Hi everyone,
update 1.1 is incoming at 3pm GMT today. The servers will be down for up to 30 minutes when the update begins. Here is the change log from the last beta build. If you want to see the full list of changes since 1.07 check the links at the bottom of this post.
Note that the test servers will be shut down so you cannot access the beta build until we start the 1.2 beta. I'll also close the beta forums until then.
Client Changes:
- Don't crash if hyperspacing and the ship no longer exists
- Don't clear bounties from the player until resurrect; this means other clients know correct bounty amounts when the player's ship explodes
- Reduce heat overspill from weapons
- Tweaks to Python: it now has a higher max speed and improved boost speeds (to catch those pesky haulers). Also a minor improvement to it's pitch to keep it well above the Anaconda
- Fixed: Controller 'Back' failed on Outfitting Sort Dropdown
- Community initiatives: support an optional top rank of N players instead of 1
- Fix rank icons on community challenges
- Nicer string in community initiative dialog when no rewards available yet
- Fix UI weirdness with community initiatives on bulletin board
- Fed Dropship cockpit geometry was offset in the model file, cockpit has now been placed back in the centre
- Raised health of broadside guns for Fed Capital
- Optimisations to landing pad which should help with distortions inside stations
- Change supersampling options to store multiplier rather than mode
- Change graphics option screen to offer x0.75, x1.5 and x3.0 as well as the existing options
- Fix for menu music being too quiet
- Localisation text update
Changes during the beta phase can be found here:
Beta 1 -
https://forums.frontier.co.uk/showthread.php?t=108887
Beta 2 -
https://forums.frontier.co.uk/showthread.php?t=109985
Beta 3 -
https://forums.frontier.co.uk/showthread.php?t=110561
Download size: 2.5 GB
Thanks!
Michael