Yesterday i just arrived at Quince, after 52 jumps.The glorious land of the moneymakers. The first station even looked a little bit dubai-themed with all the palms haha.
When i did my 5 scan missions at once, my framerate tanked really hard. Is this normal?
Also the base i needed to scan was armed, but when i arrived it automatically completed the quest. is this normal?
I went to Quince last night and it seems that the glitches/exploits are completely unfixed.
Passenger missions are still there and stackable. Doesn't seem fixed at all. Also, visiting one tourist site (there are 2 in Quince) completes the passenger missions for both sites, which is obviously a bug.
You can't 'mode-switch' to refresh the mission board to stack scan missions since they don't appear if you have 3 scan missions already...
...but with the civil war state I'm getting a dozen scan missions in a single refresh - and the game doesn't stop you taking >3 missions if they are already on the board.
Scan missions are bugged so they all point to the same point of interest.
And I think there's an extra bug that that can let someone else in your instance complete them for you. Open is full of people in suicidewinders grinding the missions. I was getting some crazy lag and time-outs when dropping from supercruise.
Oh, and as an extra bug, the scan site's target is duplicated in your contacts menu, but not duplicated physically. This means that you can re-scan the same (physical)point repeatedly by re-targetting the datapoint between scans. The mission completes on the first scan, but additional scans can get you more engineering materials.
I can't bring myself to use the suicide option though. It's not like you're flying back to Hutton Orbital. It's a 2-3 minute journey and the mission board only refreshes every 15 minutes, so teleporting back via suicide seems a bit too cheesy. I even put a class A thruster and distributor on my sidewinder to make it easier to get around.
Regarding the DBX and AspX, I have both and like both.
The DBX has slightly longer range and is ideal for SRV exploration. It's been my main ship for engineer material searches. Not much room for cargo though.
The Asp has a size-6 module slot (64t), so it's ideal for long-distance haulage or sight-seeing passenger missions (or a supersize fuel scoop for exploring). It is probably good for mining too. The AspX has a better cockpit view.
I've not used the DBX for combat. Both ships are slow and have poor agility. The DBX turns slower. The AspX has a serious powersliding problem. This is excacerbated by my use of grade-D thrusters for maxing out jump range (the Asp also mounts "one size down" thrusters, giving more jump range but handling like an oil tanker).
One large gun vs 4 small is probably about equal. The Asp feels better since 6 guns look better than 3 and putting rockets or torpedoes on the smalls should be very effective.
The AspX can be turned into semi-decent 'hull tank' due to its extra module slots.
Honestly though, I'd use them as "peaceful" ships and optimise them for light weight and jump range. Shields should only be good enough to protect from collisions and maybe help you to high-wake away from pirates (i.e. don't waste your biggest module slot on a shield). As a jack-of-all-trades, they will be a master-of-none.