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Elite Dangerous: Horizons |OT| Just scratching the surface

elyetis

Member
Like being in a Wing I assume multi-crewing is largely a social thing.
Which meant almost no one used it, I would go as far as to say that it's probably the biggest reason my friends ( then me ) stopped playing, even more than the lack of variety in the gameplay, usually playing coop trump that for us.
You don't make a game largely based on grind, then implement mechanics where the grind take even more time and expect people to be happy about it.
 

Burny

Member
Essentially powerleveling even if it's just money wise.

Drop the pretense and angst and let them, I say. It's their time spend playing the game the way they want, not ours.

Instead, because of all the pretentious "no risk, less payout" bullshit Frontier gets in their head, they now discourage using their own new feature, which should be a quick drop in drop out PvE alternative to a Wing, not a replacement. The result of Frontier not getting over themselves because of all the "boho, power leveling" angst however, is the feature being a waste of time for everybody participating in it. Even for the helm, because they'd have more DPS at hand if people didn't bother with MC and winged up with them instead.

Fixed payout table from reddit btw.:

 

Not Spaceghost

Spaceghost
Don't want and don't believe this is white knighting but it does make sense, at least to me, that you shouldn't get the same pay amount if you are being projected into another person's ship.

On another note. I wish Winters has a combat aspect to her faction when it come to Power Play. Being a space truck driver for her info is really boring. Then again I wish Power Play in general was better.

It doesn't make sense because it's removing incentives for using the brand new feature in a way they originally told us we were going to be able to use it.

I wish that fdev would just put in some actual fucking things to do with your friends in their multiplayer game that don't make me say "i am better off doing this alone"

Also unless you're really into the actual powerplay goals or whatever there is nothing stopping you from flying into another factions controlled system like mahon and shooting down their bureaucrat ships for 30 merits a pop.
 

JambiBum

Member
I haven't touched the game since the beta first started because I wanted to see where things ended up. This whole multi crew thing is actually making me wonder what star citizen is going to do about their payouts for their own multi crew system when it gets there. There is a point to be made in that whomever owns the ship has an additional risk in the rebuy cost so they should be paid more than the crew who doesn't have to worry about it.

Honestly if they just made it so that the rebuy was split between crew members and paid everyone the same thing as what the helm got paid I think it would be fine. Yes people would be able to get to the larger ships faster this way, but why does that bother people so much? MMOs come out with expansions that give you max level characters immediately and I don't see that player base bitching when it happens. Yes you still have to grind for the best gear, but the same thing happens in ED when you get to that point. Just because you have an expensive ship, that doesn't mean you have everything else that makes it best in class. There's still more to do.

There's also the fact that there aren't really any missions that take advantage of MC or Wings. I'd like to see some missions that lock out solo players and make it so that you need a crew or wing to do them. Give them more content and make the missions longer and you solve a big problem with the social aspect of the game. Right now if you do wings or MC you're basically just stuck doing the same thing that solo players do, just with more people. Give players specific things to do with groups (like some sort of raid for example) and it would go a long way.
 

Burny

Member
I'd like to see some missions that lock out solo players and make it so that you need a crew or wing to do them.

Not just Wing missions but actual missions would be great. The current courier ot kill-x missions are so underwhelming, it's not even funny.

In the absence of sensible missions however, scaling opponent spawns around a wing would be terrific. CZing alone? Current, "normal" spawns. CZing with four people in a Wing? Spawn more tougher ships, higher ranked ships and NPC wings around them. If the game does already, I'm not aware of it.
 

JambiBum

Member
Not just Wing missions but actual missions would be great. The current courier ot kill-x missions are so underwhelming, it's not even funny.

In the absence of sensible missions however, scaling opponent spawns around a wing would be terrific. CZing alone? Current, "normal" spawns. CZing with four people in a Wing? Spawn more tougher ships, higher ranked ships and NPC wings around them. If the game does already, I'm not aware of it.

Without having space legs, there aren't that many options for missions that aren't kill, scavenge, or haul unfortunately. There's nothing inherently wrong with those mission types, they're hallmarks of practically every game for a reason. The problem lies within FDev's implementation of them. For the first 50 or so hours they are fine, they do their job and help you progress.

The problem comes after those initial hours where there isn't anything new in the mission structure. You don't get missions where you have to fight fleets that lead up to a capital ship fight for example. The hauling missions you get are always practically the same as well. This is why players who are new love the game and players who are old grow to tire of it. Those first hours with elite are magical but once you get down to the brass tax of what you are going to be doing for the majority of your time, you see the problems with the game.

Once you get to a certain point, there's nothing new or difficult for you to do. This leads to the biggest problem (imo) with the new content that they do add. It doesn't do enough for older players to keep them playing. It does plenty for the wow factor to bring in new players, but keeping them around is the problem. There will always be bugs and shit with updates so I don't care about those because they eventually get fixed. What I care about is actually having something I want to do with the new content. As much as I want to make a commander, I haven't bothered yet because I just think to myself, "Ok, now what?"

Give me new things to actually do instead of a new wrapper on old content and I'll be happy. MC is just a way to do old missions in a new way and for most people who have been around for a while we don't really care.
 
943379_raiderani.gif


Raider kits incoming for Cobra MKIII and AspE. Love it.
 

Sibylus

Banned
No, the reason is actually crystal clear. They don't want players to make the same progress as others, so long as they don't risk flying their own ship or are not as 'senior' ('cause let's face it: Elite rank is a measure of the time you wasted on the game, not representative of skill). In order to model what they think is a "risk vs. reward" mechanic, they take player combat rank and gimp progress, this time at least taking both players' rank into consideration.


Only, they have no fucking clue how to build a game that does not waste their players' time. Wing up, have more fun using your own ship, marginally higher risk, get full payouts. Crew up? You can be the best bloody gunner or SLF pilot in the game, you'll invariably face gimped payouts from severe to now somewhat less severe compared to the time spend doing the very same activity in a Wing. Which means essentially doing the same thing with a slightly different flavor and full payouts instead.

That's one way to tell your players: "Don't waste your fucking time on this new mechanic we build for you. Go, play that other superior mechanic instead that let's you do essentially the same, only better." That's also one way to waste dev time on developing a shell of a multicrew mechanic. At least winging up for PvE now means not constantly being reminded, that you would be more effective alone.


When they announced their multicrew implementation a couple of months back, I would've considered it a fun coop activity to do for a colleage who recently bought the game and me, even though limited to combat. Now, all I see is a dead paperweight of a feature, that they could've left out of the game for all we care, as we're going to wing up and not bother with multicrew, so in terms of game design and balance, they did at least some good with 2.3.

Damn, what the hell. I've wondered sometimes if FD really wants me to play their game, lol, or if this is some sort of exercise in unfun masochism.
 
I should have figured Frontier would find a way to ruin multicrew. Everytime they create a new feature they always find a way to render it useless and ruin it. I was hoping multicrew would be different and bring more players back to Elite, guess I was wrong. I'll still play it just for socializing with other players, I expect it to end up just like Powerplay though. I'm hoping Alpha 3.0 is very successful for Star Citizen and gives Frontier a good kick in the butt to wake them up. They are completely delusional at this point as to why people play their game. They need some strong competition. Maybe when people start abandoning their game they will wake up.
 
Yeah, sorry, but tying rank to payouts is bullshiiiiit. Like Burny said, your skill as a gunner or SLF pilot is rendered a non factor. Being a great crew member isn't rewarded with multicrew.

If it's "fun" it doesn't mean it's enough. Lots of fun games have died because players didn't feel their time was respected or their loyalty was rewarded.
 

Not Spaceghost

Spaceghost
I remember when I was the minority in negativity here.

Lol I think it's a side effect of the particularly lame stuff fdev has been putting out combined with the fact that we all have a ridiculous amount of time played in the game which makes the faults almost impossible to ignore.
 

Burny

Member
Without having space legs, there aren't that many options for missions that aren't kill, scavenge, or haul unfortunately. There's nothing inherently wrong with those mission types, they're hallmarks of practically every game for a reason. The problem lies within FDev's implementation of them. For the first 50 or so hours they are fine, they do their job and help you progress

When all you have is a hammer, everything starts to look like a nail. ;)

Meanwhile when games don't have to rely on Elite's completely shallow base mechanics to construct a mission, there could be escort freighter missions, fighting through waves of targets, there could be fleet attack missions with a number of NPC Wings, trying to take out a capital ship, there could be stealth missions, trying to sneek into an asteroid base complex with a small ship to steal something, there could be a bomber mission, trying to kill a ground convoy but having to take down the protecting fighters. And they could take into consideration whether there aren't just maybe ways to avoid turning these missions into 90% supercruising around overhead to get where you need to be and 10% fun part.

Granted, this is the one area, where I cannot give them too much flak. What I'm imagining is on a whole different level of available base mechanics (NPC Wings, NPC ground vehicles, more bigger ship NPC ship classes, which can serve as actual mission targets, proper player vs. NPC stealth mechanics, proper attackable and destroyable bases, probably some form of bombs for player ships, depending on the mission... And the requriement for everything to be generated and integrated in a game world that's also generated rather than tightly designed makes it all far more difficult than just developping a linear mission based space shooter game. From how shallow or incomplete sometimes even basic features in Elite are, it's clear that Frontier did never had the time to implement these things, even if they might have thought about it.
 

Mengy

wishes it were bannable to say mean things about Marvel
Damn, what the hell. I've wondered sometimes if FD really wants me to play their game, lol, or if this is some sort of exercise in unfun masochism.

It's not an exercise done purposefully, it's just very bad game design. Mismanagement, pure and simple. Frontier has a huge amount of talent with their art and sound people, like seriously some of the best in the industry, but their game mechanics developers have consistently done a very poor job. They ignore what the game really needs and continue to develop things that it doesn't, not yet anyway, and even then most of the features they do design are executed so badly that they spend huge amounts of time re-balancing and fixing them afterwards, which is pushing other development behind schedule.

It's starting to catch up to them, it's gone on for too long, and if Frontier doesn't change their ways it will become very hard to recover from it, because Star Citizen, despite it's glacial pace of development, seems to be making very good design decisions and succeeding at them. They are focused where Frontier is throwing darts at a wall, and SC will overshadow Elite in time if Frontier does not correct their roadmap and get on the ball.
 
It smacks of lacking a vision that's guiding the company/game. That could be Braben being out of touch with what the game is vs what he wants it to be, it could be just a shitty vision, it could be investor or stakeholder meddling or sales wanting more "things to sell".

I've worked at software companies that regularly release half baked features. It's good for no one but Sales. Bullet points for slides. In those cases, it was a lack of focus and the product team meeting out of touch with the CEO *and* their own customer base.
 
It smacks of lacking a vision that's guiding the company/game. That could be Braben being out of touch with what the game is vs what he wants it to be, it could be just a shitty vision, it could be investor or stakeholder meddling or sales wanting more "things to sell".

I've worked at software companies that regularly release half baked features. It's good for no one but Sales. Bullet points for slides. In those cases, it was a lack of focus and the product team meeting out of touch with the CEO *and* their own customer base.

I think it's a combination of these. They keep pushing things out too soon to hit sales, but I've suspected for a while there's a disconnect within the office. What Braben seems to want the game to be, what Brookes seems to want, what Sandro seems to want, and what it actually is aren't lining up at all. I feel like all the head people there all want something different from the game, and it's becoming an increasingly disjointed mess.
 
I think it's a combination of these. They keep pushing things out too soon to hit sales, but I've suspected for a while there's a disconnect within the office. What Braben seems to want the game to be, what Brookes seems to want, what Sandro seems to want, and what it actually is aren't lining up at all. I feel like all the head people there all want something different from the game, and it's becoming an increasingly disjointed mess.

I'd say it's been a broken disjointed mess for years, not only recently. Career paths have always been shallow. People have almost always spammed mission boards for charity missions (I also did these for my last few Fed ranks though I did my Imperial rank the usual way). People have always been disappointed with trade and exploration and mining. Always. People have simply been quiet about it, waiting on the promise of "more to come" to come to fruition. I think I have somewhere near 13,000 ship kills under my belt, mostly in RES sites and some in Combat Zones (probably 80-20 split) and along the way I went through a number of phases of frustration until eventually becoming numb to the lack of purpose.

I don't know if this is a flaw with all open world sandbox games or just this one, but purpose is sort of a thing that drives humanity as a species. Thus the lack of a easily definable way to give yourself a purpose in the game is at the core of the problem. For me, anyway. And so I've made my fun by finding small goals or milestones to motivate me to play. Those became my purpose. To get some specific ship. To get some specific upgrade. To get some specific rank. Unfortunately, those are all shallow goals with shallow means to reach those ends. Shoot some shit. Trade some shit. Visit some shit. With little engagement or investment into the experience. While sufficient to keep me playing, lack of anything deeper (say new military relationships giving me special missions to do for her Majesty that others don't see, or special trade missions given by persistent NPCs that know you by name after awhile or the ability to issue orders and take whole fleets into CZs and command them with basic commands) meant after my self-made goals were completed, I'd be lost for a reason to play anymore.

Of course, depth remains a general issue and I have seen no progress made in the what? 2 years or so that I've been playing now? RES sites got the super-dangerous "no cops here" additional sites which really aren't any scarier or more challenging in a reasonable way (nobody in any ship is going to pick a fight with the wing of 3 elite anacondas, Frontier). CZs got...well, nothing really. Bug fixes I guess? Exploration got...nothing except some profit increases. Surface landings haven't gotten anything since release outside of a couple of additional points of interest that really offer nothing new in the way of gameplay. While still objectively the most relaxing way to play ED, driving around in my buggy is another one of those experiences where you're perpetually left with the "man...so much potential here" feeling. Imagine a variety of surface colors beyond beige and white. Imagine realistic mountains, cliffs, rock formations. Imagine caves and underground tunnel systems full of all kinds of interesting treasures, giving us reason to have headlights on our SRVs. Imagine all the things that No Man's Sky tries to be successful with, but imagine Frontier actually making them work. From surfaces to exploration to combat to trading, there could and should be so much more...makes the fact that they keep bolting on new, usually lukewarmly-received features instead of enhancing what they have all the more frustrating.

Yea, that empty feeling you have right now of missing potential is how everyone who is a long-time player who plays a variety of games feels. That said, I'm not inclined to give up. Foundation remains at the top of its class. Flight engine is excellent as are most of the fundamentals. Combat is fun enough for me to just jump in random small ships and see how long i can last. But that's not purpose, right? That's an arcade experience.

Perhaps the curious challenge here is similar to the challenge of making it as an individual student on a large college campus: You have to not only find your niche, but it's gotta be able to reach out and keep you engaged. Frontier has made a bunch of things that could be the niche for most of their players, but the long-term engagement opportunities, relationship-building, opportunities to put your name on something after all your hard work, opportunities to shape the course of maybe just one or two systems in the bubble, opportunities to gain the notice of the big persistent NPCs one day...those are what are needed. But that means depth, depth, and more depth. More variety, more to do, the opportunity for the unexpected to happen, and a reason for us to care.

Whether it will get there or not is anyone's guess. But if it doesn't, I can find contentment in the goals that I was able to set and accomplish, and the fun of strapping on my Vive, jumping into my Enhanced-drives outfitted chrome Eagle and turning and burning in a local CZ. The shit is still thrilling. Maybe not 4 hours/day thrilling, but an hour or two here and there? I can live with that. It's not like I didn't get my monies worth of entertainment out of my 1,800 hours of play. Wanting it to have been a richer experience doesn't take away from my individual accomplishments or enjoyment in the past. I have lots of great memories to date, from choking to death the first time in my Sidewinder because I didn't understand how fuel worked to getting enough rank to buy my first Clipper to finally being able to afford an Anaconda after 4 months of daily play, and a bunch of little moments in between filled with other players, NPCs, and fun ship experiences along the way. I hope we get more and better going forward, but if we don't I and my 1,800 hours spent will be okay. For those of you struggling, I suggest you set goals for yourself that can be done with the tools we're given and accomplish them. Go upgrade a few more ships to Grade 5. Go see the horsehead nebula. See the Great Annihilator with your own virtual eyes. Go work toward that ship you want. Go learn to fly and fight FA Off. See if you can't find things to enjoy along the way instead of keeping yourself perpetually disappointed by what isn't here. Or, just stop playing. There are literally thousands of other games you could be playing and having fun in. Isn't that the point of gaming? If you can't find the fun, spend your time on other things. Life is too short to be salty over a game not having enough of what you want.

$0.02

Good luck, CMDRs.
 

Mengy

wishes it were bannable to say mean things about Marvel
I don't know if this is a flaw with all open world sandbox games or just this one, but purpose is sort of a thing that drives humanity as a species. Thus the lack of a easily definable way to give yourself a purpose in the game is at the core of the problem. For me, anyway.

This is exactly the problem with Elite right now, and with Frontier's development strategy. They've created an open world sandbox game without the game mechanics to support it. In a sandbox game it's the game mechanics which allow the world to feel interactive and engaging. They give the game enough variety and emergent qualities to make it fun to play. Frontier doesn't have those game mechanics yet, they are still too barebones and they don't get the job done.

At Elite 1.0, two and a half years ago, it was assumed that the mechanics were anemic because they were "placeholders", and that they would be improved and developed afterwards. That has not happened, at all. Frontier has continually neglected the core of the game to develop bolt-on new features that marketing can advertise to generate sales.

Frontier is building various new houses on top of foundations they never finished yet.

And in time, their houses will crumble to the ground because the foundations can't support them. It's already happening now, and you only need look to the super anemic multicrew to see it. It's combat only because combat is the only aspect of the game they've bothered to develop since 1.0, so it's the only aspect with enough features to utilize in a multicrew situation. Exploring and trading are just still too shallow and lackluster to even have anything that a crew can do, and mining really is too, but because mining uses a laser they shoehorned it in.

The community has been feeling it for a while now, but 2.3 seems to have been a breaking point as more people on all media outlets where Elite is discussed are speaking the same disappointed sentiments, now much more than ever. If Frontier doesn't change their development direction, and I mean now, they will lose the fanbase they've enjoyed so far. Star Citizen is right around the corner, and they are focused and intent on providing deep game mechanics, and they are engaged and open with their communication policies. If Frontier doesn't change now they are going to lose their players.

The truly ironic thing is that the whole situation is hardly a surprise to anyone. The community has been asking Frontier to develop Elite's core since 1.0, and it's gradually become a stronger request as the years rolled on, to the point now where everyone is asking for it, loudly. All Frontier has to do is give the players what they want, what they are asking for, yet Frontier continues to refuse, instead following some secret roadmap that has who knows what on it. We don't know because Frontier won't tell us. Season 3 will make or break the future of Elite, and I fear that unless they drastically change course, the game will be dead within a year or two's time.
 

Burny

Member
They've created an open world sandbox game without the game mechanics to support it.

You leave mah 3D galaxy viewer software alone! It's the best interactive background process while watching Netflix there is and it is what it is! If you want a game that gets over itself and allows players to also play with the sand in their sandbox, go play Eve! That's not in the legacy of Elite. Or... something.

All Frontier has to do is give the players what they want, what they are asking for,

Please, no! We've seen where that leads: Waiting 15 minutes for a bullshit module to transfer to my station so I can slap it onto the ship this morning. 15 minute of bullshit I'll never get back because immersion assholes did scream loud enough. That's an absolute disgrace to all of gaming, arcade, simulation and otherwise. And it's born from Frontier listening to what players want literally while having not a shred of integrity in terms of game design. What they need is a game design department with integrity, any talent at all and the ability to distill what players actually need based on what they are asking for into a competent game. Just literally giving players what they ask for is a receipe for disaster if you've got no bloody clue what you're doing. And with any competency at all, the designers should also be able to build a more fulfilling game within their time and budget constraints than the one we currently have. The potential Elite has in our heads is practically unreachable by definition, but how intelligently the compromises are made is what distinguishes the competent game design from... well Elite Dangerous.


At least our favourite 3D galaxy viewer is good for taking screenies and generating discussion...

Space Dong for scale said:
cmdrburnyburnsnzjw2.png


anacondascale23sk72.png


anacondascale7qj56.png


highresscreenshot_20131jz7.png


(I admit, the first screenshot is from a different cockpit...)
 

DrBo42

Member
In other news, a generation ship has been found. Gives the new data link scanner a purpose. Actually gives voice acted data logs.
 

JambiBum

Member
Yeah you can't just say give the players what they want because we've seen who they listen to and where that leads. I need stuff to actually participate in and do, a purpose as Dreams put it, and not just fancy features with nothing behind the mirror. The longer it goes on the more I realize that FD are really great at making short experiences that make you excited with no vision for the long term.

Look at how well the Thargoid discovery played out for them. People saw that original video and flipped out. It brought new and old players to the game again. Then people realized oh, its just this one thing, nothing else is actually here, and left again. Same with MC. The idea behind it is great, but there's actually just nothing to do so it's already dead. I have friends that would love to play Elite with me, but every time it gets brought up they ask one simple question. Is there actually compelling stuff to do yet? I always say no so they never want to play.

I'm going to wait around til 3.0 to see what their big plan for that is and if I don't think it'll bring the changes I want them I'm done holding out hope that they can do it. Hopefully 2.4 ends up being a step in the right direction but we'll see.
 

SmartBase

Member
Elite's a fairly marketing-heavy game, I don't think it's too hard to imagine how FD will continue development with more one-and-done headline features and bits of content made purely for publicity (like ruins and aliens).

I am however very curious to see what new "thing" the marketing guys will dangle in front of the playerbase once 2.4 hits, especially if the season model is going to be changed. Can't see them getting anywhere near as much mileage as the 'goids have.
 
Elite's a fairly marketing-heavy game, I don't think it's too hard to imagine how FD will continue development with more one-and-done headline features and bits of content made purely for publicity (like ruins and aliens).

I am however very curious to see what new "thing" the marketing guys will dangle in front of the playerbase once 2.4 hits, especially if the season model is going to be changed. Can't see them getting anywhere near as much mileage as the 'goids have.

My speculation based on recent findings below

I think there is going to be Thargoid war coming. With that and the recent mega ship found talking about looking for perspective planets as a "contingency," I think humans are going to lose that war, badly.

Core systems will fall and become occupied and humanity will be forced out into the "contingency" systems, Colonia and places like the Cali nebula.
 
Elite's a fairly marketing-heavy game, I don't think it's too hard to imagine how FD will continue development with more one-and-done headline features and bits of content made purely for publicity (like ruins and aliens).

I am however very curious to see what new "thing" the marketing guys will dangle in front of the playerbase once 2.4 hits, especially if the season model is going to be changed. Can't see them getting anywhere near as much mileage as the 'goids have.

Yeah the first Thargoid encounters, which were admittedly very well executed, drummed up a spike of interest...but deep down we all knew it was just a cool moment and not indicative of a sea change in the game.
 

Burny

Member
I am however very curious to see what new "thing" the marketing guys will dangle in front of the playerbase once 2.4 hits, especially if the season model is going to be changed. Can't see them getting anywhere near as much mileage as the 'goids have.

I'd suspect it'll be directly related to some "'goid" or other story stuff. If it was some functional feature like Engineers, SLF or multicrew and they'd have known from the start, I would've expected it to be advertised. Somehow "secret" tells me, it's not marketable on its own that much, or they would've spilled the beans shortly after Horizon was released when the update features announced.
 

SmartBase

Member
My speculation based on recent findings below

I think there is going to be Thargoid war coming. With that and the recent mega ship found talking about looking for perspective planets as a "contingency," I think humans are going to lose that war, badly.

Core systems will fall and become occupied and humanity will be forced out into the "contingency" systems, Colonia and places like the Cali nebula.

Don't the Feds and Imps each have a trillion or two in population? Could get a bit...crowded.

Yeah the first Thargoid encounters, which were admittedly very well executed, drummed up a spike of interest...but deep down we all knew it was just a cool moment and not indicative of a sea change in the game.

Some kind of follow-up would've been all I wanted. A reward or mission line for those alien scans or something. Anything.

I'd suspect it'll be directly related to some "'goid" or other story stuff. If it was some functional feature like Engineers, SLF or multicrew and they'd have known from the start, I would've expected it to be advertised. Somehow "secret" tells me, it's not marketable on its own that much, or they would've spilled the beans shortly after Horizon was released when the update features announced.

A bit of a misunderstanding here I think, my use of "marketing guys" is about decision makers managing products (in this case steering development), not just advertisers. In that context I doubt that FD didn't know what 2.4 was going to be, or that they made it a mystery because they couldn't promote it (the mystery itself is part of Horizons promotion).
 

Effect

Member
I forget. Do the rewards from community goals automatically get added to your account if you don't picked them after a certain amount of time or do you lose them completely?

I'm tired of doing the one at Maia and really don't want to make the trip out here again anytime soon just to collect. At the same time I don't want to park my ship here and just wait it out either.
 
I think they get automatically added in a week or so? I think that was changed over the past year.

That's one of those decisions that is a little puzzling. Why not just...instantly deposit it? If GalNet information can be transmitted light years, why can't bank account updates operate the same way?
 

Herbshire

Member
So I picked the game up a while ago but never really go around to play it.

I took a quest from the mission board which said I need to kill a pirate in a certain system... That's all it said, I made my way to the system in question and now... what do I do?

Where do I find the pirate?

Sorry for the noob questions :)
 

akira28

Member
They really need to find a way to make our actions count more and to give motivation to interact with the greater universe at large.

if they need to hire full time plot developers so there can be weekly mini events throughout known space instead of everyone just flying around the current ecosystem...do it

Like what you kind of got the feeling they had intended the Factional gameplay meta to deliver.
 

DrBo42

Member
So I picked the game up a while ago but never really go around to play it.

I took a quest from the mission board which said I need to kill a pirate in a certain system... That's all it said, I made my way to the system in question and now... what do I do?

Where do I find the pirate?

Sorry for the noob questions :)

Probably in supercruise unless he's meant to be near a planet. Although I'm not sure if the latter happens in the game with pirate missions. Sometimes you need to drop into the local nav beacon, find the nav beacon in your contacts menu, point your nose at it and scan it for a mission location. Then go back into supercruise and you'll have a mission USS by the specified body.

But anyway he's probably in supercruise. Hang out by the star and keep checking the contacts menu for his name.
 
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