grand or complex, is an enjoyable if self-contained success.
Duality is at the heart of Tri - it is both tourism and dungeon crawl, reconnaissance and gung-ho attacks, hunter and gatherer, new and old. Full of solitary exploration, it's at it's best when played in groups. And so, burdened with Nintendo's expectations, it manages to be that rarest of things: a Wii game you've just got to try online.
Metro is at it's best deep underground, away from the demands of a modern action game and engrossed in the cultures that cling to it's tunnels, the atmosphere boosted by subtitled Russian and the writing and voice-acting creating fascinating windows into a struggling world. So it's a shame that the glimpses are fleeting, the enging seeming more at home with large numbers of stationary characters, lit beautifully and characterised by textured art design. With more to do down there in the doldrums, and a few more intimate stories to tell, Metro could have warranted a return ticket.
C&C has usually made useful, welcome changes to bridge the time-gap between core releases. With age often comes wisdom, but so too does poor memory and a dulling of the series. The latest C&C may be dressed in new age clothes, but there's no hiding what's underneath.
The new fighters slot straight into SSFIV's roster, and not one repeats what's already there. You can smash Ibuki into a corner and brutally dominate, or with cutting flurries she can do exactly the same to you. Juri's like a snake, pouncing and prowling across the stage. Dudley's got dreamily damaging target combos and endless ways to set up his super. This is brand new, yet it tastes vintage. Because it's nothing less than Capcom at it's best in the genre it defines.
There is enjoyment to be had for those who like their games to test the mettle as well as provide escapism. Few other games, even at their most challenging, offer quite such a high as defeating one of the game's bosses. For less able players, Capcom has inserted a new easy mode. The result is a ar less stressfull experience, but a muted one, too. Without the brutal challenge it's a game that will take mere hours to finish and even fewer to forget.
While playing with the more conventional controls (as opposed to a guitar controller) make for a more satisfying experience, they also expose the painful ordinariness of the game. Despite a visual language that borrows much from LittleBigPlanet's hand-made aesthetic, the bongo battering GameCube platformer Jungle Beat is arguably it's closest relation. Unfourtunatly, Fret Nice lacks the coherence and cleverness of both of those titles and sounds a bum note right from the beginning.
The game is brief, and although adventures are randomised, encounters quickly begin repeating. The battles, meanwhile, are engaging despite their simplicity, and it's beatiful to watch each turn play out. You'll likely find you've had your fill of singleplayer after a few hours, but if you can find a friend to sit with you can play co-operatively or go head to head in skirmish mode. For it's low price, it's a good deal.
Htown said:Mega Man 10 = Dead or Alive Paradise?
Thought I'd heard it was better than that.
Sho_Nuff82 said:You guys do know that the "so basically x > y" meme was banned for this very reason right? Comparing scores for games on different platforms in different genres isn't academic.
itsinmyveins said:Probably because the game doesn't insist on taking up 60 hours or more from your life if you choose to play through it.
azentium said:"So Monster Hunter 3 is only 1 point better then DoA Paradise?
How are we supposed to take EDGE seriously?"
Different reviewers, etc.
miladesn said:6's:
Dead or Alive Paradise - 6
Dead To Rights: Retribution 6
Mega Man 10 - 6
Metro 2033 6
Resonance of Fate - 6
darkwings said:As opposed to other rpgs?
miladesn said:
~Devil Trigger~ said:
jufonuk said:SSFIV must buy
RS2 already have it, reading the closing comments part, I like what edge has to say..
MH3 i pre-ordered this on faith that it was good, still hopeful
as for edge's score, hmm so what if I like a game I like the game.
I feel edge can be overly critical at times, but I don't live and die by what they score.
jufonuk said:
MH3 i pre-ordered this on faith that it was good, still hopeful
as for edge's score, hmm so what if I like a game I like the game.
I feel edge can be overly critical at times, but I don't live and die by what they score.
McBradders said:This sensible kind of post is not welcome in Edge threads, kindly pick a side or get out
EDIT: Damn your edit :lol
Mega Man 10 - 6/10;
Quote:
There is enjoyment to be had for those who like their games to test the mettle as well as provide escapism. Few other games, even at their most challenging, offer quite such a high as defeating one of the game's bosses. For less able players, Capcom has inserted a new easy mode. The result is a ar less stressfull experience, but a muted one, too. Without the brutal challenge it's a game that will take mere hours to finish and even fewer to forget.
Think they're thinking of Monster Rancher, which was what I first thought of when I heard MH as well.NeonZ said:It's nothing like Pokemon...
Urban Scholar said:I hope more people follow suit, I'd really like to play online with gaf members. I tend to find Edge's text to really be the reason to keep coming back. Personally that's why I keep visiting these threads, buy the issues, and etc.
Moobabe said:They always find a way.
jarosh said:their score for mm10 sounds about right, but this:
sounds like it was written by someone who doesn't understand mega man or most games from the 8-bit era. "without the brutal challenge it's a game that will take mere hours to finish and even fewer to forget". mega man games don't take long to finish. they never have. this isn't a valid criticism of mm10. most experienced mega man players finish any new or old mega man game in 1 hour or less. that doesn't take away from the enjoyment. it's an arcadey game meant to be finished in 1 or 2 sittings. the reason why people who enjoy mega man don't just chew through the games and then forget about them is because they keep going back to them. these are infinitely re-playable games. they're not throwaway experiences like a lot of modern games that might last a lot longer on a first playthrough, but then often are never returned to. and this doesn't apply to mega man only but to a lot of games from the 8 and 16-bit era.
NemesisPrime said:And here we go again.
Bah.. children.
JDSN said:Why is no one bitching? I thought Paradise was a Sony family exclusive.
Isn't it more proof that there are more 'Sony Flavoured Kool-Aid Drinker Baiters' than there are 'Sony Flavoured Kool-Aid Drinkers'?mujun said:Roots in xbox. I think we should use this exact thread as proof Sony flavored Kool-Aid drinkers truly are a special kind of crazy :lol
chicken_ramen said:It took me a while to parse that quote from the review, but I think you've missed what they're saying. Basically, 'On normal it's hard but rewarding. On easy it's short and forgettable.' As a final paragraph it's a weird way to round out the review, but I assume the overarching point the reviewer is trying to make is that the game is either very hard or very easy. They're not saying that the game is too short, it just reads that way at first.
electroshockwave said:I never mentioned AAA titles or anything to do with budget, I could have been referring to Megaman 10 or Resonance of Fate or any number of other titles that DoA Paradise is apparently equal to.