I hope you don't mind my little disclaimer. I really wouldn't want any new players to feel screwed over simply because they weren't aware of the pricing structure Frontier is adopting. (Yay! When did I become a momeber? ^^)
Game is 40% off on Steam and official store. For a second I wanted to buy it, then I remembered about Horizons, lol
You still have to have the base game to play Horizons. Honestly I think it's totally worth it, then you can decide later if you want Horizons or not. When Horizons comes out, the base game isn't disappearing or going anywhere, people will still be there whether they have Horizons or not. Just the ones with Horizons will be doing stuff like planetary landings and things like that.
One of the things that's pissed people off is if you buy Horizon's you get the base game, you just don't get it until the day Horizon's launches.
Yeah, FD is waaaaay behind the curve on that. Can't remember any game + expansion bundle I've bought that doesn't immediately make the base game available.
They don't want people getting burnt out lolol
Even if that was meant as a joke, it's true. If I'm a casual player looking to jump into Elite for Horizons and have access now, I'm done within a week. Takes a very particular person to play this game for a long stretch since there's so little here.
What is a casueal gamer to you? I would call myself a casual gamer - getting maybe an hour of Elite in per week on average atm. To see everything the game has to offer though, meaning following every profession to a certain level, getting a number of permits, it'd take me months at that pace.
Edit: Sure, if I was looking for a narrated campaign or some meaningful narration through the currently implemented missions, I'd be done with the game in the blink of an eye.
What is a casual gamer to you? I would call myself a casual gamer - getting maybe an hour of Elite in per week on average atm. To see everything the game has to offer though, meaning following every profession to a certain level, getting a number of permits, it'd take me months at that pace.
Edit: Sure, if I was looking for a narrated campaign or some meaningful narration through the currently implemented missions, I'd be done with the game in the blink of an eye.
There is absolutely nothing compelling or interesting about that. That's just some completionist craziness.
There is absolutely nothing compelling or interesting about that. That's just some completionist craziness.
That's a pretty absolute statement for something that's entirely up to personal perception. Just the premise of having an open ended space game and the flying for me is stupidly fun is giving me enough motivation to come back for the time being.
Not that that Elite doesn't severly lack features to even give depth and meaning to some of the already implemented ones. For instance, I probably won't touch mining before there's no meaningful crafting and possibly player trading system behind it.
But it's not quiet as black and white as you make it out to be.
While it may not be interesting to you, for many people the game is very engaging. I liken it to Euro Truck Simulator 2, many people think it's the most boring game with zero to do, but conversely a lot of people (myself included) simply love playing the every loving shit out of it. Sandbox style games, and simulators as well, are not games that everyone can enjoy, but many people love them and play them simply for the immersion and simulation of being in a world that we will never get to experience in real life.
Elite Dangerous is like this. There are nights where I simply fly around exploring star systems I've never been to before. I have no compelling in game reason to do this other than the long and slow grind to Elite Explorer, and possibly the incredibly slow accumulation of credits, yet I find exploring to be damn fun and relaxing. Some nights I just go out sightseeing looking for a good screenshot or two for my computer's screensaver. Some people would find that in game goal to be stupid and ridiculous, but I enjoy it.
Different strokes for different folks man.
Elite should implement something like a "New Player Checklist" that offers rewards.
Something like:
Not so much an "achievement" but something that encourages players to play the different aspects of E while also informing them on what the game includes.
- Discover a system
- Find a first discovered planet
- Play a round of CQC TDM
- Play a round of CQC CTF
- Clear a Strong Signal Source
- Bounty hunt at a High Intensity Resource Extraction Site
- Contribute to a Community Goal
- Pledge to a Power
- Etc
I'd agree it's up to personal opinion in pretty much any other case. You're talking about getting to a certain level in a grinding mechanic being something to see. Seeing every profession? Sure, absolutely agree that's worth it. Getting to X rank in every profession? Getting X rank with the military to get every permit that unlock the exact same types of systems etc you already have access to? God no
There are people even here who think the game is fun, even with its basic bar filling mechanics implemented so far. So it's unarguably up to personal perception. Unless you'd like to question other people's perception. That much of the implemented mechanics outside of the actual flying lack depth and some ingame context is not up to personal perception. That's a very far cry from your negative hyperbole though.
There are things I absolutely love about the game like the flight model, the UI being tied to panels in the cockpit, sense of scale etc. But it's content anemic.
A checklist system would be a rather heavy handed and clumsy incentive system. Don't try to encourage players to do things just for the sake of having done them. If they're not already doing them by themselves, because they enjoy them, a meta checklist would likely only appeal to compulsive achievment hunters.
A more clever way to get players into all the implemented features would be to implement a mission system, that provides a cohesive narration and requires the player to dabble in the various tasks within a rewarding context. Or other game mechanics that provide palpable ingame rewards and incentives. Like a crafting system requiring player mined artifacts, providing effective gear that's otherwise hard to obtain. Possibly with player trading of ships/rovers and gear. Create shortages of resources for the players, that they can however overcome by mining/aquiring the resources themselves - for a rewarding price of course. That might help to create a much more player driven dynamic.
If only the game didn't make it "hard" to do so ( at least far less friendly than it should be ) with the lack of ship shipping and module storage/transport."Have you had the opportunity to try everything in the game yet?"
If only the game didn't make it "hard" to do so ( at least far less friendly than it should be ) with the lack of ship shipping and module storage/transport.
And with a good balance in the income between the different aspect of the game.
How is this game (pc) using an Xbox controller? I plan to play it on my TV, away from my keyboard. Is it a viable way to play it?
Yes, it is. Even more so when the 1.4 update launches, which includes the Xbone's control scheme. In contrast to the existing control scheme, it includes on screen prompts showing the buttons and a long-press shift function, which turns ABXY into shift buttons when pressed longer, so you get all the necessary functions on the D-pad. Atm, controlls are good with a controller, but I'd still recommend keeping a keyboard handy to activate the less critical and less used functions.
Yeah, it's playable. I used to play it that way before I got my HOTAS, but I also had a TrackIR so I didn't have to map any headlook functions to the controller. Going to either panel on the left or right was just as simple as turning my head, and still is.
Headtracking is great in Elite and I would highly recommend any PC player to look into it. I still prefer "locking" onto the panels though, even with TrackIR. When I just turn my head to look at them, I need to keep it relatively still to keep the panels activated and even need to lean in to zoom in to the same level as when locking onto them.
Unfortunately, trackIR isn't much of a valid option for couch gaming for me. The couch is pushed up to the wall, so mounting the camera behind the head (which TrackIR supports) is not possible. Mounting it above, which would require some axis remapping, is not supported. Despite being told in the Naturalpoint forums it would be suggested as feature when I asked, I doubt it'll ever get implemented. The last release of TrackIR is too far back (2012?). So I'd either have to jump through hoops to mount the camera somewhere in front of me or I'll look for another option. Vive together with a GPU upgrade might be interesting in a year or so, but I might have to look at the EDTracker until then.
I haven't used EDTracker, but I would say that TrackIR is really nice, but if you're only planning on using it for Elite, EDTracker should do the job. I know EDTracker doesn't have all the axes TrackIR has, but you honestly don't need all of them for Elite. If it can pitch and yaw, that should be plenty. I originally got my TrackIR for Arma 2 & 3, but it does have a bit more functionality there as I can move my head left or right to lean while playing as infantry or in a vehicle. I can also zoom in and out by moving my head closer and further to the camera.
I'm not saying the game isn't fun. Not sure where you think the hyperbole is, being able to hit X rank by grinding for hours upon hours in a game that at its core is repetitive just shouldn't be in a + column. I get that people sink hours upon hours in this game like a chill Euro Truck game when exploring or trading etc but setting an arbitrary goal of rank for each profession does not create a compelling gameplay loop. It's mostly a glorified achievement (outside of missions being more lucrative). I think you're doing a disservice to anyone interested in picking up the game when saying otherwise.
There are things I absolutely love about the game like the flight model, the UI being tied to panels in the cockpit, sense of scale etc. But it's content anemic.
In the general sense yeah I meant Exploration and Mining.Honestly the income is fairly balanced across all professions. I'd say the only truly lacking one is Exploration, but I think that one can even be lucrative if you have the ship for it. There used to be a huge gap of income between Trading and Bounty Hunting. Bounties were barely shit, even for high rank ships. They buffed them some time around the Wings update I think.
Yeah, it's definitly a good thing they didn't make us loose money when selling modules like they intended with the powerplay update. But it still mean that you need to waste quite some time to go to a system where you can rebuy the modules you need if you want to change your ship.Module storage and ship shipping needs to be added ASAP though. Fortunately though ship modules sell at 100%, so you aren't buying and selling at a loss at all.
Yes, it is. Even more so when the 1.4 update launches, which includes the Xbone's control scheme. In contrast to the existing control scheme, it includes on screen prompts showing the buttons and a long-press shift function, which turns ABXY into shift buttons when pressed longer, so you get all the necessary functions on the D-pad. Atm, controlls are good with a controller, but I'd still recommend keeping a keyboard handy to activate the less critical and less used functions.
The hyperbole is in claiming that a newcomer would be done within a week, as many players play the game for far more than that and enjoy what's there for longer, despite the lack of features and content. Others meanwhile get bored when they don't get to blow up something within the first ten minutes or after 200 hours, when they realize there's little end game content in which to engage with their high end ships.
From the outside, it's hard to tell in which group a potential newcomer would fall and you'd be doing a disservice to anyone interested in the game by making up their mind for them whether the implemented features are compelling and for how long, based on your own, personal evaluation.
Many casual players would be and have been done within a week as I said originally. I've said nothing about making up someone's mind for them, just that listing rank grind as a + is absurd and that the game has very little content while being heavily repetitive in what it does offer.
I'm still undecided about getting this, I have until the 28th to decide as it's 40% off until then. Does this game run well? I have a 2600k, 8gb ram and a 970. Planning to run it at 1080.
If steam didn't have a two week limit on their refunds I'd jump on it, but I have quite a few games I'm playing already. I doubt I'd touch it in that time.
I'm still undecided about getting this, I have until the 28th to decide as it's 40% off until then. Does this game run well? I have a 2600k, 8gb ram and a 970. Planning to run it at 1080.
If steam didn't have a two week limit on their refunds I'd jump on it, but I have quite a few games I'm playing already. I doubt I'd touch it in that time.
As I said in the other thread: Don't get it now, if you're not in hurry to play it! Get the Horizons season (2) when you can spare the time to play it, as that'll include everything from season 1 (the main game currently on sale), while you'd have to buy Horizons separately if you bought the main game now.
Haha the first thing I just saw was a Braben bobblehead what the hell....
EGX Elite Dangerous live stream is running.
I'm only half listening/watching, but they've already mentioned launching smaller fighters from bigger ships as a coming feature.
Oh, and multi-crew just now!
Edit:
- Player multi-crew, that is. One flies the ship, the others control turret weapons. And may man the smaller fighters carried by bigger ships. They don't know how many players they'll let into a multi-crew ship, yet Sounds like they're still somewhere in the design stage.
- Launching fighters from ships
- Human faces Trailer! Faces are looking good imo, pretty varied, but there's no hair, yet. Hair will be in there though, according to Braben.
- Crafting mentioned. Changing laser color for weapons. But it'll apparently have other effects as well.
- Some crafting ingredients will be exclusively found on planets.
- Viper MkIV - (1.5 update) trades speed and manoeverability for toughness.
- Bobbleheads are returning. They have to be bought in the store, apparently. There'll be a David Braben bobblehead.
Watching it as well, i'm surprised they didn't mention how you are gonna move between the different places within the ship, i.e from being a co pilot to flying one of the smaller planes in the hold.