Any chance this will go on sale soon? I plan on picking this up after my GPU upgrade.
Everytime I think about walking around I have no idea what the benefit of it in Elite would be in the long run. Even walking around in stations, I don't know.... There needs to be a lot of variety for it to not be boring after seeing two stations being (nearly) identical. And for being different there is so much effort on FDs end... That could easily be used better elsewhere in the game imho.
It would be cool to get to areas where you need to be on foot though. Like getting near a forest like structure on a planet which you have to investigate and the SRV cannot be used because it's too big. Same with crevasses. Even (abandoned) stations. Fly there with your ship, leave the ship and explore the station <3
But those are 2-3 years away imho.
You do it twice and you know it all. All of it can only go so far in regards to variety and uniqueness.Just imagine you raiding a moon base, then you get on foot to invade the underground levels wherre you fight your away to rescue some engineer or stuff. After that you run away in your anaconda while they try to catch you !
IN MY VEINS.
The way they integrate walking around needs to feel meaningful.
Otherwise it will basically just become a more unconventional way of menu management. Instead of selecting missions from a list when you dock you now have to leave your ship, walk to the NPC at an office and accept their mission. Sounds really cool the first 4 times lol then you're just hoping for the old menu.
Walking around in elite doesn't seem like a necessary thing for my enjoyment unless they pair it with a campaign or something like a story line which would benefit from having a player character to interact with. A campaign, while being something that I am all for seems like it goes against the core tenants of elites blaze your own trail philosophy.
Alternatively exploration could benefit from walking around but at the same time we have the SRV. So as much as I want walking around I often wonder to what end lol.
I hope this will never be the case or it's entirely optional! I liked it in Freelancer. You had the areas where you could "go" like you have now in Elite but they all were animated. As you can see here in the first few minutes: https://www.youtube.com/watch?v=mWPAHzPQuZUbut as for walking around on stations I don't see how it would be anything other than the bolded.
Run Elite in borderless mode.
Everytime I think about walking around I have no idea what the benefit of it in Elite would be in the long run. Even walking around in stations, I don't know.... There needs to be a lot of variety for it to not be boring after seeing two stations being (nearly) identical. And for being different there is so much effort on FDs end... That could easily be used better elsewhere in the game imho.
I'd love if you could sign up for "mission arcs".
I decided to go yolo on my Asp for my Sothis runs. I got rid of my weapons and my shield. It actually helped a lot. I went from 84T to 116T. I could get another eight if I got rid of my docking computer, but I love that too much, so the extra eight isn’t worth it for me. I made 40 mil my last run, which isn’t bad for an Asp. I’m sure I could get 50 mil if I got the right missions, I wasn’t being very picky that run.
I now have about 120 mil, which is crazy because before doing it I had around 5 mil. So I guess it’s time for me to start thinking about my next ship. So far I’ve went Sidewinder>Cobra>Asp. I’ve been in my Asp for quite a bit of time now. My main goal is to get a Corvette, but I still need to grind fed ranks and a top tier Corvette is like 500 mil anyways, so that’s more of a long term goal. I mostly just do trading and when I get bored of that I’ll go do some RES or Arena. So a Python is probably the most logical choice. However, I kind of do want an Orca to do passenger missions when 2.2 is released. So many decisions right now!
You do it twice and you know it all. All of it can only go so far in regards to variety and uniqueness.
This is only a real gameplay loop if you can outfit an asteroid station yourself like in X-Com or something like this.
You can argue that stations look the same all the time right now (they alter this slightly every now and then though) because they are based off of the same streamlined modules and such. But if you can walk around in them this is boring if they are all the same.
Really, what's not to get about space legs?
Adding on foot mechanics, potentially in zero or low gravity adds a whole realm of potential game space and mechanics that can otherwise never be explored. Potentially a lot more meaningful than the SRV if you ask me. Frontier even hinted at a couple of things. See if you can dig up the "Future of Elite Dangerous" video from around the 2014 launch (Edit: Here it is. Interesting watch for newcomers as well. Notice that the planetary landings and the buggy as mentiond by David Braben have since been added). Repelling boarders (boarding other ships as well perhaps?) and repairing damages were the main points iirc..
You could add entire new games within Elite with on foot mechanics .
Same boat (ship) here except I'm running with shields. I decided to go for an Anaconda. With a long range trade build on the Anaconda I could make a billion quite easily.
84 cargo space on my Asp makes me sad right now. That Anaconda can't come soon enough!
Get rid of the shields, so you can get that extra 32T! It's really not that bad. For the runs just play in solo, so you don't have to worry about players. When it comes to AI interdictions. Just submit and boost/FSD, you hardly take any damage doing this.
With the amount of interdictions and silly Auto Dock malfunctions there's no way I'm getting rid of my shields
Even the interdictions I submit to, larger ships can mass lock and get rid of my shields before I'm able to jump away. Imagine what would happen to me without the shields!
Yesterday the docking computer thought it would be a good idea to ram my ship into the station. lol
And the toe shoes are ridiculous.
I decided to go yolo on my Asp for my Sothis runs. I got rid of my weapons and my shield. It actually helped a lot. I went from 84T to 116T. I could get another eight if I got rid of my docking computer, but I love that too much, so the extra eight isnt worth it for me. I made 40 mil my last run, which isnt bad for an Asp. Im sure I could get 50 mil if I got the right missions, I wasnt being very picky that run.
I'm in the same boat (well, kinda--I don't have as much as you!). Thinking about going shieldless on my Asp for more cargo or just the added jump range. Makes me nervous, though! Maybe I'll pop on some defense hardpoints in addition to my chaff...
I wonder if they'll ever revamp interdictions again. I wish there was a way to disguise your signature while in supercruise or something like that.
Up to about 55 mil now and salivating over other ships. Thinking 2-3 more runs and getting a Python, or maybe an FDL if I feel like trying that life out. Would be nice to do a few more runs in a Python, though. If I had the Fed rank, I'd look at the gunship/FAS just for combat.
On the topic of space legs, I’m actually of the opinion that they are low on the feature list of what’s needed most in Elite. I just don’t think they have much potential to add meaningful gameplay. In the Elite franchise your avatar to the game world has always been your ship, not your person. In order to implement a first person 3D environment and mechanic they will have to spend an awful lot of development time in order to do so, time and effort that could have been spent designing other content more ship related, more core gameplay related. While walking around space stations does sound cool, it’s only purpose is to sightsee. I mean really that’s it, because any meaningful function you could do is already done better by the menus in the docking port, and if they remove the menus and force you to walk around to buy stuff then the game is being made more tedious and time consuming just to give space legs meaning, which would be a step backwards. Walking around planet surfaces could be fun and cool, but again it would just be a sightseeing thing, something you could do “just because”.
I think space legs as a limited feature has potential to not be a wasteful mechanic. Like say walking around our ship’s interior, or even going EVA in deep space to repair the ship’s hull, both of these could be awesome. Walking around stations just for kicks could be a cool immersion thing as long as it’s not something we HAVE to do. Walking around low gravity moons could be a blast, maybe go jump down a huge canyon with a jetpack on, lol. But it’s all just fluff that would take an awful lot of dev time to do well, and I feel that the dev time could be spent on better and more value added things for the game.
But, time will tell, Frontier is doing what they want to do and we will all just have to wait and see how it turns out. Hopefully it turns out good.
As far as walking around space stations goes, there has to be some sort of reason for walking over to an NPC over taking it from the mission board. Maybe you can haggle with the NPCs in person but on the mission board you have to take whatever payment is offered. Maybe there are completely different "covert" missions inside the station that aren't broadcasted for everyone on a job board.
Purchasing ships/modules could be different too. There's the "official" station shops and various NPCs selling other stuff in the stations. Basically you can be quick about it and just get stuff from the main menus or you can dig deep into the station and find something better if you want look for it.
Welp, I was on an apparently temporary chase through the stars to one of the planets someone said when I died a fiery death pewpewing in my beginner ship.
Turns out you might have to 'set' a home base somehow rather than being spawned around where you died? Regardless now I'm back in beginning system (I think) so I just farmed the damn Nav Beacon there until I got a Cobra Mk 3. Tossed some of those gimballed lasers, chaff and upgraded power distributer though I still feel rather squishy.
Was looking at shield booster for second utility slot but the overall gains don't seem huge? from 90ish to 120ish shields or something like that v0v
So do I keep pew pewing at Nav Beacons or am I somewhat more ready for the wider galaxy now in this slightly larger ship?
Exactly! I hope I can still use the menus for this!I think the combat (boarding, especially) aspect of SC's implementation looks pretty damned cool and fun...but there has to be a compelling reason to have space/ground legs outside of immersion or it just becomes a checkbox to say "we have that".
Ship repairs is an obvious one. EVA for explorers could be very useful when it comes to repairs, but even remaining inside of your ship, there has to be a *reason* for it. Currently, repairs are done either in a station or the field maintenance unit. If you have space legs, make it so repairs can be done without using field maintenance if done in person. Maybe your avatar can learn new skills to accomplish this, reroute power, repair a damaged module, "supercharge" a module in case of an emergency (thinking FSD or shields in a dire situation), etc.
Getting out of your ship in open space is not that much work to do and the immersion increase is immense. This is also one of the things I think are helping the game.Really, what's not to get about space legs?
Adding on foot mechanics, potentially in zero or low gravity adds a whole realm of potential game space and mechanics that can otherwise never be explored. Potentially a lot more meaningful than the SRV if you ask me. Frontier even hinted at a couple of things. See if you can dig up the "Future of Elite Dangerous" video from around the 2014 launch (Edit: Here it is. Interesting watch for newcomers as well. Notice that the planetary landings and the buggy as mentiond by David Braben have since been added). Repelling boarders (boarding other ships as well perhaps?) and repairing damages were the main points iirc..
All of these sound great, really! But you said "like in an Elders Scrolls"... that is a whole game you do compare to one small aspect of Elite here. And that's what I'm concerned about. FD is so small a developer studio they cannot create what would be an immersive experience in itself imho. So instead of doing something barebones that's not fun but "it's there", use those (human) ressources on other parts of the game.The difference it would make to the overall feel is simply variety. A mission could start in space, bring you down to a planet, into a complex, and back out to space, or wherever.
All of the smaller space stations are randomly generated in design, and although the exterior of the large stations are currently similar the interior can still be laid out differently in a similar fashion. And I have no doubt that further development can lead to more layers of random complexity added to the larger stations.
I know everyone comes to this game with different sets of values in what they want out of it, and I know not everyone is going to be happy with certain directions it can take.
For me the idea that i'd land at a station and explore it in a manner similar to, perhaps, an Elder Scrolls is appealing. The idea that I would search shops for better prices and maybe encounter an NPC in need of some help or perhaps carrying something worth a lot of credits in their inventory, in-between outfitting this feels like it could add several layers of complexity and consideration to how i'm outfitting my ship, srv, and eva activities. Edit: Officers could "hail" you in a similar manner to interdictions and you could choose to run away if you are carrying something illegal. Certain rooms or areas could contain points of interest like abandoned or lost goods, conflicts between npcs... ect.
That's the important part for me as well. As mentioned above, if the do it in - say - 2-3 years when the core mechanics we have now transformed from barebones to fleshed out I'm all for it. Right now it's just another construction side they are opening if they start with this. And they are to small to tackle this all at once.Not that I have any doubt that space legs will be just as barebones and underdeveloped as the vanilla game and Horizons at release. But hey, they are at last tackling one of my long standing gripes of asset variety (rather the lack therof) with 2.2 somewhat. Those new planetary settlements look great and all the space structures and station interiors are great, too.
I'd sign all of what Mengy said![...]
I hope all of this here makes it clear that I don't want it not to be implemented because of this but because of the focus you mentioned in this very posting. Sure, it's easier to sell seasons with new features, even if they are not fleshed out. But they are only increasing the size of the canvas. This will only work for so long.As for the what's "always been part of the Elite franchise" argumentation, that's another one I'm allergic towards, simply because some people have been arguing against any from of groups and related content because "that's not in the spirit of the originals". But if I want to experience that spirit, I'll travel back to 1984 or the nineties by means of an emulator and not play a game that is basically sold as MMO today, only to refuse players important tools to interact with each other.
Yep! The same ressources could be spend to enable partial ship destruction like in Star Citizen or Freelancer where you could lose a wing with all of the mounts in a fight. The Anaconda is the only ship with a visually destructable hull right now iirc.Having a fully modelled avatar with animations is expensive from a development resources perspective, but also not necessary to the enjoyment of the game. In a game based on space flight, walking around is not paramount to the game's design. It certainly helps with immersion, but should be one of the last priorities for Frontier.
Any word on module storage and transfer times and cost? I believe it was to be added with the latest beta patch.
How am I supposed to upgrade my FSD if I can't find any Praseodymium?
You have to mine it, it's the only way to get it. It might spawn as a mission reward though I've never seen it.
How am I supposed to upgrade my FSD if I can't find any Praseodymium?