EDGE: Sony’s VR tech will be revealed at GDC

Microsoft has mentioned that they have a "BIG" announcement at this years show, pair that with the fact that Oculus will be there as well and it may be possible that Microsoft and Oculus teamed up to combat the release of Sony's VR..

Not happening for too many reasons to count.
 
Oculus has amazing talent but it would be incorrect to think that there's been a finite pool of VR talent to be sucked up by one small company. I mean, OR will continue to hire new very talented VR people into the future...and where will they come from if they have them all? :)

There are lots of people with career-long interests in VR in different contexts (academic research, military, aviation etc.) 'out there' - some who've already crossed into the games industry already, and not just at Oculus.

Hopefully there won't clash in the Oculus team. Otherwise the standard will changing.
 
like others i hope this is true, and i think it would be nice to have pc compatibility to try and get a bigger VR user base. Though either way im sure sony will have more support than the move got due to their indie friendly stance etc. I really hope a livestream gets announced soon as that will basically confirm its real
 
Excited about this. I hope they focus games on high fps to reduce simulation sickness. I can take a hit in IQ.

Dream announcement:
Launching this year
<=400 dollars - hopefully < ps4
OLED 1080 - at least match crystal cove
Colony wars launch title
Drive Club support
Ace combat launch title
Sports (move)title. Golf? Ping pong?
VR fishing (move)
VR FPS new ip
Something amazing by Media molecule
Starcraft 2 vr: god edition - lol ok I'll stop

Ahhhh I'd be so down for some Ace Combat VR. That could be genuinely terrifying/thrilling given how well the Roller Coaster demos work.
 
No its not irrelevant, saying PS4 can do much better than that is not really saying anything unless he was talking about a tech demo on PS4 and not something for sale.

Yea it sort of is. His point was that you don't need Killzone level graphics to give people presence and blow their minds. So they will have to reduce some visual quality to obtain performance requirements, but it will still be pretty impressive in VR.
 
Though expected reactions I don't like this VS attitude. As long as VR takes off I don't care who does it right, or will be more successful. I have no doubt that if Sony really wanted they could make VR work. Do they really want though or will treat it as a side project which will work out or not. VR will require attention and with Oculus at least I know they're focused on it, and only it.

If we want to guess who could be more successful and popularize VR, Sony definitely have a bigger shot as StuBurn said. They're a bigger brand and have a huge ecosystem for which they can produce as much content as they want. Oculus and Valve can't really compare to that.
What do you mean by sony giving it attention and not side project? Do you mean for sony to force all their dev to make only vr games? Yeah I dont want that. VR is not like 3d where you can just support it in all kind of games and genre, I still want my normal games
 
All it needs to do at launch is have Flower playable on it, and I'll buy it day 1 for $250 or less.

I think you would be one of the few people willing to drop that kind of money on a peripheral device. Sony had a hard enough time moving Move controllers, and they debuted at what? $50? And Sony expects people to potentially pay five times that much for this device. Not going to happen. If this VR device was compatible with PCs they may have a viable shot. Otherwise I don't see this being a success.
 
Does Sony still support Move? If so, and if Rift doesn't have a similar controller available, that could be a major boon for Sony.

There's pretty much zero doubt in my mind that Sony's VR 'system' will be one part HMD, one part Move controller(s), one part camera, all presented as one interlinked platform.

Sony will probably make a very big deal out of the idea and importance of 'virtual hands' via Move(s) in their demonstrations.

I hope that Oculus can have something similar ready for their first rev if only to help standardise the control tools available to devs on both platforms. Carmack has already talked about how something like a lower latency Move would be what you'd want for VR, and they've suggested they're looking at a controller.
 
No its not irrelevant, saying PS4 can do much better than that is not really saying anything unless he was talking about a tech demo on PS4 and not something for sale.

Much like move started on the PS3 and evolved on the PS4, its R&D not full on game development, that happens much later. All I'm saying is don't expect any mind blowing console VR games to hit the shelves in 2 or 3 years even.

24 polygons and a few random textures are enough to install awe and true fear in VR.
PS4 could do straight graphical ports of the best-looking last-gen console games in VR right now, no sweat.
I couldn't handle Outlast in 2D. PS4 could do it in VR. I'd shit my pants.
 
I just cant understand the negativity here about this until anything has been revealed.
It like Sony is about to hurt someone for also releasing a VR headset. Yes PC can be alot more powerful than consoles and push visuals in years too come until the next console. However just as the ps3 was less powerful and games could not hold a candle to a beast PC at the time still the games released was some of the best in the generation and exclusive on it.

I own a ps4 and a gaming PC and I am just as likely to pick up any of the devices it all comes down to content and until I see it I will not judge.
 
What'd be great is if Sony has a game that releases with the VR tech. Something to showcase what the device is capable of doing.

- Media molecule 3D molding tech + VR + Minecraft. There you go, easy-to-create collaborative fun game that can have incredible potential in promoting VR to the mases.

- Drive Club for launch, promise of GT7 VR Prologue for 2015

- The Witness for launch

- Colony Wars 1 HD port with better visuals [leave game structure the same]

- indies, indies, indies [Soma, Routine, Everyone has gone to Rapture, those educational Space demos...]
 
Yea it sort of is. His point was that you don't need Killzone level graphics to give people presence and blow their minds. So they will have to reduce some visual quality to obtain performance requirements, but it will still be pretty impressive in VR.

Kind of same thing with portable gaming. There is no way to make it like home console graphics and features but still have to take the hit with visual quality and screen for portability.
 
I want both. I want Sony VR and I want the Oculus, Valve have already said they're not making VR exclusives, Sony are a better developer than any studio that would make a VR exclusive.

Ultimately, while looking around a game designed to be played with a mouse is cool, VR should be treated like a new medium, and designed like that. Sony can spend $20/30m on a VR exclusive, no one else will, so even though the experience won't be as crisp, no one else will be able to provide that kind of content, and that's what I care about personally.

As for 3 to 4 years, that assumes Sony have never told anyone about their VR unit, and considering we've been hearing about demos for more than a year, that's obviously not true.

I don't want both, I want one that works on PS4 and PC. I can't see it happening unfortunately, at least not officially, but if modders can get Sony's solution working and it maps to the Occulus functions when plugged in, I'll be on board with that.
 
I would (almost) buy one if they just ported Tumble to it.

Actually, I will buy one anyway just for the shits and giggles
 
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This is enough to blow minds in VR.

http://postimage.org/app.php
PS4 will vault miles over that bar.

To be frank in that tech demo you could walk around freely. Go to that ledge, look down and experience fear of height. Will Sony target an experience like that or will they go seated like Oculus? Valve had to plaster and empty room with QR-like codes, I'm not sure how this would work out in the livingroom.
 
With regards to concerns over the generation of content from game developers, I think this is where Media Molecule has to step in.

Media Molecule will really have to leverage what they have learned from game creation and sharing from Littlebigplanet and provide a robust system in creating a tool for the community to create their own games and an efficient way of sharing them.

If a "killer app" has to come from somewhere, I think it must come from Media Molecule.
 
I don't want both, I want one that works on PS4 and PC. I can't see it happening unfortunately, at least not officially, but if modders can get Sony's solution working and it maps to the Occulus functions when plugged in, I'll be on board with that.
I don't think Sony will support PC, the big issue with anything like this is price. Sony can charge cost if they want to, as long as it's only for PS4, if they support PC, they need to make a profit on the unit, they'd also be encouraging VR on PC, which isn't something they'd do I'd imagine.

While I see why people would want Sony's headset to work on PC, it's kind of pointless, because no matter what it is, CV1 is going to be better, I wouldn't be surprised if it's QHD by the time it launches.
 
To be frank in that tech demo you could walk around freely. Go to that ledge, look down and experience fear of height. Will Sony target an experience like that or will they go seated like Oculus? Valve had to plaster and empty room with QR-like codes, I'm not sure how this would work out in the livingroom.

Seated likely, due health and safety.

Valve one is wireless.
 
At this point, Oculus has hired almost all the best & brightest in VR, so I wouldn't say that this is true to quite the same extent anymore. Sony clearly has a resource advantage, but arguably Oculus has a brainpower advantage -- and certainly a focus advantage. And it's still a question of how much of their resource advantage Sony want to bring to bear on VR.

There is more to VR than video games. There are people in many fields that might have some applications for VR. The most obvious being film and television -- industries that Sony is also heavily invested in. But like I said, even people in the medical field (another industry Sony is invested in) are researching virtual reality and its applications in the medical world. Even the military is coming up with applications for virtual reality.

Oculus Rift has some great minds behind it, but "almost all the best & brightest". I don't think so.
 
This properly becomes once again a "We too"-reactions-product from Sony, like the Move, EyeToy, PlayStation 3's Motion-Controller, PlayStation Home, PSP, etc. They all look good on paper, but Sony never creates enough qualitative software to support those products.
Perhaps I just don't have the knowledge you possess, but what exactly did Sony copy with all of those?
 
To be frank in that tech demo you could walk around freely. Go to that ledge, look down and experience fear of height. Will Sony target an experience like that or will they go seated like Oculus? Valve had to plaster and empty room with QR-like codes, I'm not sure how this would work out in the livingroom.

Sony's tracking is the thing I'm least worried about. With the PS4 camera in at least 60fps mode and multiple markers like the one on the DS4 it should be solid as hell.
And you're talking about the difference between standing on the edge of an abyss and sitting on the edge of one. It's going to be unnerving either way.
 
At this point, Oculus has hired almost all the best & brightest in VR, so I wouldn't say that this is true to quite the same extent anymore. Sony clearly has a resource advantage, but arguably Oculus has a brainpower advantage -- and certainly a focus advantage. And it's still a question of how much of their resource advantage Sony want to bring to bear on VR.
I'd argue against trying to quantify anybody's knowledge in VR versus anybody else's. SCE's R&D team is pretty huge. A mostly unknown team at that, there's no John Carmack or other all star engineer AFAIK but you don't necessarily need one if you can hire a good team and provide them leadership.

They supposedly have a prototype that's on the level of Valve's unit, which was supposedly a few steps above the one Carmack's team produced.
 
To be frank in that tech demo you could walk around freely. Go to that ledge, look down and experience fear of height. Will Sony target an experience like that or will they go seated like Oculus? Valve had to plaster and empty room with QR-like codes, I'm not sure how this would work out in the livingroom.

Limited movement could very well be possible if they use the PS Camera. It'd be limited to the camera FOV but it could work.
 
I don't think Sony will support PC, the big issue with anything like this is price. Sony can charge cost if they want to, as long as it's only for PS4, if they support PC, they need to make a profit on the unit, they'd also be encouraging VR on PC, which isn't something they'd do I'd imagine.

While I see why people would want Sony's headset to work on PC, it's kind of pointless, because no matter what it is, CV1 is going to be better, I wouldn't be surprised if it's QHD by the time it launches.

I know, I just can't justify getting both. I'll see how it all plays out, but I would take a dip in quality for one that works on both formats, either officially or unofficially.
 
With regards to concerns over the generation of content from game developers, I think this is where Media Molecule has to step in.

Media Molecule will really have to leverage what they have learned from game creation and sharing from Littlebigplanet and provide a robust system in creating a tool for the community to create their own games and an efficient way of sharing them.

If a "killer app" has to come from somewhere, I think it must come from Media Molecule.

Yeah, I think it would be a natural fit for MM's project to provide a toolset for user-generated VR games/experiences.

I don't think the whole game will necessarily be VR exclusive - I doubt it - but I think they'll expose special 'toys' for people to create VR exclusive spaces/games/experiences - in the same way LBP had peripheral tools.

I think the experience of creating with the kind of tool they showed at the PS Meeting would be drastically enhanced with virtual reality. Using a move controller to manipulate something across a room on a TV is one thing...using them when they're accurately in space around you at the right position relative to your head etc. will be quite another.
 
What do you mean by sony giving it attention and not side project? Do you mean for sony to force all their dev to make only vr games? Yeah I dont want that. VR is not like 3d where you can just support it in all kind of games and genre, I still want my normal games

I mean not half-assing it. Having 1st parties making proper content for it, supporting 3rd parties, try making a healthy platform for it with proper support. Not making this a throwaway project, that's all. Of course I didn't mean Sony should go VR-only with Playstation from now on, that wouldn't make much sense, lol.
 
Yea it sort of is. His point was that you don't need Killzone level graphics to give people presence and blow their minds. So they will have to reduce some visual quality to obtain performance requirements, but it will still be pretty impressive in VR.

But will it be impressive enough to guarantee a high attachment rate, people keep forgetting this is a business. I figure Sony is still trying to catch up on the money spent to R&D the move at this point.
Hey I am with you guys I want this in my hand, you could give me Uncharted PS3
I'm drawingt the line there :)
graphics and my mind would be blown. But I would not like to see another 3D or move situation where they make a big thing about it in the beginning only for it to just go dark shortly after bc of a lack in profitability.
 
I know, I just can't justify getting both. I'll see how it all plays out, but I would take a dip in quality for one that works on both formats, either officially or unofficially.
I've already started prepping my wife for the very real likelihood I'm going to want both. She's not thrilled.
 
This is the most ridiculous and naive thing I've read in a long time. You have absolutely no idea what companies like Sony, Microsoft, Samsung, Apple, Intel, etc are cooking up behind closed doors. There's a very, very, very, very huge difference between inventing new tech and designing a product.
Fair point, but John Carmack alone represents the kind of brain power that money can't buy. The best talent is simply drawn to Oculus.
 
I mean not half-assing it. Having 1st parties making proper content for it, supporting 3rd parties, try making a healthy platform for it with proper support. Not making this a throwaway project, that's all. Of course I didn't mean Sony should go VR-only with Playstation from now on, that wouldn't make much sense, lol.
It really depends on whether they see this as the potential future of entertainment (and more) -- which it is -- or just another Playstation accessory.
 
I think I can smell wishful thinking.

Crystal Cove uses one 1080p screen, a thing that Sony can easily use. This is most probably their only choice,because they cant easily go with larger resolutions and multiple screens. They have only one HDMI port on the console. :) As for tracking, PS4 Camera has both 120fps and 240fps modes, more than enough fast for great VR experience.

I fully expect 1-screen design [they are oculus homebrew solutions with 2 screen, both by valve and random home users] and great screen quality.
 
Considering next-gen's lack luster lineup of releases...I doubt that vr specific titles would be in enough supply to justify the add on. These vr devices seem pointless if they're exclusive to one system.
 
Crystal Cove uses one 1080p screen, a thing that Sony can easily use. This is most probably their only choice,because they cant easily go with larger resolutions and multiple screens because they have only one HDMI port on the console. As for tracking, PS4 Camera has both 120fps and 240fps modes, more than enough fast for great VR experience.

I fully expect 1-screen design [they are oculus homebrew solutions with 2 screen, both by valve and random home users] and great screen quality.
Do you expect a low persistence screen?
Until recently I didn't even expect OLED for the Oculus CV1, but now it seems clear that it will be not just OLED but low persistence OLED.
 
Microsoft has mentioned that they have a "BIG" announcement at this years show, pair that with the fact that Oculus will be there as well and it may be possible that Microsoft and Oculus teamed up to combat the release of Sony's VR..

Nah. If the leaks/rumours are true then MS are looking at AR glasses, not VR.

Repeating my point from earlier in the thread, VR + Kinect has the potential to be awesome (although I'm worried about latency). When I tried OR I wanted to reach out with my hands and grab stuff. Kinect would let me do that.
Or at least let me dance in 3D.

Hell, I can imagine something like the jet skis in KSR working well with VR helmet+Kinect for tracking. That would be cool... and with Kinect already in the box... hmmm... interesting...

Back on topic: PS camera + move will probably be an integral part of this...
 
Do you expect a low persistence screen?
Until recently I didn't even expect OLED for the Oculus CV1, but now it seems clear that it will be not just OLED but low persistence OLED.
Crystal Cove is low persistence OLED.


EDIT: Kinect is 60ms latency, it's unacceptable. If MS want VR, they need a new camera.
 
I've been advocating for a Jumping Flash reboot for a while in Vita threads. Seems like a good fit for this! Make it in the same lively, cartoony style as the old games but with higher fidelity, of course. That's the kind of software that would be an actual game and more than a demo - but wouldn't take ages to make.
 
Microsoft has mentioned that they have a "BIG" announcement at this years show, pair that with the fact that Oculus will be there as well and it may be possible that Microsoft and Oculus teamed up to combat the release of Sony's VR..

Yeah all that MS needs is something to jack up the cost of the Xbone even further.
 
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