EDGE: Sony’s VR tech will be revealed at GDC

Such negativity in here. Perhaps wait until the reveal?
Looking forward to this. Ready for something new. 1080p/60fps alone isn't super exciting anymore.
 
This is true. But there seems to be unwavering faith in them to meet their targets. I don't understand why the same shouldn't apply to Sony in the very least, who is a company quite a few times more capable than OR at this point.
At this point, Oculus has hired almost all the best & brightest in VR, so I wouldn't say that this is true to quite the same extent anymore. Sony clearly has a resource advantage, but arguably Oculus has a brainpower advantage -- and certainly a focus advantage. And it's still a question of how much of their resource advantage Sony want to bring to bear on VR.
 
PS4 isn't powerful enough to deliver the VR consumers will expect or want. You can't have Killzone graphics at the needed frame-rate and resolution for VR with PS4's specs. This needs to be done right, right out the gate, or it will fail. It could do like Kinect 1.0, I guess, and sell great at release and then die off, with not many games using it worth a damn.
The thing is with VR, you don't need amazing graphics. You can have utterly shit graphics, but if they're responding perfectly to your head movement at a high framerate, it is mindblowing.
 
Excited about this. I hope they focus games on high fps to reduce simulation sickness. I can take a hit in IQ.

Dream announcement:
Launching this year
<=400 dollars - hopefully < ps4
OLED 1080 - at least match crystal cove
Colony wars launch title
Drive Club support
Ace combat launch title
Sports (move)title. Golf? Ping pong?
VR fishing (move)
VR FPS new ip
Something amazing by Media molecule
Starcraft 2 vr: god edition - lol ok I'll stop
 
PS4 isn't powerful enough to deliver the VR consumers will expect or want. You can't have Killzone graphics at the needed frame-rate and resolution for VR with PS4's specs. This needs to be done right, right out the gate, or it will fail. It could do like Kinect 1.0, I guess, and sell great at release and then die off, with not many games using it worth a damn.

I also believe that major titles will not get this treatment

rather smaller games or games made from the ground up to work with the VR headset


I don't expect games like KZ SF to be running VR
 
I'll be highly amused if Sony beats Oculus to market.

I'm a bit scared of it being Move like. Technically good but Sony unable to get much support for it.
 
Such negativity in here. Perhaps wait until the reveal?
Looking forward to this. Ready for something new. 1080p/60fps alone isn't super exciting anymore.

I just don't see the hardware being ready for the next couple years let alone the software.
If Valve is to be listened to Stereo rendering at 95 htz?
I just don't see it on consoles, especially nothing with impressive graphics.
We can't even get games running at 1080/60fps on a tv screen without all forms of trickery.
 
If I knew what that meant, I'd reply meaningfully.

I'll take a stab at guessing the question though. You mean why use precedent when making predictions? That is the complete basis for projection models.

If you mean VR is going to die like 3D, no, that's not an apt comparison. 3D offers no serious advantage, VR has huge input advantages and much greater immersion. It's more like the introduction of 3D game design and analog input, than 3D.

Nah, sorry if it was unclear. I was making fun of the ultra skeptical argument around here (in past VR threads at least) that because the technology didn't work in the past it won't work now. I love when people use the "history repeats itself so xyz will fail" argument...so bad it's good.
 
Microsoft has mentioned that they have a "BIG" announcement at this years show, pair that with the fact that Oculus will be there as well and it may be possible that Microsoft and Oculus teamed up to combat the release of Sony's VR..
 
I'll be highly amused if Sony beats Oculus to market.
Of course they will. Oculus have much more incentive to hold off.
Nah, sorry if it was unclear. I was making fun of the ultra skeptical argument around here that because the technology didn't work in the past it won't work now. I love when people use the "history repeats itself so xyz will fail" argument...so bad it's good.
I understand why those people think that, but yeah, I do think VR is for real this time, and will create a long term distinct 'medium' from traditional games.
 
There’s also no pressure on developers from platform holder Sony to adopt the tech; indeed, the studios we spoke to were excited by the technology, but questioned its viability as a platform.

And herein lies the problem. Third party developers aren't going to support this. It may be cool tech, but it just won't have the software support. It's going to be the Move all over again.
 
Microsoft has mentioned that they have a "BIG" announcement at this years show, pair that with the fact that Oculus will be there as well and it may be possible that Microsoft and Oculus teamed up to combat the release of Sony's VR..
THAT would be interesting. Microsoft and Valve united behind Rift. Now they just need Nintendo onboard.
 
I just can't see a console based VR headset being anything other than a massive sales failure

I agree. What % of the PS4 population will pony up for a peripheral costing about as much, if not more, than their console? And with that knowledge, how many developers are going to support it? I'm hoping it will be a huge success... but i have huge doubts.
 
PS4 isn't powerful enough to deliver the VR consumers will expect or want. You can't have Killzone graphics at the needed frame-rate and resolution for VR with PS4's specs. This needs to be done right, right out the gate, or it will fail. It could do like Kinect 1.0, I guess, and sell great at release and then die off, with not many games using it worth a damn.

This is enough to blow minds in VR.

http://postimage.org/app.php
PS4 will vault miles over that bar.
 
Very 'excite' after reading the whole article.

They have the opportunity to show a pretty 'complete' solution between controller and HMD, that with the right software presentation could be extremely compelling and fresh even in a post-Oculus world.

I am a little surprised that they will, supposedly, actually debut it at a developer session rather than at a press conference though. Not sure if I should take it to mean that this will be a 'soft' introduction for something that isn't coming this year, or if it's just a hat-tip to how important developers would be to it. I'm guessing we'll see the tech, demonstrations, maybe one or two actual in-development products at WWS, but no marketing name, no logo, none of the usual 'public' trimmings. Maybe all the marketing whizz-bang will come at E3, which this focusses on establishing technical credentials and dev interest.
 
Oculus Rift will likely support Minecraft first, barring a BIG money hat from Sony.
I don't think that matters. Kids and consoles go together. Remember how we all laughed at MS for bringing a "late port" of it to 360? Sold millions. Sony would be smart to make sure the PS4 version supports their VR hardware regardless of what anyone else is doing.
 
And herein lies the problem. Third party developers aren't going to support this. It may be cool tech, but it just won't have the software support. It's going to be the Move all over again.
Indeed. As I said on the previous page:

"People desperately want to write their own narrative on motion gaming. Motion gaming neither failed nor was a fad. Support merely dried up on all non-mobile fronts: first Wii, then Move, and lastly Kinect."

Software support will make or break PS VR, both short term and long term.
 
I just don't see the hardware being ready for the next couple years let alone the software.
If Valve is to be listened to Stereo rendering at 95 htz?
I just don't see it on consoles, especially nothing with impressive graphics.
We can't even get games running at 1080/60fps on a tv screen without all forms of trickery.

I'm very sure Sony R&D aware that. Otherwise it won't be made first place if it didn't work due motion sickness cannot prevent by underpowered. We haven't confirmed it will be VR headset.

Think about it, AR features on Move game are almost 1:1 movement. Sony tried.
 
It's not about pc vs console it's about who will make the software.

Agreed. And a relatively accessible console VR platform or platforms that are roughly similar to PC options (in terms of functionality/control) will be a big help to get software makers to commit to VR projects.
 
I'm in. Combined with the Move controller this is going to be fucking amazing.
AU7Amsc.gif
 
One would think the VR headset would be Playstation 4 and PC compatible.

The PC market is where it would flourish the most, at least in the early stages, and no doubt further encourage cross gen development between PC and PS4.

I wonder if it would work with Playstation Now running through their new range of TV's.
 
At this point, Oculus has hired almost all the best & brightest in VR, so I wouldn't say that this is true to quite the same extent anymore. Sony clearly has a resource advantage, but arguably Oculus has a brainpower advantage -- and certainly a focus advantage. And it's still a question of how much of their resource advantage Sony want to bring to bear on VR.
Even more than that, it's about the ecosystem that Oculus have fostered working with the VR developers. I suspect there's a LOT more going on behind the curtains than we can even imagine. They're at the heart of the zeitgeist for this whole movement, and I find it hard to imagine Sony could have a comparable effect on energizing the dev community at this stage.
 
People are confused by the Valve specs.

Valve didn't say that's the minimum for pleasing VR, it's a guide for robust 'presence' in a consumer grade unit.
 
I'm very sure Sony R&D aware that. Otherwise it won't be made first place. We haven't confirmed it will be VR headset.

Think about it, AR features on Move game are almost 1:1 movement. Sony tried.

Hey I'm not saying they wont try, I am just saying that it will be a long while before we have it in our living rooms and the current gen hardware is not going to be up to the task for long.

People are confused by the Valve specs.

Valve didn't say that's the minimum for pleasing VR, it's a guide for robust 'presence' in a consumer grade unit.

So do you want the more believable option or just something that will not be up to par as what can be had on the PC space?
Lets face it a fully developed game that will actually move VR units on the console will take 3-4 years to build, by that time we are already looking forward to the PS5.
 
If done right this has an absurd potential. Its all about getting the price right (~300$) and providing a decent product. Something like Crystal Cove (1080p Oled screen, 60fps, low persistence, good positional tracking).

The fact that they chose to reveal it a GDC is a very good sign, If you look at the PC VR scene you'll see the indies will be the key to make content for this. Sure Sony can provide their own VR games like DriveClub and the next MM game but indies it where most of the experimentation will come from.

There is also the possibility for a VR Cinema mode where you can play games not made for VR, although for that a a higher resolution screen would probably be desirable. A new PS Home made with VR in mind where you could test VR demos, go to the movies, etc would be crazy.
 
I guess devs will just have to tone down some of the more computationally expensive visual effects. So the VR games won't have as flashy of graphics but they'll be way more immersive.

Pretty much. I'd be pretty happy with something with the graphical fidelity of Journey, in 1080p at 60fps, which should be something the PS4 should be able to achieve in its sleep.

Stuff like Witness is a prime candidate for VR and media molecule stuff, that looks amazing and doesn't seem to be as taxing for the system as something Guerrilla would make.

I'm super excited for this and can't wait for the reveal. I'll probably end up paying whatever they want for it.
 
Though expected reactions I don't like this VS attitude. As long as VR takes off I don't care who does it right, or will be more successful. I have no doubt that if Sony really wanted they could make VR work. Do they really want though or will treat it as a side project which will work out or not. VR will require attention and with Oculus at least I know they're focused on it, and only it.

If we want to guess who could be more successful and popularize VR, Sony definitely have a bigger shot as StuBurn said. They're a bigger brand and have a huge ecosystem for which they can produce as much content as they want. Oculus and Valve can't really compare to that.
 
Kinect failed?

If it wasn't for MS willing to pay huge amounts of money to third party publishers to develop for kinect that thing would have been long dead by now.
This article states this far better than i can:
http://www.gamasutra.com/view/news/...ce_strategy_could_make_Xbox_One_a_success.php

Still,success cannot be forced and as the XB1 sales show Kinect is just dead weight by now since it forces people to pay extra money for something no one really wants.If MS takes it out from the bundle and stops paying 3rd party publishers to develop for it it will be completely forgotten within less than a year.

So yeah it failed.
 
Hey I'm not saying they wont try, I am just saying that it will be a long while before we have it in our living rooms and the current gen hardware is not going to be up to the task for long.

If Sony R&D team think PS4 not enough for full VR, then it will move on for next gen. And I'm sure they won't show this GDC if it not made for PS4.
 
I don't think that matters. Kids and consoles go together. Remember how we all laughed at MS for bringing a "late port" of it to 360? Sold millions. Sony would be smart to make sure the PS4 version supports their VR hardware regardless of what anyone else is doing.
Minecraft for PS4 has been delayed indefinitely, hasn't it?
THAT would be interesting. Microsoft and Valve united behind Rift. Now they just need Nintendo onboard.
Looool! Microsoft's Xbox One already got shitted on by Oculus. Their negotiations likely ended in no positive manner a long time ago!
 
At this point, Oculus has hired almost all the best & brightest in VR, so I wouldn't say that this is true to quite the same extent anymore. Sony clearly has a resource advantage, but arguably Oculus has a brainpower advantage -- and certainly a focus advantage. And it's still a question of how much of their resource advantage Sony want to bring to bear on VR.

Oculus has amazing talent but it would be incorrect to think that there's been a finite pool of VR talent to be sucked up by one small company. I mean, OR will continue to hire new very talented VR people into the future...and where will they come from if they have them all? :)

There are lots of people with career-long interests in VR in different contexts (academic research, military, aviation etc.) 'out there' - some who've already crossed into the games industry already, and not just at Oculus.
 
There is no 'winning' VR like you're implying, I don't think. VR will likely be here to stay and will only continue to get more impressive and crazier as time goes on. PS4 VR will clearly have inferior experiences compared to the PC in a few years time, but is that how you define 'winning'? Either way, PS4 will be replaced at some point. PS5 will likely be capable of 1440p or 2160p VR I'm sure. It will be an ongoing process. We really need both console and PC VR to do well to ensure the greatest and most rapid growth of the technology. q

Right, you are spot on.
 
Which is irrelevant to the point he was making.

Also, to give context to that image - you are standing on a ledge there(seen at bottom) while the room is apparently MASSIVE in scale.

No its not irrelevant, saying PS4 can do much better than that is not really saying anything unless he was talking about a tech demo on PS4 and not something for sale.

If Sony R&D team think PS4 not enough for full VR, then it will move on for next gen. And I'm sure they won't show this GDC if it not made for PS4.

Much like move started on the PS3 and evolved on the PS4, its R&D not full on game development, that happens much later. All I'm saying is don't expect any mind blowing console VR games to hit the shelves in 2 or 3 years even.
 
So do you want the more believable option or just something that will not be up to par as what can be had on the PC space?
Lets face it a fully developed game that will actually move VR units on the console will take 3-4 years to build, by that time we are already looking forward to the PS5.
I want both. I want Sony VR and I want the Oculus, Valve have already said they're not making VR exclusives, Sony are a better developer than any studio that would make a VR exclusive.

Ultimately, while looking around a game designed to be played with a mouse is cool, VR should be treated like a new medium, and designed like that. Sony can spend $20/30m on a VR exclusive, no one else will, so even though the experience won't be as crisp, no one else will be able to provide that kind of content, and that's what I care about personally.

As for 3 to 4 years, that assumes Sony have never told anyone about their VR unit, and considering we've been hearing about demos for more than a year, that's obviously not true.
 
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