EDGE: "Power struggle: the real differences between PS4 and Xbox One performance"

Everyone with a brain will know that the cloud will not make a performance difference.

to be fair, the article says about improved graphics drivers first, then adds the cloud bullshit.
anyways, the exaggeration there is the other part, the "tip the balance in favor of xbone" part.
 
Edge stood down on that story a little while ago. I think they've been reporting what the majority of the market is thinking the whole way through the launch cycle. It seems pretty weird to give them shit for writing the overwhelmingly popular opinion.

EDGE was the one place that knew about the 8GB in PS4 before it happen (beside gaf )
The were also right with a lot of there leak info some people just can't stand the truth that MS mess up and was not ready it seem .
 
Really the only reason, yeah, but I really do think that the time of the super big triple a exclusives will come to an end at some point, especially if the tech isn't there. Those games hype always lived from great tech as well. When people just play slightly better looking Halo, a slightly better looking Forza etc. at some point, they will not care anymore or will care less.
No offense dude, but this shit talk with whining about specs, 60fps bububu and all is really getting annoying and derails every discussion lately. Go praise your dual titans for fancy eyecandy.

Those consoles are what they are and there is a huge leap in fidelity with Killzone, Driveclub or Infamous. This gen will improve some concepts of gameplay and with more efficient engines, better lighting and more open worlds, games will have a significant leap to make people care.
 
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I just got that the ('-').oo(<something>)
is the head of someone with a bubble showing the thought of that guy!
 
I'll probably get crap for this, but when your publication does things like this, that doesn't exactly make you a trustworthy source for this kind of information.

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I won't go so far as to suggest that they're being paid, because that's a mighty big accusation to make, but you can't exactly blame anybody for questioning their credibility and motives, if he was even being serious, that is.
And one more guy who only sees the cover.... I suggest actually reading what EDGE wrote in this issue.
 
What I fear will end up happening is that in most cases devs will spend a lot more time optimising the xbone version and not bother putting in the extra effort on ps4.

PS3 and 360 suggests the opposite is the case. They'll lead on the easier platform and half-arse the port to the more complex. Doubly so if PS4 significantly outsells Xbone (if the sales disparity is too large I could see them dropping an Xbone version altogether for smaller or mid-sized games).
 
This is anecdotal from E3, but...

I've heard the architecture with the ESRAM is actually a major hurdle in development because you need to manually fill and flush it.

So unless MS's APIs have improved to the point that this is essentially automatic, the bandwidth and hardware speed are probably irrelevant.

For reference, the story going around E3 went something like this:

"ATVI was doing the CoD: Ghosts port to nextgen. It took three weeks for PS4 and came out at 90 FPS unoptimized, and four months on Xbone and came out at 15 FPS."

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PS4's memory reads being so much faster could be something to do with MS's unsubstantiated claim of 204 GB/s 'peak theoretical bandwidth' of its 32mb ESRAM being, well, false.

The only source for this claim, which has been more or less accepted for some strange reason, is Richard Leadbetter iirc.


Richard quoted his source. That source could be dev or could be for example MS employee.

We have here on GAF MS dude who claims they have more bandwidth than PS4 and everybody rolls eyes. That dude for example could be source.
 
Screw this political shit, make PS4 the lead console for development. I don't want Microsoft holding my games back!

I wonder if that's why Battlefield 4 for PS4 is 720p?! Microsoft may be throwing money EA's way for more than just timed exclusive dlc.

Oh this is an interesting thought. If you use low enough settings and resolution so that both platforms achieve 60 fps at the same resolution, then any power advantage evaporates since as a gamer you can't increase resolution or detail yourself on a console.
 
The PS3 was supposedly the more powerful console. But the only games that showed me that were Uncharted 3 and God Of War 3. I am not biased either way, but I am sick of the Power argument, and just want great games.

Why are you in a thread discussing tech if you don't like discussing tech?

Realize how silly your whole stance is.
 
Except it was AFTER the 180 and the article even mentions the 180 as not being massive gamechanger because of the huge fuckups MS made with the Xbone.

Looking up the time line, it seems you a right. I stand corrected at least as far as the DRM-180s go.
 
I'd pretty much drop any publisher or developer that gimps their ps4 ports for the sake of parity. That is a whole new level of sleazy.
 
Shit, so does that mean Mr. Penello might win his GAF bet, but for all the wrong reasons?



Yep, cuz all the third party devs they talked to must be huge Sony fanboys.

If you haven't caught on to what I'm saying yet, I'll explain it a bit more. I don't have an issue with any developers. If this is what developers are actually saying, then it's what they're actually saying. However, I'm saying that Edge practically bet their entire publication in a very public and unashamed way on promoting the Playstation 4 over the Xbox One. After that display, twisting information to suit that agenda, picking and choosing what to report from what not to report, or even outright dishonesty isn't something that I would exactly put past them.

I'll accept what developers say and wait to see for myself, but I won't pretend that Edge doesn't have a very clear agenda, either. I've already purchased a PS4, so I have no beef with the system, but Edge? Yea... that's all I'll say on the matter, though.
 
Holy shit that would be a massive gap.
It's a gap, but it might ultimately mean PS4 = little optimisation done, Xbox One = lots of optimisation done with the end result being near-identical products.

Only serving to make devs' lives easier and quicker by not having to optimise PS4, not games looking better.
 
"Crucially, a sentiment among many was that 360 is more PS2.5 than a fully fledged upgrade of Xbox, competing against PS2's continued market resilience rather than the PS3."

Edge, October 2005.
 
I don't want it either, but they sure as hell are not going to sell them together for 400 dollars. How hard is that to understand?

Do you honestly believe that if someone is on the fence between XB1 and PS4 and they aren't interested in Kinnect, that this person isn't going to see the PS4's price as advantageous?

You're average consumer doesn't grab the tech sheet, work out how much each component should cost, add construction/shipping costs and equate it to a response where they think "well that's fair enough; I really shouldn't hold it against MS that they are making me buy something I don't want, so I won't take it into account".
 
Who else thought about Battlefield 4 while reading this? ^_^


One gaffer reported that he heard a similar story about COD:Ghost while at E3. In that same thread a Mod reported that they knew for a fact that a Japanese developer was having the same problem.
 
They are the same price. Kinect is the extra 100 bones.

in fact if kinect was 100€, both boxes would be 400 but xbone would still be underpowered compared to ps4 selling at the same price.
 
Honestly I'm having trouble comprehending how MS have managed to fuck up every single aspect of the Xbone.

They managed to take the exact same general architecture of the 360 and make it a pain to work with. Truly astonishing.
 
I'd pretty much drop any publisher or developer that gimps their ps4 ports for the sake of parity. That is a whole new level of sleazy.

But how are you going to know if a developer gimps their ps4 port for the sake of parity? They are hardly going to announce if they did so.
 
Guess we will find out with games like AC4 and Watchdogs if the difference in numbers really translate in a difference in what we see on screen...my guess is since these are still consoles and you can't tweak the shit out of the graphics like on PC,the difference to the naked eye will be minimal,I don't think it will equal the Bayonetta or Skyrim PS360 differences...at least I hope not.
 
The power wouldn't have concerned me if the xb1 stood at the same price with Kinect as multi platform games are going to be very similar but the extra$100 makes it too hard to ignore the value in the ps4
 
It's a gap, but it might ultimately mean PS4 = little optimisation done, Xbox One = lots of optimisation done with the end result being near-identical products.

Only serving to make devs' lives easier and quicker by not having to optimise PS4, not games looking better.

This is wishful thinking, and probably not what will happen. The PS3 needed more optimization as well, and in the end received the inferior port nearly every time.
 
Im going to wait until the next gen multiplatform games come out in a couple of years time. By then developers will know the consoles and we can see if there is that big a gap.

Taking most things with a grain of salt.
 
Guess we will find out with games like AC4 and Watchdogs if the difference in numbers really translate in a difference in what we see on screen...my guess is since these are still consoles and you can't tweak the shit out of the graphics like on PC,the difference to the naked eye will be minimal,I don't think it will equal the Bayonetta or Skyrim PS360 differences...at least I hope not.

Well they basically said tight deadlines and not much time for optimization so I doubt you will see HUGE differences with the launch games but who knows maybe.
 
They are the same price. Kinect is the extra 100 bones.

The PS4 is $299 - the hundred dollars is the superior GPU and GDDR5 /s

I'll probably get crap for this, but when your publication does things like this, that doesn't exactly make you a trustworthy source for this kind of information.

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I won't go so far as to suggest that they're being paid, because that's a mighty big accusation to make, but you can't exactly blame anybody for questioning their credibility and motives, if he was even being serious, that is.

This was pre-policy-rollback. Although I hate Edge, they do recognise things which are bad for the industry.
 
Some people continue to be in denial after everything has been continuing said about the power difference between the two consoles, cute.
 
Screw this political shit, make PS4 the lead console for development. I don't want Microsoft holding my games back!

I wonder if that's why Battlefield 4 for PS4 is 720p?! Microsoft may be throwing money EA's way for more than just timed exclusive dlc.

Sony did something similar to Sega with how 2D worked better on the Saturn than the PS1. Devs weren't allowed to make those versions look superior or something or other if I remember correctly. I wouldn't put it below Microsoft to pull something like that, same goes for Sony of course.
 
Looking up the time line, it seems you a right. I stand corrected at least as far as the DRM-180s go.
To be fair the 180 was something like 1-2 weaks prior to the release of the issue and the article was definitely already written and any comments regarding the 180 most likely tacked on last minute.
 
Man if we get gimped third party games because ms will not be pleased if they dont look the same ill be so pissed. Wtf is all that about, fuck making the best game you can possible because ms will get upset. Come on son.
 
The more I read, the more I think about WAIT, wait and see how things goes, SONY has my preference right now, but I don't know, things are not all black and withe as some try to put it.
 
One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One. “Xbox One is weaker and it’s a pain to use its ESRAM,” concluded one developer.

I'm surprised its the difference is that little in this example, I would think not using the ESRAM would cause a much bigger discrepancy. But it's an irrelevant example because no one would ever ship a game with that's unoptimized. And if they did it, it would be terrible.
 
Guess we will find out with games like AC4 and Watchdogs if the difference in numbers really translate in a difference in what we see on screen...my guess is since these are still consoles and you can't tweak the shit out of the graphics like on PC,the difference to the naked eye will be minimal,I don't think it will equal the Bayonetta or Skyrim PS360 differences...at least I hope not.

You will know nothing after these games because Ubi being Ubi, they will just throw an unoptimied POTS on the market and they don't give a shit.

From the tech specs alone, differences should be bigger than Bayonetta or Skyrim 360.
 
Guess we will find out with games like AC4 and Watchdogs if the difference in numbers really translate in a difference in what we see on screen...my guess is since these are still consoles and you can't tweak the shit out of the graphics like on PC,the difference to the naked eye will be minimal,I don't think it will equal the Bayonetta or Skyrim PS360 differences...at least I hope not.

I would not expect this difference to be as visible with launch games. Those always have their own issues.
 
Other than stirring up fanboy wars, those comments mean very little to be applied as some kind of general measurement or reference. For example: Ubisoft's game, The Crew, ran @ 10fps on PS4, before optimization, and even then, the process didn't sound to be a cakewalk like people like to believe. With all the games targeting 30fps, I'm sure such horrible pre-optimized performamce is quite commom on PS4(as with any system).

you forgot to mention "but the core engineering effort in moving The Crew across to PlayStation 4 was accomplished in six months with a team of just two to three people working on it." not to mention how the sdk and developer tools were much more polished than the One.

http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4
 
PS4's memory reads being so much faster could be something to do with MS's unsubstantiated claim of 204 GB/s 'peak theoretical bandwidth' of its 32mb ESRAM being, well, false.

The only source for this claim, which has been more or less accepted for some strange reason, is Richard Leadbetter iirc.

The 204Gb/s is combined read/write, right? As in 102 each way?
 
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