Wow, instant flashback to the nineties, oh Psygnosis...I'll hop on the hype train, hope it won't derail this time!!
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Wow, instant flashback to the nineties, oh Psygnosis...I'll hop on the hype train, hope it won't derail this time!!
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Hydra was a "me too" product, not a product innovating in a new, unexplored space, like Rift.No, every modern PC with SteamOS installed is though, I guess, although that doesn't involve a purchase, so that's not an apt simile.
The idea that Rift will sell better, because the PC is better is illogical, because it doesn't map to consumer purchases in the past at all. Like the RazerHydra versus the Move.
Within the length of a console cycle, so seven years, launches aligned.
Consoles and VR will never work, the hardware is simply too weak.
I do wonder how much this will cost.
The HMZ really isn't anything like a proper VR set. Oculus already shows you can get great performing VR tech at a decent price.
And as people have already stated, PS2 had a VR unit, and arcades had them much earlier than that.Hydra was a "me too" product, not a product innovating in a new, unexplored space, like Rift.
I think it's definitely possible in that time frame.Within the length of a console cycle, so seven years, launches aligned.
every thread has to have a comment like this
you'd think Sony wouldn't even invest their time, money and effort if this was the case
Hopefully no stupid balls. Design wise, those look horrific.
You and I both know those older devices won't come close to the PS VR, let alone the Rift.And as people have already stated, PS2 had a VR unit, and arcades had them much earlier than that.
The Rift isn't some unprecedented concept, it's been twenty years coming.
Well you design the content around the hardware though don't you? Minecraft VR is >>> Killzone SF. And the PS4 should easily be able to crunch Team Fortress 2, Crysis visuals etc @ 1080p 100fps+.The quality of the headset is not the issue. It may or may not end up being better than the retail Oculus Rift. Who knows. The problem is that all the triple AAA PS4 games seem to be only managing 30fps. That's a non starter with vr. When you look around, your brain needs to be tricked into thinking that what it is seeing is real. And you don't get judder in real life.
They're gonna have to make VR mode in supported games run at 60, by either cutting resolution or details/effects, otherwise people are going to have a bad experience (motion sickness).The quality of the headset is not the issue. It may or may not end up being better than the retail Oculus Rift. Who knows. The problem is that all the triple AAA PS4 games seem to be only managing 30fps. That's a non starter with vr. When you look around, your brain needs to be tricked into thinking that what it is seeing is real. And you don't get judder in real life.
Obviously VR will require per-game custom implementation. That includes scaling down the visuals to a point of an acceptable (~90 FPS) framerate.The quality of the headset is not the issue. It may or may not end up being better than the retail Oculus Rift. Who knows. The problem is that all the triple AAA PS4 games seem to be only managing 30fps. That's a non starter with vr. When you look around, your brain needs to be tricked into thinking that what it is seeing is real. And you don't get judder in real life.
Consoles and VR will never work, the hardware is simply too weak.
Well its obvious that VR on the PS4 isn't going to look like Killzone. Doesn't mean its not capable of VR, though.The quality of the headset is not the issue. It may or may not end up being better than the retail Oculus Rift. Who knows. The problem is that all the triple AAA PS4 games seem to be only managing 30fps. That's a non starter with vr. When you look around, your brain needs to be tricked into thinking that what it is seeing is real. And you don't get judder in real life.
Oculus Rift will likely support Minecraft first, barring a BIG money hat from Sony.Minecraft. Minecraft, Minecraft, Minecraft.
Easy way to build buzz with the younger set.
The applications of VR extends well beyond gaming, it could have massive impact in medical, education and architecture industries. The possibility of that expansion is probably way more alluring to both Sony and Oculus than gaming, in the long term.
Indeed, but it's irrelevant to your point.You and I both know those older devices won't come close to the PS VR, let alone the Rift.
Obviously VR will require per-game custom implementation. That includes scaling down the visuals to a point of an acceptable (~90 FPS) framerate.
There is no 'winning' VR like you're implying, I don't think. VR will likely be here to stay and will only continue to get more impressive and crazier as time goes on. PS4 VR will clearly have inferior experiences compared to the PC in a few years time, but is that how you define 'winning'? Either way, PS4 will be replaced at some point. PS5 will likely be capable of 1440p or 2160p VR I'm sure. It will be an ongoing process. We really need both console and PC VR to do well to ensure the greatest and most rapid growth of the technology. qEven if the hardware is inititally better, PS4 can't win VR in the long term. It needs beefy hardware and this is something that you only got on PC.
Well its obvious that VR on the PS4 isn't going to look like Killzone. Doesn't mean its not capable of VR, though.
This is true. But there seems to be unwavering faith in them to meet their targets. I don't understand why the same shouldn't apply to Sony in the very least, who is a company quite a few times more capable than OR at this point.Not yet they haven't, still waiting for details.
Because good VR requires low persistence. Low persistence needs > 60 fps, otherwise there will be flicker.Why is 90fps the acceptable frame rate for VR? People were blown away by Oculus Rift at 60 fps
Oculus Rift will likely support Minecraft first, barring a BIG money hat from Sony.
And most importantly, for wider game support.We really need both console and PC VR to do well to ensure the greatest and most rapid growth of the technology. q
And as people have already stated, PS2 had a VR unit, and arcades had them much earlier than that.
The Rift isn't some unprecedented concept, it's been twenty years coming.
Kinect failed?I wish Sony stayed away from these gimmicks.Haven't they learned anything from the massive failings of shit like Move and Kinect?
People were blown away by it, but they also almost all got sick with prolonged use in the beginning. Higher framerate is just one aspect of eliminating that effect. I'm sure Sony hasn't ignored this, though. It sounds like higher framerates are ideal for the moment, but not necessarily mandatory. Crystal Cove was apparently only 72fps.Why is 90fps the acceptable frame rate for VR? People were blown away by Oculus Rift at 60 fps
The Crystal Cove prototype was being demoed at around 70-80fps, and supposedly eliminated motion sickness. It was the combination of many things, but one of those things was the very high framerate. 60 is doable however, as long as it is solid. But higher is better when it comes to VR, as is consistency.Why is 90fps the acceptable frame rate for VR? People were blown away by Oculus Rift at 60 fps
If I knew what that meant, I'd reply meaningfully.Bu bu but history repeat itself therefore it never going to work. Just look at 3D tv's, see?
I wish Sony stayed away from these gimmicks.Haven't they learned anything from the massive failings of shit like Move and Kinect?
every thread has to have a comment like this
you'd think Sony wouldn't even invest their time, money and effort if this was the case
The applications of VR extends well beyond gaming, it could have massive impact in medical, education and architecture industries. The possibility of that expansion is probably way more alluring to both Sony and Oculus than gaming, in the long term. This is a stepping stone.
I wish Sony stayed away from these gimmicks.Haven't they learned anything from the massive failings of shit like Move and Kinect?
I think this is a waste of time and money.
Sony have done so much right this generation so far.
This will end up like Move. Barely supported in a meaningful way.
If I were Sony I'd have doubled down on PS4 output - getting casual games out faster than Microsoft and massively improving the OS.
People desperately want to write their own narrative on motion gaming. Motion gaming neither failed nor was a fad. Support merely dried up on all non-mobile fronts: first Wii, then Move, and lastly Kinect.They failed? Just look at the sales numbers for these devices.