Brashnir said:
This, I'm afraid, is going to continue as long as we keep the current business structure int he gaming world. It's a situation created, ultimately, by the platform holders.
Yup. I agree with everything you've said here, down to an economic collapse or at least major crisis in the industry probably being the trigger for what, eventually, will wind up something like a unified standard.
Tiktaalik said:
It seems a bit like a "tragedy of the commons" situation and it's unfortunate. Publishers would likely have been fine with selling boxed products to retailers, but Gamestop taking advantage of the partnership has forced publishers to seek out other options.
Again, I think attributing this to a disagreement between good, noble, upstanding publishers and evil Gamestop is misleading. The game industry relies on a specialty retail channel to drive sales because games don't have an entire secondary marketing channel (like theaters for movies, TV broadcast for TV shows, radio and music TV for music, etc.), but publisher policies (or, perhaps more accurately, the policies that have resulted from publisher back-and-forth with platform holders) make it impossible for a business that
doesn't look like Gamestop to fill that niche.
Opiate said:
To an extent, I feel the same way about Gamestop. I absolutely see why people feel Gamestop's decline is inevitable -- but at the same time, Gamestop has been posting record profits for the last year and a half. It seems very odd to be talking about a company dying in the next 5 years when it's done nothing but grow for the last decade.
Yup.
Thus far, I'm not convinced that digital distribution of games can really take off as a
truly mainstream thing without changes that meaningfully alter the experience --
and the cost commitment -- occurring. At the moment, broadband penetration is too low, cellular broadband too expensive and niche, the broad market too used to purchasing games in concrete and reusable physical units... Much like video has been more resistant to DD than music (because the DD model doesn't fit how people are currently used to buying movies/TV shows and using those videos once they've bought them) I expect the physical-media market for games
that look like the games sold in physical units now to be surprisingly resilient for some time.
gerg said:
I'm doubtful of the move to digital distribution ultimately working out worse for consumers because it seems (to me, at least) that it will be just another unavoidable step towards free.
Historically I've been hugely cynical about this, but the direction of the online music marketplace has definitely been influencing my thinking. There is literally no reason for me not to buy my music digitally now because I can get basically anything I want in DRM-free, infinitely backup-able form for a fair market price.
Of course, the reason this has happened is because of
competition -- when Amazon swoops in and sells in MP3 format, Apple is forced to respond, and so on. My concern with gaming specifically is in the degree to which closed standards will allow cartel-esque local monopolies to get away without competition.