Its not something that's maybe as prevalent in the gaming industry (yet anyways) as it is in others, but there are companies that are struggling right now to stay afloat in the tough economy. Because of this, I can see where they are coming from in regards to used game sales, however I don't agree with it. If they think that by cutting off used game sales, they would effectively turn those customers (that would buy used games) on to buying new games at 60 bucks a pop, they're sadly mistaken. In fact, I wager it would end up crippling them in the long run, much like the closure of retail stores has crippled the music industry (which is in utter shambles at the moment). It's simple economics really, when the demand for an entertainment medium is lower, the 'price for admission' must lower as well. If gaming companies want to take their products beyond the 'niche' audience, and into every household, they need there to be a fair balance for the customer. The only way to do that is to have a cheap entry point, which Gamestop (and other similar outlets) allow them to have. If your on the fence about something, you sure as hell are much more likely to make the jump into the yard if the worst that could happen to you is a few scrapes on your knees. Once Gamestop is out of the picture, not only does it raise the risk, effectively scaring off any potential newcomers, but it also scares off many customers whom have only recently began making the dive (which i would wager is around 30 percent of the current consumer population) And one more thing, if Gamestop were to give a certain percentage of used game sales to the developers, what would be the point of them even taking used games anymore? Not only would the profit margin decrease, but also the inventory upkeep, store space, and possible no-sale become much bigger issues for them as well. Just my two (or twenty:lol ) cents.