Anton Sugar
Member
Yeah, two Vultures and an FDL can wreck shop, for real. Glad you made it out alive--lucky they didn't try to powerplant you!
word.Thought I'd give open play a whirl again last night.
Trade anaconda only armed enough to deal with npcs.
Got interdicted by a player clipper in a wing with 2 vultures and a fdl. No comms or anything, they just opened fire.
Managed to jump out (thank goodness the anaconda is mostly mass lock proof) with 30% hull remaining.
I'm all for legit pvp piracy, and would have been happy to drop cargo for them had they asked, but random attacks like that remind me why I stick to mobius private group.
word.
Indiscriminate killing is neither realistic nor enjoyable. same shit happened to me when I was RES farming the other day. Apparently tired of their inability to kill any NPCs with my high damage output, they decided to attack me while I was attacking other NPCs. True cowardice. No discussion, no interaction. If that's what Open play is becoming, you guys can keep it.
Some players ain't men. Or they forgot how to be. Now they're just nothing. They got out to the edge of the galaxy, to that place of nothing, and that's what they became.
Got interdicted by a player clipper in a wing with 2 vultures and a fdl. No comms or anything, they just opened fire.
Managed to jump out (thank goodness the anaconda is mostly mass lock proof) with 30% hull remaining.
I'm all for legit pvp piracy, and would have been happy to drop cargo for them had they asked, but random attacks like that remind me why I stick to mobius private group.
So you get a bounty now when a security ship crashes into you and explodes and it last 7 days? Well fuck, I guess I'm done with the Bounty Hunting CG.
yea basically. just find a new res site. they're a dime a dozen.
We have been looking into the cause(s) of the reported occasional stuttering when approaching planets that some people have reported, particularly on specific very high-end machine configurations, which is understandably frustrating for players experiencing it and is proving equally frustrating for us investigating it. We are continuing to dig into the issue and will update when we find a solution.
The problem is that it was a community goal system so I can no longer contribute to that. I reached 15% but by the time it is over I'm sure I'll be at the bottom. I'm sure in the end I'm better off because it was a bounty hunting CG without a RES. I was bounty hunting at the nav point which earns you far far less.
ALD dropped nine places because she kept expanding despite dire warnings that she was unable to maintain the size of her empire.
This increased her overheads (they increase non-linearly) from 4,096 CC/week to 5,425 CC/week (32% increase). Since she couldn't manage to pay 4,096 CC/week she clearly couldn't manage to pay 5,425 CC/week, and somehow people are surprised that this leads to even more turmoil?
The bigger your "empire" the bigger your overheads.
This in turn leads to a snowball effect. The most distant systems go into turmoil first (they have the highest upkeep). In this case ALD has 56 out of 57 control systems in turmoil, because her overheads eats every single CC of income and then some. And to add insult to injury - systems in turmoil produce no CC for the power either, which means that this week ALD only has the CC income from her headquarters to cover her expenses.
As for her dropping from number 1 to number 10 - that makes perfect sense. She is completely unable to project any power into other systems, because all of her systems are in turmoil. She has no preparations, because she's in turmoil. She has no expansion targets, because she had no preparation targets last cycle. All of her power has to be spent trying to right a sinking ship.
And in terms of the game mechanics, this is what the [powerplay manual] has to say:
The following elements are used to determine galactic standing:
Number of controlled and exploited systems (more is better)
Number of successful preparations and expansions (more is better)
Number of systems in turmoil (fewer is better)
Number of systems revolted (fewer is better)
She has a large number of controlled and exploited systems. She had 0 successful preparations and 4 expansions. She has 56 systems in turmoil and 2 systems revolted. That puts her at number 10 in preparations, number 10 in turmoil, number 10 in revolted and a shared 4th place with 3 other powers in expanded systems. And depending on how you count controlled and exploited systems, she's either at number 1 (with 57 control systems and 739 exploited systems) or at number 10 (with 1 control system and a dozen or so exploited systems, because the rest are in turmoil).
Interesting. It's kinda awesome that this stuff can dynamically happen, but as people in that thread have stated, what's there to stop it from happening to any/every faction? Like, how do you tell ALL members of a power "hey, stop expanding! we're going to collapse" when the only way to communicate, on a wide scale, is via the forums/reddit/etc?
game needs...I don't know.Holy crap, what happened with Arissa??
Fake edit, thanks reddit
Interesting. It's kinda awesome that this stuff can dynamically happen, but as people in that thread have stated, what's there to stop it from happening to any/every faction? Like, how do you tell ALL members of a power "hey, stop expanding! we're going to collapse" when the only way to communicate, on a wide scale, is via the forums/reddit/etc?
Hahaha, it would be pretty amusing if FD didn't step in and just let chaos happen in an "emergent" fashion.
Even with guilds etc I don't see the base issue being fixed. You have a bunch of independent people more or less exploiting an NPC that has no power to control their own fate. If it were a player in power, they could theoretically cast out people that undermined their cause. "Stop expanding or I'll boot you from my faction." Expecting people to be unified without a higher force directing and keeping them in line is... a pipe dream that would require a virtual utopia. Given we haven't achieved that in the real world yet, I don't see that happening in game.
Change the bolded core mechanic, then.
Perhaps move the "merits" over to the missions bulletin board. Make a special "Power Play" section of the bulletin board separate from the regular rank/influence progression board that is strictly for those who want to impact Power Play.
Perhaps in this scenario, powers automatically expand based on player contribution? No that probably won't work because the power with the most players autowins. Or maybe a hybrid where you do PP missions in the systems you want to control and the undermining system can remain but at a lower merit value...or maybe...idunno. The start of an idea.
There has to be a way to keep the grind of doing things, but without the mindless monotony and abject aimlessness of it all as it stands. Or maybe it keeps the monotony but gains some aim that discourages afk merit farmers from farming away at bad locations. Maybe those negative value locations provide less total merits per shipment or action? That would stop people from merit farming at shit locations real quick, no?
Check Frontier's YouTube channel.I haven't played Elite since before the Wings update. Is there a summary/manual somewhere on the mechanics introduced in all those recent patches?
FYI, this game is on sale on Steam now for $40, probably won't be any cheaper in 2015.
sounds like a USB power issue, which Saitek sticks are known to have. might not be able to use the desktop ports. may not be delivering enough power for the sticks to properly function.
Angst towards Elite becoming like Eve? How odd, because sometimes playing Elite makes me want to play Eve instead.
Honestly: Mixing the flight model and universe of Elite with Eve's player agency? Yeah that sounds pretty great.
The more I think about it, the more I believe that not allowing players to form groups (guilds) and having some direct responsibilities over stations (upkeep and development, NOT allowing or denying others to dock and trade!) is hurting the game's world.
While I'm enjoying myself, Elite Dangerous' world's doctrine is one of "Look - don't touch!" The world is never going to feel alive, unless players or player groups are given direct responsibility and control over stations. Automated systems won't make the world feel alive.
As a result, the game world is giving me the feeling of a static artificial backdrop, when I take it as a whole. Yet, approaching that topic in the Frontier Forums results in a lot of angst towards Elite becoming like Eve or evolving into something more dynamic than 1984's Elite with added multiplayer. >.<
No idea how everyone is able to get money so fast. Trying to get back into the game and I can't complete the easiest of missions.
Last one I tried involved going to a system to kill pirates, but had no idea where in the system to go.
No idea how everyone is able to get money so fast. Trying to get back into the game and I can't complete the easiest of missions.
Last one I tried involved going to a system to kill pirates, but had no idea where in the system to go.
What are you flying and what equipment do you have on it?
As for killing pirates, you can go to unidentified signal sources or RES sites. Anyone that scans as wanted is a pirate. You could also check Strong Signal Sources but those tend to be a fair bit tougher.
I tried a strong signal the other night. Two Anacondas and a FDL. Nope, jumped as fast as I could. My Cobra isn't up for that.
lmao.
yea...SSS can be...quite the load. Ass-clenching is quite common in those. Even decent end-game setups don't want a piece of dual condas and an FdL if there is no support.
Honestly: Mixing the flight model and universe of Elite with Eve's player agency? Yeah that sounds pretty great.
It doesn't imo. Players controlling access to parts of the game world? Nope, I can do without that.
But players being allowed to take responsibility for stations, their maintenance costs and in return receiving parts of the stations profits and ship discounts? Sure, sounds great to me. That would also finally give a meaning to supplies like "food". >.<
It doesn't imo. Players controlling access to parts of the game world? Nope, I can do without that.
But players being allowed to take responsibility for stations, their maintenance costs and in return receiving parts of the stations profits and ship discounts? Sure, sounds great to me. That would also finally give a meaning to supplies like "food". >.<
I can see that working even w/ a reputation system for things like if a station refuses to receive slaves. That would be awesome.
Jumped in for the first time in forever, my hauler got interdicted and I got one hit kill by some horrible ship. Oh dee well.
There are 400 billion stars. If someone claims an area you can go somewhere else.
I'm gonna start a group with confederate flag decals and blow up any station that prohibits slave trading.
I was dead too fast to tell but I assume player because of how fast it happened? I mean I literally got knocked out and was dead within 5 seconds.NPC or player?
There are 400 billion stars. If someone claims an area you can go somewhere else.