Awww they're listening! From today's newsletter:
Thank god. They were making me nervous with that ridiculous grind. Glad it's being toned down significantly.
Awww they're listening! From today's newsletter:
Hopefully it's significant. We won't be able to re-evaluate unless they wipe progress and turn mayhem off.Thank god. They were making me nervous with that ridiculous grind. Glad it's being toned down significantly.
Hopefully it's significant. We won't be able to re-evaluate unless they wipe progress and turn mayhem off.
The fact that special effect is still in the same roll as primary/secondary means I'll always be disappointed with the system, yes. They might change it enough where I don't say "Fuck this." and actually finish outfitting in the live build. That's all I can realistically hope for at this point. I just want to get to multi-crew already. Engineers hasn't even gone live and I'm over it.Oh, you know it won't be significant.
Oh, you know it won't be significant.
Along with this, well also be removing some of the lower ranked materials, allowing the remaining ones to be used in more recipes, so that across the board youll need to collect fewer types to start crafting upgrades.
The fact that special effect is still in the same roll as primary/secondary means I'll always be disappointed with the system, yes. They might change it enough where I don't say "Fuck this." and actually finish outfitting in the live build. That's all I can realistically hope for at this point. I just want to get to multi-crew already. Engineers hasn't even gone live and I'm over it.
Well played. That was me being optimistic too.
Newsletter said:Turrets are improved: weve increased their damage and rate of fire a little so that they now fit more appropriately with damage progression between gimbal and fixed weapons...
Wait a tic:
That's not right, is it? Why would anyone ever use gimballed weapons if turrets did more damage?
The engineer mechanics make it possible to let your ship(s) grow over the years to something very special and unique but not necessarily "the best of the best", but certainly YOURS. And it's basically the only way to accomplish this in a multiplayer game that also has a solo aspect. Also the only way to simulate the imponderabilities of life in a digital environment that doesn't want to be an arena like game with homogenized ships and weapons, that kind of "balance" that only would make sense in a PVP only environment at most which Elite never wanted to be. I know some of us would like exactly that, but that's not going to happen. For this they got CQC.
Maybe they mean the progression curve between fixed and gimbaled now continues to turrets.Wait a tic:
That's not right, is it? Why would anyone ever use gimballed weapons if turrets did more damage?
That's what I figured the rationale was behind the RNG stuff. It definitely needs to be toned down in terms of getting stuff that is straight up worse than before, but there is nothing wrong with modules being unique. Something that always bothered me about Elite was that many player ships in combat often rolled with similar loadouts. FDLs usually have something like Plasma Accelerator and 4 railguns or multicannons.
That's what I figured the rationale was behind the RNG stuff. It definitely needs to be toned down in terms of getting stuff that is straight up worse than before, but there is nothing wrong with modules being unique. Something that always bothered me about Elite was that many player ships in combat often rolled with similar loadouts. FDLs usually have something like Plasma Accelerator and 4 railguns or multicannons.
I don't know if anyone has tested yet, but what are the odds that the engineers can make the weapons that were by and large considered useless (missiles, mines, etc) actually viable?
I do think the Engineer upgrades do help make you feel like your ship is your own with some extra build variety but I don't think the randomness of the stats really helps that, though.
For me, until we can fundamentally change the role of a ship and all the internal specs (trading high internal compartment grades for more of a lower class etc) it will never feel like actual customization.
My FDL is the same as your FDL, just with some varying weapon builds.
You often make it sound like anything but the best thing ever is pretty much worthless.
RNG aside, it feels cool to be able to work towards making your ship better and more unique. It would be nice if the game did more than that, but it doesn't really need to.
Although I do agree with you in the context of that quote. It's just another layer added to the game, I don't see it fundamentally changing the way the game is played.
From the same guy:Oh also, don't leave home without Point Defense anymore. https://www.youtube.com/watch?v=xWKeHsHdyAw
But why do it via Engineers and RNG? Just randomize the items and let them sell them at stations including variants (perhaps additional to the RNG crap). Limit it to a small amount per modification per station and you forced exploration and galaxy traversal.That's what I figured the rationale was behind the RNG stuff. It definitely needs to be toned down in terms of getting stuff that is straight up worse than before, but there is nothing wrong with modules being unique. Something that always bothered me about Elite was that many player ships in combat often rolled with similar loadouts. FDLs usually have something like Plasma Accelerator and 4 railguns or multicannons.
I'd be more optimistic if they said "Hey, this is just the first pass. We plan to do X with this system down the road." And hopefully X is a complete customization of the ship internals in that scenario.
I'd like to be able to customize/switch all ship internals too, but then, wouldn't the bigger ships always end up being better and most versatile? You could always have the "best at everything" with the ships with the highest class slots. Surely they could find a way to balance this so an ASP would still be better at exploring than a Corvette...
Oh and about mines...
https://www.youtube.com/watch?v=uhvuZZQcj1w
I keep umming and arring about buying this
I loved freelancer
I loved EVE
I watch the videos and think, I'd love that.
Is it possible to play in short bursts, like an hour, or is it a game that needs multiple free hours to enjoy?
I think so, yeah. Depending on what you're into. You can run a few missions, bounty hunt in a Resource Extraction Site, maybe even head into the black of space searching for an Earth-like world to slap your name on. I would wait until 2.1 though.
I bought this last night because of the Xbox sale.
I gonna get lost in space later and I don't know if I'm excited or scared.
I took the time to try Elite on the Vive (I've been playing with the Oculus for a few weeks). The difference is stark even with the improvements from the beta. With the Vive, aliasing is much worse and with settings that achieve 90 fps on the Oculus, tigger Vive to activate reprojection (45 fps) even with my GPU only hitting 30-40% utilization. The moments when Oculus activates Asynchronous Timewarp, it only dips the framerate to 60 fps, making the interpolation feel far less jarring.
The Vive support needs serious work. Another disappointing thing is that the Vive has noticeably darker blacks and better contrast so potentially it would look better if not for the current aliasing and performance issues.
Cheapest way to buy this for Oculus is how?
I use it with 4 Pulse Lasers and it's quite good that way. Sometimes only 3 are firing, but that's good actually since so it does not bleed weapon cap that much Sometimes I only use one of the big ones to reload weapon cap even.Every time I think about getting a FAS, I think about that hardpoint placement. I guess with 2.1 I can go with gimballed large multi-cannons top and bottom, with fixed medium beams for the bottom left/right? Or maybe fixed large beam on the top, 1 large and 2 gimballed medium multicannons for the bottom 3 hardpoints?
So, GAF, I've always been tempted by the concept of Elite (by which I'm referring right back to the original), but never really found much opportunity to give any time to it. With Elite Dangerous being 50% off on Xbox One right now, any reason why I shouldn't pick it up?
Admittedly I could play it on PC (with my new laptop I should be able to handle it readily enough, I think? i7 6700HQ, GTX 965M), but frankly I'm more likely actually to put time into it on a console. That, or I might just end up double-dipping if it's on a good enough discount in the Steam summer sale.
With Elite Dangerous being 50% off on Xbox One right now, any reason why I shouldn't pick it up?
Every time I think about getting a FAS, I think about that hardpoint placement. I guess with 2.1 I can go with gimballed large multi-cannons top and bottom, with fixed medium beams for the bottom left/right? Or maybe fixed large beam on the top, 1 large and 2 gimballed medium multicannons for the bottom 3 hardpoints?
I took the time to try Elite on the Vive (I've been playing with the Oculus for a few weeks). The difference is stark even with the improvements from the beta. With the Vive, aliasing is much worse and with settings that achieve 90 fps on the Oculus, tigger Vive to activate reprojection (45 fps) even with my GPU only hitting 30-40% utilization. The moments when Oculus activates Asynchronous Timewarp, it only dips the framerate to 60 fps, making the interpolation feel far less jarring.
The Vive support needs serious work. Another disappointing thing is that the Vive has noticeably darker blacks and better contrast so potentially it would look better if not for the current aliasing and performance issues.
Hehe, that could almost be taken as a negative recommendation Cheers for the positive feedback!Everyone I've recommended to have lost themselves into the ti!e sink that is elite
From what I've seen from a quick reading, I think that Horizons is coming to Xbox via a season pass rather than a package? I may well be wrong on that, though - if anyone can advise for certain that would be great.Only you're waiting for a Horizons package? Or is that already included? Anyway, now is as good a time as any to pick it up. In a couple of weeks update 2.1 should drop, which bring a slew of improvements. It's a divisive game and an incomplete/sometimes poor one on top. So getting it on sale for testing whether it's your thing is probably the best you can do.
Hehe, that could almost be taken as a negative recommendation Cheers for the positive feedback!
From what I've seen from a quick reading, I think that Horizons is coming to Xbox via a season pass rather than a package? I may well be wrong on that, though - if anyone can advise for certain that would be great.
It should be. In no uncertain terms it is a time sink. A sandbox with limited direction and purpose given to the player. You very much do whatever you want, whenever you want. It's sort of like if there was no main quest in GTA or Borderlands or Witcher...just an endless supply of RNG side quests, wandering, fighting, exploration. That is how I'd describe what the E experience is. Find your own way to progress through the game, get money, have fun exploring or outfitting your ships or fighting PvP or whatever.Hehe, that could almost be taken as a negative recommendation
It's a season pass, though they may do a complete package later... But it won't be cheaper than base / 50% + season pass