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Elite: Dangerous |OT| Every Man's Sky

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Zalusithix

Member
Nope, no known fix. It's worse for some people than others, but it happens to everyone. It is much better than it used to be as several patches have improved it, but it's a long term bug that FDev has not been able to eradicate yet. To me it seems like it isn't consistent either, some days it doesn't seem to bad but other days it's very bad.

To me it seems to be worse when the game is first fired up. My first trips on a trade loop will have obvious stuttering. Subsequent trips will either have none, or it'll be greatly reduced. That and the obvious LOD shifts on stations are the biggest performance annoyances for me. Who knows if they'll ever fix the former completely, but I wish they'd have an option to force the highest LOD on the stations. I highly doubt a modern GPU is going to choke on the poly count from a distance.
 
Is there any known fix for the stutter when approaching planets and space stations? Just got the game a few weeks ago and this is driving me crazy. I have turned the settings down and it still happens so I don't think its my pc. For reference I have a FX-8320 @4.4 and a GTX 780ti with win 8.1 and 16 gigs of ddr3. any incite into this would be very helpful.

I have an i7 5820K @ 4.4Ghz, SLI GTX 980 tis and 16GB of ddr4, win 8.1 and it's plagued me since a patch that came out early in the year. It's still listed in their known issues for the latest version. I think I have it worse than most because it is terrible for me. Many second long hitches as I approach. It has been so bad at times that it's been hard to manage velocity when getting close to a station. It has been my biggest complaint by far, I'm sure people are tired of me bringing it up in this thread.
 

Shifty76

Member
So I did my first trade run with my new anaconda. Took Imp slaves from one system to another. 5 mins later I made 1.2m profit :O

I can see how easy it'll be to rake in the credits with this thing.
 
So I did my first trade run with my new anaconda. Took Imp slaves from one system to another. 5 mins later I made 1.2m profit :O

I can see how easy it'll be to rake in the credits with this thing.

:O

Okay I didn't want one but I'mma have to get one this weekend, then. 1.2M one way? yea...
 

Pomerlaw

Member
I know they are still working on it, but still no definitive fix.

I agree with Zalusithix, the longer you play, the less stuters happen!
 

Zalusithix

Member
:O

Okay I didn't want one but I'mma have to get one this weekend, then. 1.2M one way? yea...

Like I said in a previous post, imperial slaves are one of the most consistently high profit commodities available right now. 2500 to nearly 3000 a pop depending on the route. That adds up really quick when you're shuffling over 400 of them at a time. The down side is that the runs tend to be heavily loaded one way. The return trips are rarely highly profitable. Make a killing in one direction and make a pittance in the other. Still great overall profit though. The other down side is that the supply of them can dry up ridiculously quickly.
 
Dev update:

The E3 team seem to have brought the weather back with them and we’re enjoying some rare sunshine here in the UK! A new point release for Powerplay (1.3.07) is coming early next week, which addresses various issues – including a hot topic for pirates by increasing the limit on dumped cargo canisters in deep space. As always we’ll continue to look into outstanding issues – in particular we’re investigating some abnormal stuttering on some people’s machines.

As announced at E3 we have a new game mode coming to Elite: Dangerous with CQC Championship. This multiplayer arena style combat uses specialised ships for quick dip in and out combat. The ships in CQC Championship are separate from the ships you own in the main game and there is no penalty for destruction in the same way as in the main game. Naturally this mode will feed into the main game and we’re considering it as another career role that players can take part in. Within CQC Championship there are two paths of progression.

The first is integral to CQC Championship itself and provides a ladder of upgrades and prestige as you rise through the ranks. Players earn experience by completing various actions in matches (such as kills or assists) and so progressing through the ranks. Different ranks will unlock ships, equipment and abilities and once the top rank is reached then it is possible to wrap around to further increase your status.

The second and parallel path connects with the main game with its equivalent of the Pilots Federation ranks. Players can also earn credits with the matches which are then available in the main game. As it is structured event outside of the normal flow of play it makes it easy to partake and a boon for explorers who are often thousands of light years away from civilization!

As I mentioned in my last update the development of the Xbox version provides a range of benefits for the PC and Mac build beyond the addition of CQC Championship. We are currently planning a trunk release for the PC and Mac version which contains the many optimisations, fixes and improvements from the Xbox development before the Xbox release. As already announced CQC Championship will release on Xbox One first and will come to PC and Mac in a free update later on. Note that this build isn’t the announcement that David has already mentioned that is coming at Gamescom. I’d love to be the one announcing that as it’s pretty cool!

CQC info and more hints at the Gamescom surprise for PC/Mac players. No idea what that will be, TBH.
 

Zalusithix

Member
The fact that they're marketing it as a separate component that explorers can take advantage is a bit odd though. I figured that the separation was just a temporary solution, but I guess not. You're effectively able to be in two places at once, which is a bit of a departure from their previous focus on realism. Can we get ship delivery and whatnot while we're at it?
 
Yeah, they're definitely pushing towards more "gamey" feel with CQC, and even with Powerplay. Interesting--if they're willing to make those kinds of concessions, I wonder what the Gamescom announcement will be.
 

Burny

Member
The game is arcady to begin with. Requiring people to travel through half the galaxy to enter a deathmatch mode is not the right thing to do from a design perspective. :p
 

brentech

Member
Took a discovery trip. Nothing huge, but made my my first 'first to discover'...on some really minor stuff.

tOJbTL3.png


dqUCGAu.png


jKFNqBr.png


SSQJFA1.png
 
My post wasn't saying it was good or bad--just an observation of a design element that is completely unlike the rest of the game.

I don't agree at all that the game is arcadey, though.

Took a discovery trip. Nothing huge, but made my my first 'first to discover'...on some really minor stuff.

tOJbTL3.png


dqUCGAu.png


jKFNqBr.png


SSQJFA1.png

Congrats! First first discoveries are exciting :)

For those that are familiar with both versions (Anton Sugar?), out of curiosity, does the supercruise hitch happen with the Xbox One version?

Well, I only play in Solo--I know there was massive slowdown or crashing in supercruise in Open Mode.

I haven't noticed much slowdown in supercruise, honestly. Most slowdown for me, oddly enough, comes when I'm using and launching menus. Sometimes using menus while IN supercruise becomes a chug-a-thon.
 

Burny

Member
In what way?

In many ways. The term arcadey might not be ideal, but it fits many of the game's systems (Edit: Arcadey means abstracted and simplified for me).

All ships have the same standardized UI. Weapons carry extremely large amounts of ammunition. Ships have "health bars" for subsystems and hull instead of a physic simulation based damage system. The endless amount of stupid pirates stumbling into RES in bite sized groups to be shot up is ridiculous from a plausibility POV. Cargo is transported galaxy wide in standardized one ton containers - no matter which kind of cargo it is. Conflict zones are just a bunch of ships shooting each other up, without any kind of plausible strategy behind the mayhem. Ships obviously designed for multi crew use (multiple seats briidge in the anaconda) are alyays controlled by a single pilot. "Mining" means shooting a laser at an asteroid until a lump of ore breaks of.

That's not necessarily a critique, although I feel FDev should strive to tackle at least the points affecting plausibility the most. E.g. replace bounty grinding with a worthwile mission system and according rewards.
 
Yea, I see your point that there's a lot of...shall we call it..."unrealistic" elements. When I think of "arcade", I think of something that lasts 5-10 minutes. A design that is created to be experienced fully in a very short amount of time before asking you to try again. Which E:D is not any of, of course.

We agree on the needs; just needed to line up our definitions of words.
 

Menthuss

Member
Took a discovery trip. Nothing huge, but made my my first 'first to discover'...on some really minor stuff.

tOJbTL3.png


dqUCGAu.png


jKFNqBr.png


SSQJFA1.png

Every time I see screenshots like this I feel like jumping back into Elite. Then, when I'm inside my ship again and flying around a bit I immediately remember why I stopped played: The universe feels static and dead. The way E:D creates instances of everything outside of supercruise makes everything feel so isolated. Burny also makes a lot of good points. I really hope that one day FD will address these issues I have with the game.
 

Burny

Member
The way E:D creates instances of everything outside of supercruise makes everything feel so isolated. Burny also makes a lot of good points. I really hope that one day FD will address these issues I have with the game.

Heh, ironically, I don't mind the instancing in the slightest. I'm definitely not int the market for a MMO in the clsasic sense. They could use the instancing for more motivating missions though - e.g. have a hidden base inside an asteroid field into which players have to sneek as part of an instanced mission.
 

Zalusithix

Member
Every time I see screenshots like this I feel like jumping back into Elite. Then, when I'm inside my ship again and flying around a bit I immediately remember why I stopped played: The universe feels static and dead. The way E:D creates instances of everything outside of supercruise makes everything feel so isolated. Burny also makes a lot of good points. I really hope that one day FD will address these issues I have with the game.

Even with every instance consolidated into one, if you're exploring the vast reaches of space, you're highly unlikely to come across anybody else. There's more systems than people. To me the boredom of exploration would come from the lack of life within the systems themselves. Once you've seen a representative planet, you've seen all the planets of that type. They need dynamic weather and so on to really seem alive.
 
I agree that instancing needs work, but I've never had any trouble finding players in populated space. There are specific systems that a lot of groups hang out at, specific systems where newbs usually start out, etc.

I'm with Zalusithix--boredom comes from too many surface-deep features. I am in love with the core of the game, but wish there was more to do within each "path" you can take.
 

Jedi2016

Member
The trick for me with exploration was to set out with no goal in mind. I wasn't heading in any particular direction, no destination. Don't head for a nebula or Saggitarius A or anything, just pick a random-ass direction and go. I only went out about 2000ly or so and came back with hundreds of first-discoveries. Still haven't found any special stars or black holes or Earth-likes, but it'll come with time. When you make long trips like that you really wish for a "Sell All" function. It took like forty-five minutes of selling one page a time to work through it all.
 
Well, I only play in Solo--I know there was massive slowdown or crashing in supercruise in Open Mode.

I haven't noticed much slowdown in supercruise, honestly. Most slowdown for me, oddly enough, comes when I'm using and launching menus. Sometimes using menus while IN supercruise becomes a chug-a-thon.

Hmmm thanks for the information. I'm pretty sure I get the issue solo or open but I haven't play solo in a while. I'm guessing you don't get the specific issue because it's very unique. It's not really slow down, it's a series of severe hitches as you get closer to a planetary body in supercruise. Like others have mentioned, something seems to cache over time because return visits to the same location makes the stutters go away. That makes it all that much worse because you know what it could be like.
 

brentech

Member
The trick for me with exploration was to set out with no goal in mind. I wasn't heading in any particular direction, no destination. Don't head for a nebula or Saggitarius A or anything, just pick a random-ass direction and go. I only went out about 2000ly or so and came back with hundreds of first-discoveries. Still haven't found any special stars or black holes or Earth-likes, but it'll come with time. When you make long trips like that you really wish for a "Sell All" function. It took like forty-five minutes of selling one page a time to work through it all.
I haven't read up enough probably know all I should about exploration, but that's exactly how I've approached it. Pick a random spot on the map and go.
 

Shifty76

Member
Spent some time last night looking for profitable trade routes for my anaconda. Now I remember why I quit trading - boring!

I think I'll go sell my FDL so I can afford the A8 power plant then I'm going RES hunting in my new toy.
 

Zalusithix

Member
Spent some time last night looking for profitable trade routes for my anaconda. Now I remember why I quit trading - boring!

I think I'll go sell my FDL so I can afford the A8 power plant then I'm going RES hunting in my new toy.

That's why the crowdsourced data is useful. Trading using nothing but what the game itself provides is time consuming and annoying. Much easier to leverage the power of dedicated trade tools and tweak as needed. With the right tools you can not only source from the crowd, but update your own personal database in seconds upon landing at a given station. With my laptop to the side of me, I can adjust on the fly what I need to carry on a given leg to maximize profit. Also can easily calculate what I need to take from one route to another when the need to move presents itself.
 

Shifty76

Member
That's why the crowdsourced data is useful. Trading using nothing but what the game itself provides is time consuming and annoying. Much easier to leverage the power of dedicated trade tools and tweak as needed. With the right tools you can not only source from the crowd, but update your own personal database in seconds upon landing at a given station. With my laptop to the side of me, I can adjust on the fly what I need to carry on a given leg to maximize profit. Also can easily calculate what I need to take from one route to another when the need to move presents itself.

I spent an hour on thrudds and couldn't find anything within 200 ly better than the 2100 / 900 route I was running anyway and couldn't be bothered to look further. I'd rather be playing the game than sitting and looking at tools :)

I am looking forward to trying out the combat fittings though. Guess I should go pledge alliegence to someone too...
 

Zalusithix

Member
I spent an hour on thrudds and couldn't find anything within 200 ly better than the 2100 / 900 route I was running anyway and couldn't be bothered to look further. I'd rather be playing the game than sitting and looking at tools :)

I am looking forward to trying out the combat fittings though. Guess I should go pledge alliegence to someone too...

2100/900 isn't bad at all, so I'm not sure why you'd need better. That's a constant 7.7 mil an hour assuming you were on a one hop loop with reasonable station distances.
 

DrBo42

Member
Any controlled areas of space with ship discounts right now? People were saying Hudson controlled space had a 20% discount but I'm not seeing it. No idea where you'd even find that information.
 

Shifty76

Member
Any controlled areas of space with ship discounts right now? People were saying Hudson controlled space had a 20% discount but I'm not seeing it. No idea where you'd even find that information.

Li Yong Rui systems have 15% discount on parts. Assume ships too. Lembava has a solid selection.

@Z: Yeah its not terrible (2 jumps though) but having seen posts about 3500-4000 profit routes I hoped for better.
 

Zalusithix

Member
Oh, we're talking two jump routes. I'm not in game to verify it, but using station data less than 14 hours old, I see a route that nets a hair over 3500 round trip. It doesn't show up in Thrudd's or EDDB.io either so it has a decent chance of not being too taxed.
 

DrBo42

Member
Are RES sites still trash? I haven't seen an Anaconda in an RES site since before they rolled out the High/Low intensity versions. Either I'm incredibly unlock or they've been nerfed into the ground.
 

brentech

Member
I was bounty hunting today at RES sights in Wolf 406. There is always a police Anaconda around.
Unless you're talking human owner of course....
 
Hey guys I need to update the thread but I've been away for a while. I just came back and I'm psyched to see they now have the power play mechanics as it gives me a really good reason to return. Aside from that and new ships any recommendations on what needs to be added to the OP?
 

DrBo42

Member
Hey guys I need to update the thread but I've been away for a while. I just came back and I'm psyched to see they now have the power play mechanics as it gives me a really good reason to return. Aside from that and new ships any recommendations on what needs to be added to the OP?

I'd say the Xbox component and CQC mode could be added. Not much other than that and Powerplay.
 
Soooo, it's been while since i started Elite for the last time, i wanted to try powerplay with my rift... But in the settings i can find the oculus option for the 3D. I have not updated my oculus sdk i'm still at the 4.4.

I know sdk 6.0 breaks the game, but 4.4 is not supported anymore ?

Edit : Apparently 6.0.1 works well so i'm gonna try that.
 

Mengy

wishes it were bannable to say mean things about Marvel
Oh, I just realized the Lembava CG ended, and I don't see it on my transactions page anymore so I can't tell what rank I finished at. Do CG's just pay you automatically now? You don't have to fly back to the mission station to get payed? When did that change?
 
Hey guys I need to update the thread but I've been away for a while. I just came back and I'm psyched to see they now have the power play mechanics as it gives me a really good reason to return. Aside from that and new ships any recommendations on what needs to be added to the OP?

Wings, Community Goals, Power Play and CQC seem like the most substantial additions.
 
I've done this before but I want to sit down and get into this game(been distracted by work and other things) so what's the latest information about good ways to start out making money?
 

TheTrain

Member
Oh, I just realized the Lembava CG ended, and I don't see it on my transactions page anymore so I can't tell what rank I finished at. Do CG's just pay you automatically now? You don't have to fly back to the mission station to get payed? When did that change?

From the official forum:

Hey guys,

We wanted to just let you know about a bug that's been identified regarding community goals.

Currently the community goals rewards are automatically cashing in without the need to collect them. You're still being given the correct amount of credits, however this is not working as expected, it *should* only be cashing in rewards that have been left uncollected for 8 weeks.

The dev team just wanted to make sure that everyone was aware of the bug, rather than make a late and potentially risky Friday fix, this will be worked on early next week.

Just so you all know.

Fly safe!

Zac

https://forums.frontier.co.uk/showthread.php?t=163489
 
Newish question, I've been using my Viper for a while now, and I'm wondering what ship to upgrade next. I've been doing a mixture of combat and just cargo hauling. I was thinking about getting a Cobra, since I like to do multiple things. I've already put some money into my Viper, so I'm just wondering if I should keep it or just upgrade to another ship.
 

DrBo42

Member
Newish question, I've been using my Viper for a while now, and I'm wondering what ship to upgrade next. I've been doing a mixture of combat and just cargo hauling. I was thinking about getting a Cobra, since I like to do multiple things. I've already put some money into my Viper, so I'm just wondering if I should keep it or just upgrade to another ship.

Yeah Cobra would be the next multi-role ship upgrade.
 
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