John said:
Waving the customer card around in everybody's face is definitely asshole material.
No, thinking this is an "inflammatory comment" is just some insipid self-hatred complex people have around here. Consumers are never under any obligation to buy things and should indeed stop being a customer of a marketplace that does things to displease them. If one actively dislikes DD (and there are innumerable reasons not to), getting out of gaming and into some other hobby is the
only correct choice if all game distribution should move to download-only.
FLEABttn said:
Not really, there's a perfectly sane argument against first sales doctrine in the case of videogames, that the way GameStop does its business hurts game development.
There is nothing "sane" (in the sense of "rational and reasonable") about that as a defense in this case. First-sale doctrine is a
universally-applicable part of copyright law and one particular industry doesn't get to opt out of it because they don't like its implications; the
reason it's a universally-applicable part of copyright law is
because content industries
never like its implications, but it's important to protect end-user rights
anyway.
FLEABttn said:
Every example made on GAF trying to relate the game industry to another industry, from both sides of the argument, has been absolutely terrible.
No industry is exactly the same as gaming, but mostly what I see is people zealously defending corporate interests (like, say, yourself) deriding examples which compare gaming to
other industries whose products protected by copyright (that is, industries that are self-evidently and unambiguously comparable) because they don't like the inexorable conclusion: that gaming is indeed not a special, precious, unique snowflake requiring protections that every other industry can get along without.
Opiate said:
Similarly, if games like Uncharted, God of War and Mass Effect aren't financially feasible, then they shouldn't be made. Oh well, too bad for you.
Of course, it's not exactly that games like this "aren't financially feasible." Games analogous to them -- single-player interactive "experiences" -- have made up a large part of the gaming industry throughout its existence, and even today many such games are quite profitable.
The issue, rather, is that these games are subject to specific market forces that many other types of games are less affected by, and as a result they cannot continue to continually increase their budgets and scope without end and expect to remain profitable. The "used game" bugbear, much like the irrational hatred of handheld systems or the Wii or "casual gaming," derives largely from a desire to place this problem on external foes and thereby avoid
actually changing business and development models to suit the market.