sonycowboy
Member
There's a lot in this little news bit. The funniest being how they can shorten development time. Japan works on the game while the US sleeps and vice-versa :lol
Also:
1) Developing targeted Japanese audience games by developing locally.
2) Platform support (all but next gen stated as during current fiscal year, which ends March 31, 2006)
a) 25+ titles for next gen consoles
b) 26 titles PSP & DS (presumably for both?)
c) 20-30 titles for the PS2
d) 10 titles for XBox & GC (presumably each? - sounds like sports games + a few others + that's it)
Are they really going to abandon the Xbox & GCN so quickly? And this is from the largest 3rd party developer?
http://www.gamespot.com/news/2005/07/13/news_6128960.html
Also:
1) Developing targeted Japanese audience games by developing locally.
2) Platform support (all but next gen stated as during current fiscal year, which ends March 31, 2006)
a) 25+ titles for next gen consoles
b) 26 titles PSP & DS (presumably for both?)
c) 20-30 titles for the PS2
d) 10 titles for XBox & GC (presumably each? - sounds like sports games + a few others + that's it)
Are they really going to abandon the Xbox & GCN so quickly? And this is from the largest 3rd party developer?
http://www.gamespot.com/news/2005/07/13/news_6128960.html
EAs David Gardner outlines corporate plans to expand in Japanese game market by developing locally.
According to the latest issue of Famitsu magazine, Electronic Arts is planning to increase its market share in Japan by developing titles targeting the country's gamers. The magazine features an interview with EA's David Hardner, Senior Vice President, International Publishing. Gardner currently oversees EA's European and Asian publishing operations, which account for more than half of the company's $3.1 billion annual revenue.
In the interview, Gardner revealed that his company will take two major strategies in order to expand its market share in the Japanese gaming industry. The first step will be to narrow down on the number of titles that the company imports to Japan, selecting games most suited towards the taste of local consumers.
However, American games are still generally cult products in Japan, aside from a few titles such as the Grand Theft Auto series. Gardner said that it will be easier to win over the Japanese customer's interest by developing games locally, rather than to try and convince them that American games are good. So as its second step, EA is also expanding its studio in Japan.
Gardner revealed that EA has been doubling its investment into its Japanese studio since last year, and that an original new title for a next-generation platform is already under development. Gardner didn't disclose a platform for the game yet, although he added that the game should be officially announced in the near future. EA could announce its Japan-produced game at Microsoft's Xbox Summit coming up on July 25, or Sony's PlayStation meeting on July 21.
Although Gardner admitted that the tastes of the Japanese game consumers are different from American ones, he also said that their preferences should be changing in the future. He explained that the Japanese consumers currently prefer anime-style graphics, but the next-generation consoles will bring about the demands for more realistic images. Gardner believes that the Japanese users will begin to look at American-made games differently when realistic graphics become more standard.
Gardner added that EA acquired Criterion Studios (the developer of the Renderware game development suite) last year to help prepare for next-generation console development. Gardner explained that Criterions Renderware effectively allows for EAs developers in different countries to work together on a single project. When the developers in one country are sleeping, the developers in another country will work on the game, which effectively shortens the period required for its creation. Gardner raised FIFA 2005 as one such example, saying that 20 percent of the game was created by developers living in Japan, 40 percent by developers in Canada, and 40 percent by developers in Europe.
At the current time, Electronic Arts plans to release over 25 titles for the next-generation consoles, using a multi-platform release strategy that will be based on the PlayStation 3 and Xbox 360. In terms of game releases for the existing machines during the current business year, Gardner said that EA plans to release approximately 26 titles for the PSP and DS, 20 to 30 titles for the PlayStation 2, and about 10 titles for the Xbox and GameCube.
By Staff -- GameSpot
POSTED: 07/13/05 11:32 AM PST