StoOgE said:Look, if it doesn't make financial sense to keep gamers playing your 2-3 month old game (or older) than don't do it. But don't complain when gamers see more value in selling your game than keeping it.
You can't expect consumers to hold on to something that they don't see any value in anymore. So either provide that value somehow or stop bitching.
I think Crackdown is a good example of doing it right.
1) Buy it on Day 1 you get a Halo 3 demo.
2) Lots of replay value/shit to go look for.
3) Fun pick up and play game for 10-15 minutes even months after release.
4) 3 months after release we got a free DLC upgrade that let us reset the city/do some cool shit.
5) Same day we got a pay DLC that added a ton of cool new features that got me playing online again for months.
And the wrong way would be anything done by Bioware. Putting premade DLC into a special edition before the game is even out is not the best way to make me want to buy your game. Nor is hyping up DLC as a means to bridge the gaps between games in a trilogy and then crapping out a survival mode.