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I bought a Hauler! I'm now piloting a minivan through spaaaaaaace....
The best things about the Hauler are the vents on the dashboard.I bought a Hauler! I'm now piloting a minivan through spaaaaaaace....
So I set up my HOTAS yesterday so finally play this after the official release, ... all custom control settings lost - then I went to sleep, haha. :-/
Do a search on the Frontier forums for your setup, chances are a few people have the same stick. I just got voice attack and the HTC pack. It's really good if you can't be arsed reaching for your keyboard. Which I often can't to be honest.
Always have a backup of the bindings folder!So I set up my HOTAS yesterday so finally play this after the official release, ... all custom control settings lost - then I went to sleep, haha. :-/
So what do you guys think of the incoming nerfs to SCB's and the Python? I'm not sure I really like the direction the game is going with chasing "PVP Balance".
I thought PVP was an afterthought in this game but almost all of the fixes/patches/discussion from the devs seem to be focusing on it.
Do you have a link to said nerfs?
Just a quick heads up: we've been looking at the stats for shield cell banks and have made some tweaks, which should filter out in a near future update. Basically, cell capacities have been reduced, cost per cell has been increased, and the passive power draw for having a cell bank active has increased.
We're not totally convinced this is the end of tweaking shield cell banks, but we think it will be a move in the right direction.
Hello Commanders!
Another quick update: with the next tweaks of shield cell banks (coming soon(tm)) the spool up delay has also been increased from one second to five (which in fairness is another number that fell between the cracks during the last round of balancing).
Again, this isn't the be all and end all. But we look forward to seeing how the tweaks change folks perception of shield cell banks.
Do you have a link to said nerfs?
Hello Commander Johnny Spaceboots! Just watched the video you linked. Have to say and I have to say, it didn't seem to me to a complete joke (I found it rather enjoyable, and in fairness, so it seems did the players involved). The python is by most reckonings, a beast of a ship (a little too beastly, we will be dropping it's manoeuvrability a tad). Interestingly, if the Cobra had had weapons other than missile racks on the wing mounts, the python's shields would have probably broken a few times (missiles are utterly terrible versus shields, though they are hungry for hull). Do I think the video highlights an issue: yes. Do I think the tweaks rolling out will address it: I'm not sure. Am I prepared to make further changes if we feel the next changes don't work: yes. Do we have quite a few options: yes. It may well be that we end up with one of the more severe solutions, but that will only happen once I'm sure we can't find more interesting compromises.
Thinking back to a fight I had a few days ago. How is it that a ship can enter hyperspace or even supercruise when the canopy of the cockpit is destroyed and oxygen is escaping!? For all the rules this game has in place in how a ship moves and acts that's a huge WTF for me.
I had that happen and managed to get back to a station and dock with perhaps 30 seconds left. Afterward I sat there and kept thinking about the situation and couldn't get away from having a big problem with that.
I'm ok with it, frankly. SCBs are ridiculously OP right now, as is the Python. Plenty of us are playing the game for PvP anyways.
A quick question:
I loved Eve Online, Descent: Freespace & 2, Privateer, etc.
Since the release of the games, I'm on the fence of buying it. But, as I read this thread, my impressions are a bit mixed.
Does it feel like an Early Access Games? (games is working but lack of content, which will be released in the future)
Would you me recommend this games right now?
How fast updates are coming to the games?
Is there many things to do?
How many people are playing it online? do you often encounter other players?
Thank you
How do you get a 750k bounty on your head?
How did you manage that?
A quick question:
I loved Eve Online, Descent: Freespace & 2, Privateer, etc.
Since the release of the games, I'm on the fence of buying it. But, as I read this thread, my impressions are a bit mixed.
Does it feel like an Early Access Games? (games is working but lack of content, which will be released in the future)
Would you me recommend this games right now?
How fast updates are coming to the games?
Is there many things to do?
How many people are playing it online? do you often encounter other players?
Thank you
Thank you Cmdr. Pinkman for interdicting my 5 beam laser Python with your little multicannon Asp near Lave Station. Those were the fastest 750k I've ever made.
Not even a "I want your cargo" before deploying hardpoints and peppering me with his multicannons. He turned tail and ran when I quickly dispatched his shields with a few seconds of sustained beam laser fire, but couldn't jump away fast enough with my Python mass-locking him.
I'll tell you what I told my friend who was interested in buying the game: Don't unless you can live with the possibility of losing $60. The game's fun for a short while or in bursts, but there's very little content and Frontier is updating the game at a snail's pace. The game's got great atmosphere but beyond that don't expect much depth, at least for now.
A quick question:
I loved Eve Online, Descent: Freespace & 2, Privateer, etc.
Since the release of the games, I'm on the fence of buying it. But, as I read this thread, my impressions are a bit mixed.
Does it feel like an Early Access Games? (games is working but lack of content, which will be released in the future)
Would you me recommend this games right now?
How fast updates are coming to the games?
Is there many things to do?
How many people are playing it online? do you often encounter other players?
Thank you
I've had 2 big system crashes in probably 12-15 hours. Are occasional crashes something that others have been experiencing or is it just me?
I've had 2 big system crashes in probably 12-15 hours. Are occasional crashes something that others have been experiencing or is it just me?
The first Community Goals will be based around supply and bounties. "For example," Brookes says, "a faction might task our pilots with racking up a number of kills in a particular system, effectively sending massive numbers of players to war for or against particular group." He explains that these massive player migrations will have a knock-on effect on galaxy-wide economy and power structures.
Players can contribute towards the goal whatever mode they're playing. While Open Play will see greater numbers of players diverge on the targeted system, Solo Mode and Private Group players will still be able to contribute to the overall total.
Brookes also teases some of patch 1.1's other features. "Alongside a number of tweaks and bug fixes we’re adding a shiny new gas giant shader," he says. "Gas giants now use a parallax shader which improves the feeling of depth within the layers of gas. You can see giant canyons in the gases of Jupiter and high level white clouds floating over Neptune.
"We also have city lights on the dark side of planets, which is something the community and the development team has been looking forward to for some time!"
All I want to know is if they're buffing bounties or not. :/
Sounds great. We'll probably also get dozens of small tweaks and fixes, their patchnotes are often insanely long. Hopefully a new ship too?
1.1 will also have a better route planner with 1000LY range.
1.1 will also have a better route planner with 1000LY range.
Like not pointing me to stars 5ly away while I have a fsd that does 19?
I wish they'd make it so your target/destination would get a route calculated first before branching off into every known direction. They really need some improvements there.
Also STOP defaulting to "economical" route if I have never used it, ever.
What, the fact that you can stack bounty missions and make 1mil for 1 single kill isn't buffed enough for you?
Check the "fastest" checkbox instead of "economical" on the first tab. "Fastest" really means "fewest jumps" and "Economical" really means "shortest jumps". I assume the option's there due to fuel costs increasing more quickly as jump distance increases.
Yeah, sitting there watching it chug away on that sphere of all possible routes while I have the destination selected is silly. Hopefully they have it fixed in this patch.
Tried selecting them via your nav panel?Very strange, I'm in a system now (LP 48-567) with a lot of un-explorable celestial bodies.. I can fly into orbit, but the discovery scanner does not react, and can't lock on.
Happened to anybody else?
There was a lot of objects in the system though, probably between 40-50, maybe a bug because of the amount..
So I just started and go around a few planets and systems and its pretty cool.
One thing thought, I would like to be a explorer and go down into some planets and so on.
Is that even possible? Or not? Do you need any special ship for that or extra stuff on your ship?
Not yet, planetary landings is planned content for a mayor expansion down the line. Check back in a year, maybe!