davidjaffe said:No it's not wrong. The theaters would go nuts with day and date releases. Short of arty experiments from Soderberg and that ilk, there is still 1-3 months between theater and DVD and that is getting shorter so capitalize on mindshare and marketing budgets, I thought.
That's the theater's problem. Both Fox and WHV are already exploring alternate DVD release strategies.
http://www.nytimes.com/2009/05/18/business/media/18dvd.html?_r=1
davidjaffe said:Yes, this is my point. Let the game do what it's gonna do for the first 1-3 months at retail, then let rental markets have it. Game makers get 2 release windows, gamers who want to pay more get the game sooner, and gamers on a budget still dig the games but they have to wait a bit longer (just like movie rentals). I see no issue with this.
That's insane, the DVD market hasn't needed to resort to this measure, why should the game market do the same? The idea that gamers who can't necessarily afford the game shouldn't be allowed to rent it upon release is incredibly anti-consumer. Where does the fairness come in here?
In fact, how the hell is this any different than Gamestop trying to push the product (ie. used games) that earns them a better margin?
Raist said:Oh god, these were random examples to illustrate the fact that there is no added content at all. I'm not saying that Uncharted is the LotR of video games... Tell me why (without sliping in some lame trolling arguments) a good game doesn't have any replay value at all. It's like "I've beaten it once, there is no reason to play through it again". It's silly. If you enjoyed playing through it once, why wouldn't you enjoy it again X months down the road? Just like you can enjoy reading a good book multiple times.
I've slipped in trolling arguments? Kindly don't try to deflect the point when you've not one to make.
I've asked you again and again, what the hell makes you think that people consume video games the way YOU do? In fact, why would consumers sell back a product if they still enjoyed it? A game doesn't have replay value to consumers just because YOU think they should.
Your idea that the consumer is somehow to blame because they don't enjoy the product is ridiculous.