Better than Oculus Rift? PC is cry.
Better than the first devkit.
Better than Oculus Rift? PC is cry.
Move-esque indicates 15million pieces of hardware sold and 200 supporting games.PS VR is forever doomed to Move-esque status because it's not standard on all systems. Few games will support it, and price will be an issue.
Sony would've been in pretty deep trouble on the VR front if they couldn't even match the developer Oculus Rift kit.Better than Oculus Rift? PC is cry.
Better than DK1, CV1 is going to be much better.Better than Oculus Rift? PC is cry.
There's positives and negatives to both. I don't think either is superior from an 'ecosystem' standpoint, necessarily. Many of the tech enthusiasts are already playing on PC, so its hardly like there's a lack of willing customers. Oculus managed to *sell* 60,000 primitive, development units to people without having any real, proper game support beyond some indies, tech demos and hacks. You can rest assured there's a ton more people waiting for a consumer version.PS VR is forever doomed to Move-esque status because it's not standard on all systems. Few games will support it, and price will be an issue.
Rift has the advantage of being forward-compatible. PS VR will likely not be.
Better than Oculus Rift? PC is cry.
Exactly. It'll pale in comparison to PC adoption.Move-esque indicates 15million pieces of hardware sold and 200 supporting games.
So yeah 120 fps 1080p games on PS4 are not going to happen.
The question is, are those tech enthusiasts willing to go the console route?There's positives and negatives to both. I don't think either is superior from an 'ecosystem' standpoint, necessarily. Many of the tech enthusiasts are already playing on PC, so its hardly like there's a lack of willing customers. Oculus managed to *sell* 60,000 primitive, development units to people without having any real, proper game support beyond some indies, tech demos and hacks. You can rest assured there's a ton more people waiting for a consumer version.
Exactly. It'll pale in comparison to PC adoption.
How many PC peripherals are being pushed by Valve?What? Can you name many specific PC peripherals that have sold 15M units? Maybe a handful of mice?
What PC accessory has sold 15m units?Exactly. It'll pale in comparison to PC adoption.
The Razer Hydra! The PC version of PS Move basically... How did that thing sell actually?How many PC peripherals are being pushed by Valve?
We shall see. Maybe in two to three years, I'll have to eat crow and admit I was wrong, but I honestly don't think I am.What PC accessory has sold 15m units?
Sony is going to sell way more VR units than Oculus.
I don't think there will be any problem as long as Oculus is around. They will be known as the "good VR company". Or just the "VR company", kinda like Tesla is known as "the electric car company".I'm still very sceptical regarding this. I mean the HMZ displays were waaaay to expensive and didn't work all that well (I actually owned the HMZ-T1) . I just can't see them asking 1000$ for the hmz-t2 and only like 300 bucks for a VR solution that is basically way more complicated. Further Sony has apparently no idea how to create a comfortable headmount. Both the t1 and t2 were unbareable to wear for longer sittings.
I can also see the power constraints of the ps4 being a showstopper here. My suggestion would be: Let oculus establish the tech and show what's working and what isn't and come back with a perfectly working VR solution for PS5.
Sorry for the cynicism, but I've been waiting for VR to take off since the early 90s and a mainstream approach failing could stall the VR movement again![]()
That's not really the question, I don't think. VR on the PC is going to be very different from VR on the consoles in terms of the experiences available. If all you get on the console is a few first-party titles, its hardly the same as it will be on the PC, which has an armada of people developing, or are itching to develop VR experiences.The question is, are those tech enthusiasts willing to go the console route?
I think it's too early to say that.What PC accessory has sold 15m units?
Sony is going to sell way more VR units than Oculus.
I'm sure Sony would be thrilled to even approach the success of Move with their PS4 VR.
Better than Oculus Rift? PC is cry.
Better than first Rift dev kit.
This is exactly why I believe that PS VR can't hope to compete with Rift.That's not really the question, I don't think. VR on the PC is going to be very different from VR on the consoles in terms of the experiences available. If all you get on the console is a few first-party titles, its hardly the same as it will be on the PC, which has an armada of people developing, or are itching to develop VR experiences.
In fact, I think many of the 'down the road' VR titles/experiences on consoles will be ports from the PC as there is big indie support for this. And where do most indies on the console come from? PC.
It doesn't sound like they've played Crystal Cove, so I don't know how they'd know that.And according to EDGE, possibly little better than Crystal Cove. Most probably only because Sony can go wild with the quality of their 1080p screen that they can build themselves.
This is exactly why I believe that PS VR can't hope to compete with Rift.
By that logic, SteamMachine is going to outsell PS4, do you believe that?This is exactly why I believe that PS VR can't hope to compete with Rift.
Correct me if I'm wrong, but does this mean it won't feature 1080p screens, since this is what Oculus Rift is targeting?
I think it needs to be pointed out that Sony are the world leaders for microdisplays and their products are already in use as electronic viewfinders in a number of consumer products. They are literally at the forefront of this field and anything they release will be the best in the industry since they immediately benefit from economies of scale and mass production.
The HMZ really isn't anything like a proper VR set. Oculus already shows you can get great performing VR tech at a decent price.I'm still very sceptical regarding this. I mean the HMZ displays were waaaay to expensive and didn't work all that well (I actually owned the HMZ-T1) . I just can't see them asking 1000$ for the hmz-t2 and only like 300 bucks for a VR solution that is basically way more complicated. Further Sony has apparently no idea how to create a comfortable headmount. Both the t1 and t2 were unbareable to wear for longer sittings.
I can also see the power constraints of the ps4 being a showstopper here. My suggestion would be: Let oculus establish the tech and show what's working and what isn't and come back with a perfectly working VR solution for PS5.
Sorry for the cynicism, but I've been waiting for VR to take off since the early 90s and a mainstream approach failing could stall the VR movement again![]()
Almost certainly not given how much Valve shitted on the idea of console VR recently.Is Sony working with Valve?
Every modern PC is a SteamMachine, so that's true.By that logic, SteamMachine is going to outsell PS4, do you believe that?
He's talking out of his ass. All we know is, CV1 will have "1080p or higher".Oculus is targeting 1080p? Are they? Do you have a link?
I don't know, I don't think they have said anything specific. Palmer even said they are targeting higher than 1080p.
It doesn't sound like they've played Crystal Cove, so I don't know how they'd know that.
In short:
- similar FOV like Oculus Rift DK1
- much higher resolution
- positional tracking via PS4 camera
- VR sensation comparable to Valve VR hardware
Long term or short term? I'm actually of the belief that Steam Machines will eventually bring the end of modern consoles as we know them.By that logic, SteamMachine is going to outsell PS4, do you believe that?
I think Media Molecule are the first party studio working with the VR headset. Their Z-brush tech demo would work very well with VR.
The HMZ really isn't anything like a proper VR set. Oculus already shows you can get great performing VR tech at a decent price.
No, every modern PC with SteamOS installed is though, I guess, although that doesn't involve a purchase, so that's not an apt simile.Every modern PC is a SteamMachine, so that's true.
Within the length of a console cycle, so seven years, launches aligned.Long term or short term? I'm actually of the belief that Steam Machines will eventually bring the end of modern consoles as we know them.
Crow *will* be served to whomever think the PS4 is underpowered in regards to VR.
...
Whenever I show my laptop powered Oculus Rift (devkit 1) VR demos around the office then minds are blown.
Well if their only other VR comparison was to the 720p dev kit, there's a large gap to the Valve implementation that certainly leaves room for the Crystal Cove to be completely comparable.My bad, it was rumor from RoadtoVR source:
http://www.neogaf.com/forum/showthread.php?t=763061
Almost certainly not given how much Valve shitted on the idea of console VR recently.