Can they just remove interdictions from solo play? What a grand waste of time.
Interdictions definitely fall in the "cool idea, painstakingly boring execution" type of FD feature for me.
For one, the overall mechanic is just...not very compelling. Aside from the rush that comes when you're interdicted and are speeding in supercruise past planets and stars and moons (which can be pretty terrifying), the minigame feels like a Wii game rather than an actual evasion. Adding depth to that mechanic would greatly improve it. When I escape an interdiction, I don't feel skilled or that I accomplished anythign. I feel like I got lucky enough that the Escape Vector wasn't unrealistically moving or being pushed to a corner of the screen that I can't navigate to. It needs more layers. Some random ideas:
-Power management should impact ease of interdiction escape, however small
-I don't know the lore explanation for how the interdictor works (what does it lock onto? how does it "pull" you out of supercruise?) but maybe module management (enabling/disabling) could impact it
-Flying close to stars, planets, etc. should increase the chance of escaping. Make it so the interdictor generates a ton of heat so if you are near a star, the pursuer has a high chance of overheating--or simply just make it so there is a chance the pursuer flies too close to the body and has to emergency drop
-I feel like, if they NEED to do a minigame for it, they should take throttle into account, too. Pursuer has to maintain a specific distance--not too close, not too far--to pull you out. And you can try to escape that by throttling accordingly, too.
The worst is when a fucking Eagle with a 3,000cr bounty and a low combat rating interdicts you. At least make it so the risk is REAL when you're interdicted, with a chance for a fantastic reward. I'd love interdictions to essentially feel like mini-bosses or when you wander into an area with high-level monsters by accident.
The biggest problem, however, is that unless you're trying to avoid a scan as a part of a mission, I can't think of a reason why you wouldn't just submit and then take back off. Sure, it's possible they'll just jump back into SC and pursue you, but it is so much easier and faster, in the long run, to submit! Especially when a successful evasion may take you FAR from your destination as opposed to submitting on your current heading.