You know that there are/were/are still allegedly some 100 devs on the project? And they're not one, indistinguishable mass of humans? And I do distinguish pretty consistently as much as can be distinguished from the outside between the visual team, sound designers, people who do the basic vehicle controls (most likely to have an intersection with the game designers) and those that think we should have an hour clock between us and using our ingame items?
As for incompetent, yes. Whoever of the devs or whatever it is in Frontier's day to day processes and interplay between devs and management that is responsible for introducing inventory management delays due to community whining after initially claiming it would be a better mechanic to have it instant, the original punishing vanilla engineer RNG with nice module downgrades for hours worth of material grind, making powerplay a completely disjoint part of the game, making Wing payouts fully symmetric while multicrew payouts preemptively are gimped for all but the helm while having been announced fully symmetric, reduced "exploration" to "watch a space doughnut turning"... It's not that there is just one "face palm worthy" issue. Depending on how severly you style to be even the greatest game's shortcomings, you have those in any game. It's that every single larger update for now nearly three years since vanilla release has these, while the base game as had its fair share already, which largely haven't been addressed either.
At some point it's a trend and I can't help but call that incompetent.
Which is a bit unfair, because it's all done with hindsight and the Frontier devs, at least those in the live streams, including David Braben all seem to be nice, humble people. That doesn't make waiting 15 minutes to use a bloody ingame item or spending half a fucking hour in loading screens to meet up to play with friends, even in the bubble, a better game. It's a load of devs, with some sound team to compete with the best out there and a great visual team combined with an enthralling fantasy space ship flight model, utterly and devastatingly led down by the whole game design that's been piled on top.
Which is a pity, because these people work very hard. Unlike some here, I actually find they're progressing comparatively rapitly, especially compared to "Star Citizen". Only, that's little use when three years worth of updates and maintenance brings about zero motiviation to get back into the game with the couple of friends I brought into it. Not for PvE players with comparatively limited play time that is.
See, this post is fine and I agree with most of it. I've never really disagreed with your criticisms because they're all pretty valid, just how you go about it sometimes.