EDGE: Sony’s VR tech will be revealed at GDC

The whole comment of about this being 10x better than the Rift will probably be comparing it to the first Rift dev kit which kind of sucks compared to the latest one they have been showing off.

The only tech I think Sony might have a leg up on is in screen tech, maybe a slightly curved screen to help with peripheral vision? The latest Rift model/consumer model at the end of the year will probably be a far better gaming experience with lower input lag, cost and the like.

I would like to see a decent VR headset out of Sony though :D

I'm still not sold on one for gaming evening with playing with a Rift for a few days, at the moment I don't think I would be wanting to be putting on a headset on for the type of games I play. Once original content comes to VR headsets then that will be very different but they also won't be AAA games and will probably be very much like the early Kinect, Move and Wii games. Bitsize proof of concepts expanded into games. When that turns into a £200-300 price tag for the hardware it might be difficult to commit to especially if the Sony headset is somewhat locked down to the PS4 or some crummy PC compatibility software (I very much doubt it).
 
PS VR is forever doomed to Move-esque status because it's not standard on all systems. Few games will support it, and price will be an issue.

Rift has the advantage of being forward-compatible. PS VR will likely not be.
There's positives and negatives to both. I don't think either is superior from an 'ecosystem' standpoint, necessarily. Many of the tech enthusiasts are already playing on PC, so its hardly like there's a lack of willing customers. Oculus managed to *sell* 60,000 primitive, development units to people without having any real, proper game support beyond some indies, tech demos and hacks. You can rest assured there's a ton more people waiting for a consumer version.
 
I'll hop on the hype train, hope it won't derail this time!!

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I'm still very sceptical regarding this. I mean the HMZ displays were waaaay to expensive and didn't work all that well (I actually owned the HMZ-T1) . I just can't see them asking 1000$ for the hmz-t2 and only like 300 bucks for a VR solution that is basically way more complicated. Further Sony has apparently no idea how to create a comfortable headmount. Both the t1 and t2 were unbareable to wear for longer sittings.

I can also see the power constraints of the ps4 being a showstopper here. My suggestion would be: Let oculus establish the tech and show what's working and what isn't and come back with a perfectly working VR solution for PS5.

Sorry for the cynicism, but I've been waiting for VR to take off since the early 90s and a mainstream approach failing could stall the VR movement again :(
 
There's positives and negatives to both. I don't think either is superior from an 'ecosystem' standpoint, necessarily. Many of the tech enthusiasts are already playing on PC, so its hardly like there's a lack of willing customers. Oculus managed to *sell* 60,000 primitive, development units to people without having any real, proper game support beyond some indies, tech demos and hacks. You can rest assured there's a ton more people waiting for a consumer version.
The question is, are those tech enthusiasts willing to go the console route?
 
Wow, just under a week!?

Will be very interesting to see this....
If it is what we think it is...(An alternative Oculus Rift), I just really want to hope it works on PC too and its just as good, if not better, than OR.

Otherwise, I hope they'll at least support OR for PS4 as well. I think I'd rather have a VR for PC in the end, as that will undoubtedly get more support there in the end and I have better hardware than PS4 on PC, so better graphics there too.

I'll be more than happy to use VR on PS4 too though, will just be interesting to see the results...
 
I think it needs to be pointed out that Sony are the world leaders for microdisplays and their products are already in use as electronic viewfinders in a number of consumer products. They are literally at the forefront of this field and anything they release will be the best in the industry since they immediately benefit from economies of scale and mass production.
 
So, given that it's Sony and their stuff nearly always having a baseline PC compatibility, is this confirmed to work on the PC as well? If so, that'd be great incentive for some direly needed competition to drive down prices.

I look forward to comparing the reviews from ArsTechnica et al., anyhow.
 
I'm still very sceptical regarding this. I mean the HMZ displays were waaaay to expensive and didn't work all that well (I actually owned the HMZ-T1) . I just can't see them asking 1000$ for the hmz-t2 and only like 300 bucks for a VR solution that is basically way more complicated. Further Sony has apparently no idea how to create a comfortable headmount. Both the t1 and t2 were unbareable to wear for longer sittings.

I can also see the power constraints of the ps4 being a showstopper here. My suggestion would be: Let oculus establish the tech and show what's working and what isn't and come back with a perfectly working VR solution for PS5.

Sorry for the cynicism, but I've been waiting for VR to take off since the early 90s and a mainstream approach failing could stall the VR movement again :(
I don't think there will be any problem as long as Oculus is around. They will be known as the "good VR company". Or just the "VR company", kinda like Tesla is known as "the electric car company".

I'm still willing to give Sony the benefit of the doubt, but I can't see how a PS4-only headset could seriously challenge the Rift, especially its future incarnations since consoles are stuck in the mud for the next several years.
 
The question is, are those tech enthusiasts willing to go the console route?
That's not really the question, I don't think. VR on the PC is going to be very different from VR on the consoles in terms of the experiences available. If all you get on the console is a few first-party titles, its hardly the same as it will be on the PC, which has an armada of people developing, or are itching to develop VR experiences.

In fact, I think many of the 'down the road' VR titles/experiences on consoles will be ports from the PC as there is big indie support for this. And where do most indies on the console come from? PC.
 
That's not really the question, I don't think. VR on the PC is going to be very different from VR on the consoles in terms of the experiences available. If all you get on the console is a few first-party titles, its hardly the same as it will be on the PC, which has an armada of people developing, or are itching to develop VR experiences.

In fact, I think many of the 'down the road' VR titles/experiences on consoles will be ports from the PC as there is big indie support for this. And where do most indies on the console come from? PC.
This is exactly why I believe that PS VR can't hope to compete with Rift.
 
And according to EDGE, possibly little better than Crystal Cove. Most probably only because Sony can go wild with the quality of their 1080p screen that they can build themselves.
It doesn't sound like they've played Crystal Cove, so I don't know how they'd know that.
 
VR is the only thing that would make me jump to next gen as soon as its out at the moment.

Otherwise I will probably wait until late 2015/2016.
 
Is Sony working with Valve?
Also I wish people would stop with the stupid this vs that argument, it does nothing but fragment the discussion about the end result that we all want.
 
Correct me if I'm wrong, but does this mean it won't feature 1080p screens, since this is what Oculus Rift is targeting?

Oculus is targeting 1080p? Are you sure about that..?

I don't know. I only know that Palmer said a few months ago that they are targeting higher than 1080p.
 
I think it needs to be pointed out that Sony are the world leaders for microdisplays and their products are already in use as electronic viewfinders in a number of consumer products. They are literally at the forefront of this field and anything they release will be the best in the industry since they immediately benefit from economies of scale and mass production.

Nobody disagrees that they make badass things, but this wont be microdisplay-based.

Microdisplays = requre a lot of lenses [weight] and they can create only low FOV
Palmers design = slap a standard 5-7" display with one set of cheap lenses, get bigass FOV that is perfect for VR
 
I'm still very sceptical regarding this. I mean the HMZ displays were waaaay to expensive and didn't work all that well (I actually owned the HMZ-T1) . I just can't see them asking 1000$ for the hmz-t2 and only like 300 bucks for a VR solution that is basically way more complicated. Further Sony has apparently no idea how to create a comfortable headmount. Both the t1 and t2 were unbareable to wear for longer sittings.

I can also see the power constraints of the ps4 being a showstopper here. My suggestion would be: Let oculus establish the tech and show what's working and what isn't and come back with a perfectly working VR solution for PS5.

Sorry for the cynicism, but I've been waiting for VR to take off since the early 90s and a mainstream approach failing could stall the VR movement again :(
The HMZ really isn't anything like a proper VR set. Oculus already shows you can get great performing VR tech at a decent price.
 
Oculus is targeting 1080p? Are they? Do you have a link?

I don't know, I don't think they have said anything specific. Palmer even said they are targeting higher than 1080p.
He's talking out of his ass. All we know is, CV1 will have "1080p or higher".
 
I think Media Molecule are the first party studio working with the VR headset. Their Z-brush tech demo would work very well with VR.

I'm postulating the same since 3D modelling would be so much sweeter if you could move around your model instead of just rotating it in front of you
 
Every modern PC is a SteamMachine, so that's true.
No, every modern PC with SteamOS installed is though, I guess, although that doesn't involve a purchase, so that's not an apt simile.

The idea that Rift will sell better, because the PC is better is illogical, because it doesn't map to consumer purchases in the past at all. Like the RazerHydra versus the Move.
Long term or short term? I'm actually of the belief that Steam Machines will eventually bring the end of modern consoles as we know them.
Within the length of a console cycle, so seven years, launches aligned.
 
Crow *will* be served to whomever think the PS4 is underpowered in regards to VR.

...

Whenever I show my laptop powered Oculus Rift (devkit 1) VR demos around the office then minds are blown.

I've used OR and was also blown away. But there's a HUGE difference between blowing people away in a demo, and asking people to accept that the OR Rollercoaster demo image quality is the standard of graphics you can expect with VR.

Obviously I'm exaggerating to make a point, but "impressive demo" does not equal "acceptable image quality for an entire generation of games".
 
My bad, it was rumor from RoadtoVR source:
http://www.neogaf.com/forum/showthread.php?t=763061
Well if their only other VR comparison was to the 720p dev kit, there's a large gap to the Valve implementation that certainly leaves room for the Crystal Cove to be completely comparable.

Just sayin, it doesn't necessarily suggest its better than Crystal Cove at all unless they've experienced it and know where to put it on the sliding scale of things, ya know? Especially since Sony is using the same sort of camera tracking that Crystal Cove does.
 
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