Only been playing for around 8-9 hours or so, but this seems pretty accurate. The game is good, but there are some disappointing aspects to Elden Ring as well. Graphically it`s not more than ok, far from a true nextgen experience and performance wise it isn`t great either. The camera isn`t very helpful also.I will do my review final thoughts in 3 parts open world/level design, combat and final throughts/ story. Souls games are very straightforward there doesn't feel like there's much else to discuss.
Anyway the open world.
I always hate it when people pull out the ubisoft template as a criticism. Honestly this tells me more about the critic than the game itself.
As far as I can tell the ubisoft template involves clearing points of interest off a map maybe climbing a tower to reveal these point of interest then moving on to the next stage of the map with little reason to return too stages you've cleared (this sound familiar)
This template is fine games can have completely different combat mechanics, traversal mechanics, worlds to explore, stories to tell etc etc. E.g. Horizon, Spiderman, far cry and Assassin's Creed follow this template but all feel completely different. If you want tell me with a straight face these games feel too similar I cannot take you seriously.
There can be good and bad games within this template obviously. I feel the ubisoft games suffer not beacuse of the template but because they have either subpar core mechanics (Assassin's creed) or refined but bland core mechanics ( far cry).
Good open worlds that stick to this structure in recent years include spiderman, ( very good) Horizon zero dawn ( excellent) . Well now there's another excellent open world built within the ubisoft template it's called Elden ring!!!
Okay before you crucify me here me out. I am saying this beacuse it seems like there has been alot of bullshit said about this games open world. About how it has revolutioned open world games and is different etc etc.
To be fair some things are a bit different but it doesn't fundamentally change how you interact with open world the way Death stranding did or even battle royal games did. Its very clearly built on the foundations of what came before.
And that's fine its still easily one of the best open world games ever made....but its not revolutionary.
At the end of the day you are still essentially clearing out a zone of it's content then moving on to next never to return again unless maybe you get stuck. If that's not an ubisoft template game I don't know what is.
But these are reasons why it succeeds where others have failed in order of importance.
1. Incredibly strong core gameplay I.e. combat and dungeon design.
2. Unprecedented unique content in the form of dungeons, enemies, spells, weapons, Ashes of war.
3. Strong level design within the openworld itself.
4. Minimal UI help from game regarding exploration.
To go into more depth
1. Core gameplay. More about the combat later but rest assured its good. The dungeon design is peak FROM especially legacy dungeons. There spectacular, gigantic ,loop round on themselves constantly, multilayered lots of verticality,packed full of secrets.... the capital alone is probably 1 quarter the size of bloodborne or something ridiculous. Mt gelmir, the capital and farum azusa are the best dungeons From have ever made its difficult to imagine them topping them. The rest of the legacy dungeons are all good as are the second tier ones.There are none that are outright bad. Even the smaller ones have good variation that have unique twists to them.
2. Unique content. It's just ridiculous really FROM have always made giant games but this is about the size of 3 to 4 of there previous games. There's more enemy, boss, build variety than ever before that's all worth seeing. Yes content starts to repeat but when games like call of duty exist with 1 or 2 enemy types I just can't bring myself to complain. This lends itself perfectly to the exploration because you're gonna experience new stuff right up to the end.
3. Open world level design. FROM brought its expert dungeon design into the open world. Most open world maps are shaped like big circular blobs. E.g. in spiderman you can go anywhere on the map instantly. This gives alot of freedom but zero sense of adventure and discovery and actually makes the world feel small. Elden rings map is shaped liked a gigantic C. You start at the bottom of C and slowly make your way to the top through out the game. To get somewhere in elden ring requires effort and thought from the player and it feels fantastic discovering new areas. On a smaller scale it funnels you into regions through cliffsides, coast and tunnels not to mention how the underground connects with the surface. The journey to Mt gelmir was my favourite incident of this.
4. Minimal UI to help navigating the open world. This is perhaps why it's called revolutionary but I think it might be the least important aspect in fact designing a game like this bring its own set of issues although overall I think its a plus. Firstly the strengths the sense of discovery is way more exciting. Without being hand held your engaging far more naturally with the open world moving towards landmarks then getting distracted by something else along the way. The map and map fragments ( you could say this games towers) are brilliant. It looks beautiful and gives just a enough information to pipe your cursioty to go check something you might have missed. The issue is once you've naturally explored an area trying to catch anything you have missed is an absolute nightmare. You basically have to search every inch of the map to make sure you got everything. A example for me was I stopped finding smiting stone 3 as I had progressed out of areas where they were. Naturally I had to go to Google to find out I had missed a dungeon which had the bell to buy them. Saying that it is certainly refreshing to play a game like this after years of hand holding UI's.
BUT none of this matters unless you have the above 3 in order first. I feel like ghost of tsushima was going for this same idea but fails hard with the first 2 points. The combat was fun but lacked challenge and the content was majorly recycled and some of it was plain boring. The fact that I discoverd boring content without way points means jack shit if it's boring content. Elden ring completely excels here where ghost humbled.
So that sums up my incoherent ramblings about the open world onto the combat another time.
The one thing I feel they really nailed, is the atmosphere. You really get sucked into the world and the mood of the game. If FROM improved the negative points i mentioned, it would have been one hell of a game.