Bingo. Just bought an Anaconda and there's really no need for it outside of trading in mass amounts to outfit a combat version of the same vessel or use it to bankroll your own personal fleet of ships. Ships that will be used for the same very limited amount of gameplay options/activities. It's a big problem. Now that they've got the political/government risk game going with powerplay hopefully they'll really focus on increasing things to do and hopefully create more paths in the game. There's a lot for them to accomplish before it feels like it's a complete game. Think we're maybe 2 years out from that happening, at the current pace.
Agree with that.
I'm not sure what their real end-game plan is anymore, long term. At first I assumed it was big ships...and that is the case at the moment...but big ships currently in the game aren't hard to get. You just have to grind for awhile. After 4 months, I have an A-rated version of every non-trading ship in the game (because i don't have any interest in heavy trading) and have skipped the Anaconda because after seeing them in action,
I don't want one. If I were a trader I'd have to have one, but really...it's pretty clear to me that it's just an end-game money sink to keep the game installed rather than a good value proposition at as much as $650,000,000 when properly outfitted.
Perhaps the Imperial Cutter or Federal Whatchamacallit will present a better value proposition than the Anaconda at which time I might consider a ship of that size. Until then...pass.
Also, if they expect their endgame to remain ships, they're going to have to introduce some million-dollar+ capitol ships and your own personal million+ outposts to dock them at (since they'd be too big to fit in conventional stations or outposts), as well as a way to make them relevant. Maybe a capitol ship would function as stations in and of themselves where you can dock any ship that can fit on a Medium landing pad or smaller (up to maybe 8 ships) and carry them in its belly as you travel. How fucking cool would that be, and it would address a long-standing issue of having to ferry your ships around if your home base location changes.
But anyway, yea if they want to continue the
expensive-ships-as-the-goal approach, options have to get bigger and more expensive
and actually be worth it (unlike the Conda). Outside of having ships that can carry your fleet around however, I'm just not sure if I would like it. Because again, they continue to have trouble making the less expensive ships relevant as it is outside of the hands of the most skilled.
All that being said, I do look forward to seeing what they can dream up as an FdL upgrade for combat-centric players like myself. What would a $150,000,000, medium hull-sized pure fighter look like, have and do? Whatever that is, I'd rather by that than a big, slow frigate.