grap3fruitman said:So then why not lower the cost of new games? Clearly the issue is price and consumers feel that games are overpriced so that a small $5-10 savings on a used copy is worth it.
I've never play a GoW game before but got interested now that I have a PS3, but after seeing what an asshole you are in this thread there's no way I'll be picking up GoW3.
stuburns said:What FO3 did was probably the best option so far, every month or two, a serious slice of excellent quality DLC drops. If a game announces that stuff when the game is released, I think of the current models, that is by far the most appealing for a single player focused experience.
StoOgE said:Also, talking about the DD model.. why not create a "refund" system with DD?
Say you buy a game DD.. and want to get rid of it a week later you get 20 bucks back. a month later you get 15 back, etc. Until a point 6 months after release there is no "buyback" available for a game. It would give people a little flexibility if they are truly done with a game.
You could also create rental models. Download the game for 10 bucks and it lets you play if for a week (or whatever) and then you have to buy the game to keep playing once that time frame is up. Let the player put the rental price towards the purchase of the full game. Great for the consumer (being able to put the rental cost towards a purchase is a great value proposition)
It is a way for the devs/publishers to effectively recreate the two models they seem to hate (people selling new games, rentals) while keeping the profits in their pocket.
Les Posted on 08/29/2009 at 03:58 PM
Ive been following the NeoGAF thread all morning and its been quite interesting. If nothing else Im happy I sparked an active dialog on the topic even if it is happening off-site.
Aside from Jaffe, Ive seen analyst Michael Pachter show up and the folks from Gamasutra that I quoted in my entry. I did try to register an account so I could reply to a couple of points made, but it appears theres a lengthy approval process for new accounts so Ill just sit this one out.
Still its amusing to be called a Professional Troll.
Brimstone said:Shadowrun was hampered by the Halo 3 online beta and was released at the same time as Forza 2.
Thanks to the used game market Shadowrun is a very affordable luxury if you enjoy online shooters.
SecretBonusPoint said:Except you don't understand Jaffe's stance. He's not saying you as a consumer shouldn't be allowed to resell stuff on (despite his angry retorts), he's saying he wants a cut from the outlet making profit from his goods. Which is perfectly understandable when you look at GameStop's profits which are directly related to undercutting shipments of dev's new games. So devs are experiencing smaller initial shipments without reprints with GameStop aggressively marketing the "buy it used next week, trade in your own stuff!" and the dev completely left out in the cold. What other stance should he be taking?
davidjaffe said:Well I don't think my products anything to be embarrassed by.
davidjaffe said:And this argument is more of a general industry argument/discussion/debate for me; I'm not really worried my new game is gonna get hammered by this. I mean, it WILL, but they always get hammered by it. And that's kind of ok actually, because a hit used game serves as advertising for the sequel and DLC. And as I've said over and over and over, I SUPPORT THE CUSTOMER'S RIGHTS TO GET THE BEST DEAL THEY CAN...I just want to make sure my business can stay healthy and competitive and that if I work my ass off and the team and publisher I work with works our ass off, we can all do really well.
THAT SAID: your 2 reasons for used market are interesting. Question I have is, if there were a moratorium on used games for 4 weeks from when the new game hits, would you see a problem with that?
vireland said:In the macro sense, I think you've covered it, but one of the major things you DIDN'T cover is that Gamestop is ARTIFICALLY pushing consumers into the more-profitable used games by under-stocking new games in the release window. I think if THIS were addressed there would be a LOT less anger in the pub community.
vireland said:Personally, I'm kind of in the reverse position. I prefer physical, and because the RPG games we do have special packaging and presentation, the hardcore fans that buy them rarely sell them or buy used. But, the market is what it is, and the market will do what it needs to do to survive. Part of this backlash against Gamestop is due to the way they bend over publishers with copious BS fees for their marketing plans that end up advertising the used games Gamestop pushes by understocking the new game. And that is something legitimate to be upset about. We're talking hundreds of thousands to millions per publisher that "participates".
vireland said:Mmmm, I disagree. With games, you don't interact with the medium (CD) except to insert it. With books, you interact with the medium on a minute by minute basis. Will some used books be better experiences than others? Yes. Will interacting with the medium degrade the book? A missing page or pages is a bigger problem than a scratch on a game CD. A stinky book will turn me off and affect my experience, unlike a scuffed CD which will deliver the same game as new.
Smash88 said:Publishers in my mind are beginning to look for a scapegoat instead of just manning up and noticing that they are the ones that are at fault and no one else.
vireland said:In the macro sense, I think you've covered it, but one of the major things you DIDN'T cover is that Gamestop is ARTIFICALLY pushing consumers into the more-profitable used games by under-stocking new games in the release window.
Opiate said:Wouldn't one consumer-friendly solution then be to sell games for a lower initial price?
Opiate said:If what you're telling me is that games like God of War or Uncharted aren't economically feasible, then yes, they need to go away. Oh well. You can make other games, and I can play other ones.
-Rogue5- said:Saving only $5 is fine, but their buy-back prices are so low in comparison that, in my opinion anyway, they (GS) are almost encouraging people to use other resell methods (ebay, jiji, etc.)
charlequin said:Okay, but reverse that. Publishers expect gaming stores to survive on a $5 margin (or less) on new games and a non-existent margin on hardware. The market has already proven that a dedicated game store simply can't survive on that alone, with the result being that used-focused chains or specialty stores that mostly deal in old systems and games are all that's left. And we know (I'm sure you know better than most) that you can't turn to general retailers like Best Buy who won't push niche games or keep anything older than last week in stock.
Son of Godzilla said:Didn't GoW get some absurd statistic like it was rented 4x more than it was bought?
vireland said:Where on EARTH did you get the idea that they were making $5 on a $59 game? The gross margin is somewhere around 3-4x that, more if you add in the marketing money they extract from publishers. $5 on a 19.99 game, maybe, but we're talking new release AAA, and that's nowhere NEAR reality. Don't boo-hoo for them, the retailers are making money on new and used.
charlequin said:This is a fair point, but again the converse comes up: right now when a game bombs, stores get stuck with rotten stock. Are publishers going to be willing to switch to a returnable model in exchange for better stockage of brand-new titles? I'm going to guess "no."
vireland said:Because that's the way it *has* worked, and it supported the system in a way that made it possible to make more games. The artificial limitation of choice by Gamestop where new games are understocked so they can push used has been expanded to the point that it will not sustain the market (it IS a symbiotic relationship, after all - no games, no used games to sell), and will force publisher consolidation and a move to digital or a digital/physical hybrid system that strips them of this anyway.
vireland said:This shows a complete lack of understanding of how the process works. Do you think Gamestop will EAT that stock loss of value? No. They pass it to the publisher in the form of price protection, markdown money, or as a last resort, returns. PLUS they take an upfront line-item deduction for a certain amount of "defective" returns irregardless of what your actual return rate is. Gamestop keeps a reserve on payments to the publisher that is held hostage for just these kinds of deductions (and in case the pub goes out of business). Again, in this case as well, the publisher takes the lion's share of the loss. Are you beginning to grasp why pubs are angry?
TheHeretic said:Err $5 isn't far off. Their margins are from 7-20% of new products, which is $12 on a new game max. Did gamespot pillage your families village or something? Seriously.
DrPirate said:Devs make more money. More money raises the max potential of the quality of the game. I want devs to make more money because I like quality games. It's classic syllogism is it not?
vireland said:Where did you get the 7-20% figure? That's way off in my personal experience.
TheHeretic said:Shitting all over the rights of consumers and retailers in the process? The end doesn't justify the means, and your end is absurdly optimistic anyway.
Its commonly cited by analysts. What's your personal experience?
DrPirate said:I agree with Jaffe, and I don't know why anyone else wouldn't (if you're a gamer worth their salt in any case).
I can type out a wall of text, but my fundamental point is best left to a small concise statement:
Devs make more money. More money raises the max potential of the quality of the game. I want devs to make more money because I like quality games. It's classic syllogism is it not?
vireland said:Where on EARTH did you get the idea that they were making $5 on a $59 game?
SamBishop said:They're essentially controlling all aspects of a game's sale before, during and after the process and making profits all along the way, then have the audacity to cry foul when publishers just want to sell directly to the consumer. It's not a matter of a game exchanging hands from one person who no longer wants it to someone who does, it's scalping by way of a middle man. If you trade in a game and get $10 credit and they in turn mark it up to $50 and then offer it to customers who come in for a new game for $10 less, everyone except GameStop is losing out -- especially you who already paid full price for the game (you or someone at some point).
vireland said:As Gamestop, sell a used game and you're getting 80%-90% of the value in the release window, and making north of $15-20 per sale. It's TREMENDOUSLY more lucrative than CDs or Books, and that's why there's an infrastructure that's grown to harvest that where used books and music is more of a niche because they just aren't as profitable. Also, the STAFF required to make a CD or book is miniscule compared to a game.
vireland said:In the macro sense, I think you've covered it, but one of the major things you DIDN'T cover is that Gamestop is ARTIFICALLY pushing consumers into the more-profitable used games by under-stocking new games in the release window. I think if THIS were addressed there would be a LOT less anger in the pub community.
TheHeretic said:Shitting all over the rights of consumers and retailers in the process? The end doesn't justify the means, and your end is absurdly optimistic anyway.
davidjaffe said:(i.e. digital distribution where DD copies are priced for less, having parts of the game not unlock unless it's a new copy until 6 months after the game has shipped;etc)
charlequin said:Err, ooops. Saying $5 there was a mistake (I think I got the retail margin and the used game discount swapped around in the course of an edit there) but in my experience the markup dealing with people trying (unsuccessfully) to start a video game store, the retail markup on a new $50 game was around $10, a number that Ars Technica's "price breakdown" superficially agrees with. If Gamestop is getting a $20 margin on a $60 game now I'd have to imagine it's in part in the form of discounts or "kickbacks" from the publishers. (If there's some sort of expected marketing-payment any major title's publisher pays out to GS that'd explain it.)
Regardless, my argument isn't that Gamestop (a ludicrously profitable company) is in a bad position, but that Gamestop is a monster created by market realities: you can't meaningfully operate an independent game retail business without trading extensively in old product due to thin margins, and the big-box stores offer an overall worse alternative for the majority of companies.
DrPirate said:What the hell is a consumer right? That exists?
Bleh, disregard my contribution to discussion. I know nothing of economists and just speak about the way I'd LIKE things to be.
I have no problems admitting I'm wrong.
Pretty much.DrPirate said:I agree with Jaffe, and I don't know why anyone else wouldn't (if you're a gamer worth their salt in any case).
I can type out a wall of text, but my fundamental point is best left to a small concise statement:
Devs make more money. More money raises the max potential of the quality of the game. I want devs to make more money because I like quality games. It's classic syllogism is it not?
DrPirate said:What the hell is a consumer right? That exists?
Bleh, disregard my contribution to discussion. I know nothing of economists and just speak about the way I'd LIKE things to be.
I have no problems admitting I'm wrong.
TheHeretic said:You don't know that consumers have rights? Are you like 11?
vireland said:Gamestore != Gamestop, because there are layers of distribution in between the pub and store for the mom and pop stores and an economy of scale present with Gamestop that does not benefit the mom and pops. Half (or more) the potential profit of a title is taken by distribution before it gets to a mom and pop store, so you can't use those for a Gamestop thesis.
TheHeretic said:You don't know that consumers have rights? Are you like 11?
NeoUltima said:Pretty much.
This whole thing is ridiculous tbh.
Why the hell would any typical consumer care that the pub/dev gets a cut of used GS sale anyway? It's still 54.99 to them. This just boggles my mind. GS has no room to raise their used prices anymore anyway, so consumers won't pay extra. And they make such a large profit on used sales that paying a little in royalties won't hurt much anyhow. As gamers we should be supporting our developers(especially when it doesn't hurt us in return anyway!)
Of course this is all pointless again, cause it will never happen. People are just argueing some hypothetical shit(including me :/).
Pubs/devs will continue on the path of DLC, pre-order bonuses, and shoehorning in MP. And of course DD will be taking off in big ways in the future(discounted price of disc counterparts).
davidjaffe said:I would be fine with game rentals if there were a waiting period of 1-3 months from when game hits retail to when it can be rented. As is, I can't stand them. But would be fine with them if we had the waiting period, like movies do.
vireland said:Do you have that link to the 7-20% margin hypothesis yet?
Agent X said:If the game is of high quality, and offers great incentive to replay the game over an extended period of time (such as online or offline multiplayer, high score leaderboards, multiple branching story paths), then you won't see large numbers of people trading in that game during the release window.
Ardorx said:I actually like this answer. It's not one I typically hear from developers.
If GameStop had a waiting period before they sold new games, would you be more open to that? Also, do you acknowledge that used games sometimes encourage people to buy new? I.E. for sequels and other games made by that Publisher/Developer.
TheHeretic said:
vireland said:That's a link to the same quote you made with no attribution. ("In contrast, gross margins for new consoles and games are 7% to 20%, according to analysts.") The VERY next line is attributed to a specific analyst, so there's NO excuse for leaving that one out unless it was spurious.
Try again. Link, please.
And if they lower the trade-in value, than people may wise up and realize GS has been ripping them off all along(GS gets less trade-ins). Again as I said, this is all theoretical. There will never be any sort of legislation passed on this so talking about it is a waste. Also I was under the impression they drop used prices when the new price goes down. (except in rare cases like CoD4 when it stays $60 for 3 years and they have too many used copies in stock)StoOgE said:Gamestop may not be able to mark up the newer releases as used games, but they can certainly pay less for the used copy. And they can wait longer to drop used game prices, etc.
You are being naive if you think gamestop will simply pay the developers without passing at least some of that cost on to the consumer.
Plus, there is still no good reason WHY the developer should get to put their hand back in the cookie jar. They made their money on the new game sale. That is all they are entitled to.
Opiate said:Other options: look for other venues for your products. For example, Arcades allow for a theatre-esque "first release" of a game. If a game were released in Arcades first and then later released on home consoles, this would allow for additional revenue streams. This, however, is not entirely within a publisher's control; game developers have (I believe consciously) quashed the Arcade market in the US, and revivifying that market would take concerted effort from multiple publishers. Nevertheless, the concept works in other industries and could theoretically work in this one, in some form: release the game to a venue outside the consumer's home first, then offer a "home release" later.
vireland said:Are you beginning to grasp why pubs are angry?
vireland said:Gamestore != Gamestop, because there are layers of distribution in between the pub and store for the mom and pop stores and an economy of scale present with Gamestop that does not benefit the mom and pops. Half (or more) the potential profit of a title is taken by distribution before it gets to a mom and pop store, so you can't use those for a Gamestop thesis.
TheHeretic said:Why am I providing links? How about you go out and find the margins on games for gamestop? You have nothing to offer apart from your "experience", which is what? Are you a gamestop accountant?