Gold Coins for Cats
Member
Recently upgraded my rig so I decided to revisit this, and I'm having some -strange- issues with my X52 Pro.
My knee-jerk reaction would be to check for BIOS updates, if you upgraded or changed the motherboard.
Recently upgraded my rig so I decided to revisit this, and I'm having some -strange- issues with my X52 Pro.
My knee-jerk reaction would be to check for BIOS updates, if you upgraded or changed the motherboard.
Recently upgraded my rig so I decided to revisit this, and I'm having some -strange- issues with my X52 Pro.
I'm certain it's not the game's fault (even happens while not in-game), but for the life of me I can't pin-point what's causing this strange behavior.
(and while not strictly ED-related I can't think of any other community around here that uses the X52 as much )
The most obvious issue is that while everything works fine, suddenly (and randomly?) the throttle will not back down to idle/0%, even if it's physically all the way back.
If I exit the game and check the X52's device properties they look something like this: (see that Z-Axis reading)
The only way to solve this is to disconnect/reconnect the USB cable at which point it will reset(?) it's position/calibration and work fine again, until the next time it will happen.
Also sometimes while playing, the "Mode" LED on the stick will change color, as if I turned the "Mode Change" knob and will not respond to any further inputs. (unless I repeat the disconnect/reconnect USB cable ritual)
What's bugging me is that the X52 was working perfectly fine on the old rig, so I don't think there's something wrong with it. (and I don't believe it's a coincidence that it happens with the new rig)
Been reading left and right about possible issues with the X52 on USB3 ports w/ certain chipsets (using an Asus Z97-A here) and some folks using X52 on Windows 8.1 having to downgrade to an older driver version.
Already tried/checked:
- Using a USB2 port
- PS2-ish cable connecting throttle<->stick looks fine
- Saitek calibration registry fix (from here)
- Of course axis deadzones look fine
- Windows USB power management disabled
Anyone faced a similar issue?
Nope. That should come in really useful...though those stations are still stupidly annoying. Whoever designed them needs a kick to the crotch.
Just rebind it to a single key if you have a keyboard.How do you use the external/debug camera?
It's bound to L-CTRL+L-ALT in my options, but if I hit those keys together nothing happens.
I'm playing using a combination of 360 Pad + Keyboard
Cheers, will give that a go. The dual key is how it was set by default so I just thought there was something more to it than pressing the two keys together.Just rebind it to a single key if you have a keyboard.
Ctrl-alt-space is the default I believeCheers, will give that a go. The dual key is how it was set by default so I just thought there was something more to it than pressing the two keys together.
Yep, happens to me. I always re-plug the USB cable before I play just in case. I've lost a ship to this issue.
Do you need an empire ranking to partake?
No, I don't believe it's a restricted permit system (Mictlan).
Bah. 2.5k ly away. Guess I'll miss this one.New combat Community Goal for Empire:
Bah. 2.5k ly away. Guess I'll miss this one.
Question is do I hit it in my cobra, or sell up and vulture it..
Still exploring?
This week has seen the release of the latest Mac beta build. As always I’d like to thank everyone testing the build and providing feedback – it is much appreciated and please continue to do so! The Mac team are currently focused exclusively on the Mac build in isolation, but in a few weeks we’ll run a combined Mac and PC crossplay test. I’ll post more details on that as we approach that test.
We’re only one week away from the Powerplay announcement, but in the meantime I have more ancillary goodness that will form part of the update alongside the new features. A couple of weeks ago I mentioned the new drones that are coming and I have one more to tell you about – the prospector drone. This can be fired off to investigate an asteroid and determine its metal/mineral composition. Like all of the other drones (and limpets) each unit occupies a cargo slot and requires an appropriate module to control the type. So you need a cargo hatch breaker module and a collection drone controller to deploy either of those types of drone. The drones are universal and it is up to the controller to determine the actions of the launched drone.
While it does make some of the mining gameplay easier the main reason for adding the drones is to provide scalability for mining (in particular) thus making the larger ships more useful in that role. I also mentioned that there would be more love for mining beyond the new drones and here it is. Two new mining minerals are being added – painite and osmium. There will also be a bonus in created minerals or metals when mining at resource extraction sites. Beyond that we will have low and high intensity resource extraction sites. At low intensity sites there is lower output for mining, but also a heavier system authority presence and lower pirate presence. For the high intensity sites this is reversed, so is more dangerous with more pirates and less security, but also greater rewards for mining there.
It’s not all about miners of course. Continuing from last week’s details on the new mission system there’s another change that I can tell you about. Currently targets for missions are found in USSs (Unidentified Signal Sources), this will remain the case for some targets, but others like assassination targets will have to be hunted down in supercruise before they can be taken out.
Are they still viewing the drones as a one-time use like limpets? Seems absolutely dumb.
That's correct, but the cargo space used by the drones would be filled by whatever they are collecting - more if they are in area collect mode.Wait so if I understand these drone things right so if I have an asp I load up 60 collector drones 20 prospect drone and then I need to also sacrifice 2 module slots to be able to use them and then after a set amount of time they die and then I have to rebuy every single drone?
No, it's still absolutely absurd. You wouldn't fill your hold in a Python for example with 200 drones. 2300 something or other is the year and we have drones that become inoperable after they scan an asteroid or scoop up cargo? I'm screaming internally right now, haha.Yup, they're sticking to that. Because they occupy cargo space, after they collect the cargo, there would be no room for them in the ship.
I felt the same way as you initially, but it makes sense, in a way. Still, I don't know why you couldn't have just a single, large drone that occupied an Internal Component space or something that just went to work for you for X amount of time, then deposited everything in your cargo rack, then returned to the internal component (or something).
2300 something or other is the year and we have drones that become inoperable after they scan an asteroid or scoop up cargo? I'm screaming internally right now, haha.
It's the year 2015 and we still have disposable cameras.
Honestly, mining is sounding like a profession I'm going to enjoy the hell out of after the patch, as long as they design the drone usage in a good way. Quietly rock slicing in RES's with great views of planets surrounded by rings, occasionally needing to annihilate pirate scum with my weapons, sounds great to me. As long as they make it decently profitable and somewhat comparable to other means of earning credits. I'd really like it if they made deep space RES sites far away from civilization even more lucrative, but I doubt they will. Would give explorers reasons to stop and dig a bit now and then!
I hardly care about the mining, I want the high intensity RES's! I want more things to shoot at!
And finally, the Elite series arch-nemesis, the alien Thargoids? Braben had only one short phrase to say about them: "Theyre coming."
I've had the game for a couple of weeks now. I've been mostly screwing around with my X55 setup and running the tutorials. I've been trying to do bulletin board missions, but they're so random I often find absolutely nothing.
I've got the stock Sidewinder and 35,000 credits. I currently suck at combat. Any suggestions on things I can do?