Dreams-Visions
Member
Might as well stay with the A. The difference in price between C and A is negligible at best, at most a 100k+ credits. Having those 25 minutes of O2 I think is important.
I'd rather not have another situation where my cockpit gets breached and I make it to station w/ literally 5 seconds of O2 to spare.
On another note, I'll get to the Fer De Lance!! Eventually!! lol
Nah, there is never a reason for a combat ship to need 25 minutes of O2. That's an explorer thing when you've jumped 20 minutes away from the nearest station and get in trouble somehow. On a combat ship, you're always in or around a system with a port because RES sites and CZs are always in populated systems. Either the 10 minute or 15 minute Life Support system is all you'll ever need, and you save precious power that you can put towards upgrades in other essential areas.
I used to get canopy blowouts all the time (in fact, I was famous for refusing to leave CZs or RES sites until it happened). 10 minutes is plenty assuming you leave right away. 15 minutes if you want to stay to kill the sommbitch who blew out your canopy in the first place.
It's the power draw he's concerned about, not the price.
Edit: Though in this case, it looks like an A wouldn't push it over.
Edit 2: Actually, life support will turn off with deployment.... That doesn't seem like it's intended.
definitely not intended. I'm not in my FdL at the moment to see the exact config, but you get the idea. You'd want to chip away at things you feel comfortable chipping away at until you get under the limit. Candidates:
- Reducing the class of the shield boosters to 3x 0D boosters will get you there http://coriolis.io/outfit/fer_de_la...70702070700004a5e5e2o66.Iw1-gDKQ.EwBhrSuzmI==
- Going with 0C boosters with an all fixed loadout http://coriolis.io/outfit/fer_de_la...60606020600004a5e5e2o66.Iw1-gDKQ.EwBhrSuzmI==
Difference is minimal, IMO. Not sure if anyone would miss not having that extra 12% of shields, but it's nice to get for free if you know you wanted a fixed loadout in the first place.
And on the topic, you can go up to an A-rated life support on either. There really isn't anything else you can or would want to upgrade if you wanted to go with a multicannon config so you can consider it free. Pretty much spec'd out right here.
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Alternately, a Fixed and Gimbaled Pulse laser set up. It's a solid build from my experiences if you prefer lasers as your primary source of damage output (probably recommended if you're focusing on PvE farming where you don't want to have to leave a good spawning RES due to low ammo):
Fixed: http://coriolis.io/outfit/fer_de_la...a0504020400004a5e5e2o66.Iw1-gDKQ.EwBhrSuzmI==
Gimbaled: http://coriolis.io/outfit/fer_de_la...b0504020400004a5e5e2o66.Iw1-gDKQ.EwBhrSuzmI==
No differences between them in terms of compromises. Going with a Gimbaled cannon will force you to walk one of the shield boosters down from A to B. But yea, a laser config can give you almost +20% shielding...though that's sort of a wash because you have to have 4 pips to weapons for a laser loadout where you can have 2.5-3 or so to shields with a multicannon setup. Blah blah blah. Either works.
I will say that C2 Bursts disappointed the fuck out of me. Completely ignore on this ship and every other ship.