Canis lupus
Member
Because the most powerful console always has the best games and outsells the competition....Oh wait that never happens.
Because the most powerful console always is cheaper than the weaker console... oh wait that never happened.
Because the most powerful console always has the best games and outsells the competition....Oh wait that never happens.
Everyone with a brain will know that the cloud will not make a performance difference.
Edge stood down on that story a little while ago. I think they've been reporting what the majority of the market is thinking the whole way through the launch cycle. It seems pretty weird to give them shit for writing the overwhelmingly popular opinion.
No offense dude, but this shit talk with whining about specs, 60fps bububu and all is really getting annoying and derails every discussion lately. Go praise your dual titans for fancy eyecandy.Really the only reason, yeah, but I really do think that the time of the super big triple a exclusives will come to an end at some point, especially if the tech isn't there. Those games hype always lived from great tech as well. When people just play slightly better looking Halo, a slightly better looking Forza etc. at some point, they will not care anymore or will care less.
And one more guy who only sees the cover.... I suggest actually reading what EDGE wrote in this issue.I'll probably get crap for this, but when your publication does things like this, that doesn't exactly make you a trustworthy source for this kind of information.
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I won't go so far as to suggest that they're being paid, because that's a mighty big accusation to make, but you can't exactly blame anybody for questioning their credibility and motives, if he was even being serious, that is.
What I fear will end up happening is that in most cases devs will spend a lot more time optimising the xbone version and not bother putting in the extra effort on ps4.
This is anecdotal from E3, but...
I've heard the architecture with the ESRAM is actually a major hurdle in development because you need to manually fill and flush it.
So unless MS's APIs have improved to the point that this is essentially automatic, the bandwidth and hardware speed are probably irrelevant.
For reference, the story going around E3 went something like this:
"ATVI was doing the CoD: Ghosts port to nextgen. It took three weeks for PS4 and came out at 90 FPS unoptimized, and four months on Xbone and came out at 15 FPS."
Man, are you kidding? They've got the best camera in the world packed into that box. Do you realize what an equalizer that is for all of us who care about videogames?
PS4's memory reads being so much faster could be something to do with MS's unsubstantiated claim of 204 GB/s 'peak theoretical bandwidth' of its 32mb ESRAM being, well, false.
The only source for this claim, which has been more or less accepted for some strange reason, is Richard Leadbetter iirc.
Screw this political shit, make PS4 the lead console for development. I don't want Microsoft holding my games back!
I wonder if that's why Battlefield 4 for PS4 is 720p?! Microsoft may be throwing money EA's way for more than just timed exclusive dlc.
The PS3 was supposedly the more powerful console. But the only games that showed me that were Uncharted 3 and God Of War 3. I am not biased either way, but I am sick of the Power argument, and just want great games.
Well without optimization... That's not how the games will be shipped.
Except it was AFTER the 180 and the article even mentions the 180 as not being massive gamechanger because of the huge fuckups MS made with the Xbone.
Shit, so does that mean Mr. Penello might win his GAF bet, but for all the wrong reasons?
Yep, cuz all the third party devs they talked to must be huge Sony fanboys.
It's a gap, but it might ultimately mean PS4 = little optimisation done, Xbox One = lots of optimisation done with the end result being near-identical products.Holy shit that would be a massive gap.
Well without optimization... That's not how the games will be shipped.
Well without optimization... That's not how the games will be shipped.
"without optimization" also apply for PS4.
XBone versions will improve with optimization, but also PS4 versions.
I don't want it either, but they sure as hell are not going to sell them together for 400 dollars. How hard is that to understand?
Who else thought about Battlefield 4 while reading this? ^_^
They are the same price. Kinect is the extra 100 bones.
I'd pretty much drop any publisher or developer that gimps their ps4 ports for the sake of parity. That is a whole new level of sleazy.
It's a gap, but it might ultimately mean PS4 = little optimisation done, Xbox One = lots of optimisation done with the end result being near-identical products.
Only serving to make devs' lives easier and quicker by not having to optimise PS4, not games looking better.
PS4's memory reads being so much faster could be something to do with MS's unsubstantiated claim of 204 GB/s 'peak theoretical bandwidth' of its 32mb ESRAM being, well, false.
The only source for this claim, which has been more or less accepted for some strange reason, is Richard Leadbetter iirc.
One gaffer reported that he head a similar story about COD:Ghost while at E3. In that same thread a Mod reported that they knew for a fact that a Japanese developer was having the same problem.
I don't want it either, but they sure as hell are not going to sell them together for 400 dollars. How hard is that to understand?
Guess we will find out with games like AC4 and Watchdogs if the difference in numbers really translate in a difference in what we see on screen...my guess is since these are still consoles and you can't tweak the shit out of the graphics like on PC,the difference to the naked eye will be minimal,I don't think it will equal the Bayonetta or Skyrim PS360 differences...at least I hope not.
They are the same price. Kinect is the extra 100 bones.
I'll probably get crap for this, but when your publication does things like this, that doesn't exactly make you a trustworthy source for this kind of information.
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I won't go so far as to suggest that they're being paid, because that's a mighty big accusation to make, but you can't exactly blame anybody for questioning their credibility and motives, if he was even being serious, that is.
Screw this political shit, make PS4 the lead console for development. I don't want Microsoft holding my games back!
I wonder if that's why Battlefield 4 for PS4 is 720p?! Microsoft may be throwing money EA's way for more than just timed exclusive dlc.
To be fair the 180 was something like 1-2 weaks prior to the release of the issue and the article was definitely already written and any comments regarding the 180 most likely tacked on last minute.Looking up the time line, it seems you a right. I stand corrected at least as far as the DRM-180s go.
Or the devs will spend most of their time optimzing the fuck out of the Xbox One version just to get some sort of platform parity.
I think the fear might be that developers don't even attempt to optimize the PS4 version of games and spend all their time getting the Xbox One version up to par.
They are the same price. Kinect is the extra 100 bones.
One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but itll run at 20-something FPS in 1600×900 on Xbox One. Xbox One is weaker and its a pain to use its ESRAM, concluded one developer.
Why are you in a thread discussing tech if you don't like discussing tech?
Realize how silly your whole stance is.
Guess we will find out with games like AC4 and Watchdogs if the difference in numbers really translate in a difference in what we see on screen...my guess is since these are still consoles and you can't tweak the shit out of the graphics like on PC,the difference to the naked eye will be minimal,I don't think it will equal the Bayonetta or Skyrim PS360 differences...at least I hope not.
Some people continue to be in denial after everything has been continuing said about the power difference between the two consoles, cute.
Guess we will find out with games like AC4 and Watchdogs if the difference in numbers really translate in a difference in what we see on screen...my guess is since these are still consoles and you can't tweak the shit out of the graphics like on PC,the difference to the naked eye will be minimal,I don't think it will equal the Bayonetta or Skyrim PS360 differences...at least I hope not.
Other than stirring up fanboy wars, those comments mean very little to be applied as some kind of general measurement or reference. For example: Ubisoft's game, The Crew, ran @ 10fps on PS4, before optimization, and even then, the process didn't sound to be a cakewalk like people like to believe. With all the games targeting 30fps, I'm sure such horrible pre-optimized performamce is quite commom on PS4(as with any system).
PS4's memory reads being so much faster could be something to do with MS's unsubstantiated claim of 204 GB/s 'peak theoretical bandwidth' of its 32mb ESRAM being, well, false.
The only source for this claim, which has been more or less accepted for some strange reason, is Richard Leadbetter iirc.