That bobblehead trailer, tho! Dying.
https://www.frontierstore.net/game-...game-extras/commander-braben-bobblehead.html/
https://www.frontierstore.net/game-...game-extras/commander-braben-bobblehead.html/
Oh god yes. S2 looks like its gonna deliver big.
Peek Of The Week: EGX Special
Today we took to the stage at EGX 2015 to announce some of the standout features you’ll get as part of the Elite Dangerous: Horizons season of expansions.
You’ve probably already seen the brief teaser trailer we debuted at Gamescom giving an all-too-brief glimpse of Planetary Landings – we’ll be showing much, much more of it in the coming weeks!
Planetary Landings itself is just the first part of the full season of Elite Dangerous: Horizons expansions.
If you missed us at EGX you can watch the archived stream at EGX's YouTube channel, We hope you enjoy this peek ahead at some of the season’s exclusive features.
On planetary and lunar surfaces you'll find new activities, new enemies and whole new ways to experience Elite Dangerous.
Real 1:1 scale worlds of staggering variety and beauty offer endless new gameplay possibilities.
Ship-Launched Fighters can be docked in your ship's hold to give you a far greater range of options to tackle any situation in which you find yourself. Deploy your fighter under AI control or take the stick yourself and fly into battle while your mothership lies in wait.
Multi-Crew lets you fly in the same ship with friends, which will up the intensity and camaraderie levels of a joint mission even further! You’ll be able to share and alternate control of weapons systems, turrets and flight duties to multiply your effectiveness. Even to the extent of piloting a ship-launched fighter and working in combination with the mothership. It’ll be especially useful in some of the very large trading ships coming in season two.
The all-new Commander Creator brings your in-game presence to life for the first time, and lets you identify friends with a quick glance across your ship's bridge. Its the first step in the longer term plans we have for you, Commander…
There are features that are trickier to illustrate but still very significant, like the extensions to the mission system with new military missions and rank progression, Powerplay missions and chained missions which will deliver an even richer gameplay experience. And as already announced, season two will introduce a new loot and crafting system, letting you create unique equipment.
And there's more to come later this year for all players. The launch of the CQC expansion is just a few weeks away, and the ‘Ships’ expansion (Elite Dangerous 1.5) later this year will introduce a number of new spacecraft to the galaxy, including the awesome new Viper Mk IV.
We're happy to announce that, as promised, every player who backed our original Kickstarter at Beta level or above will find a Viper Mk IV docked at a starport for free in ‘Ships’.
The Viper Mk IV
Planetary Landings, Multi-Crew, Ship-Launched Fighters, the Commander Creator, new missions, and a new loot and crafting system are just some of the headline features you’ll find in Elite Dangerous: Horizons new season of expansions. We’re looking forward to having you join us when Elite Dangerous: Horizons lands later this yea
No vid, no trailer, nothing? Holy hell give me something
hahahaha trolling?
How is the Cobra Mk IV you get when you preorder Horizons as an existing player work? Is it something we will always have even if destroyed? Meaning you could select it the way you can the sidewinder if your ship gets destroyed and you don't want to pay to get it back? Or is it just free the one time?
Newsletter 92 is worth a look as well.
I really hope the mission system gets interesting with the coming changes.
I don't think that Wings trailer was showing a distress beacon. It was just showing how you can drop into a friend if they use the Wing Beacon, which is all in-game.
I agree, though--distress beacons could be critical, especially given groups like Fuel Rats.
The mission overhaul sounds very promising--hope it doesn't disappoint.
No, no, I'm talking about this: https://www.youtube.com/watch?v=VE8B4KptyVI
Obviously not the voice acted bits etc but the simple act of receiving a system wide distress call or beacon to some sort of high difficulty event etc. I just don't understand how that's not in the game 9 months later.
Oooh, I see--my bad. You're totally right.
It's especially puzzling, given that the infrastructure is partly there via the Wing beacon.
Maybe it has to do with instancing? I know people had (have?) trouble dropping in on their Wings sometimes.
Unrelated--quite an interesting job posting from FD (via Reddit):
i love this game. I look forward to seeing what the 2nd, 3rd and 4th commanders on a big ship will be able to do at their stations.
And I really look forward to looting in my buggy. I just hope it's deeper and more rewarding than driving around planets in the original Mass Effect. Remember that sorry shit? I have bad memories from those days and sadly it would not especially surprise me if EDs landing and planet traversal wasn't very similar.
I'm struggling to imagine what the 3rd or 4th crew remember would be doing on the ship. I mean sure, if you start to base it on imagination and multi-crew from fiction you can fill the roles like a Scotty managing engineering/modules and someone managing shield direction/intensity. Within the game we have now though? I can't really see it.
When they talked about multi crew in the EGX interview, they said that they aren't even sure how many members they will allow to work in a mutli-crew. The things mentioned specifically were turret control and manning the small carried fighter. Aside from that, they mostly talked about broad concepts, so the design is probably still being fleshed out.
FYI for those that are into bounty hunting: There's a Community Goal event in Amitrite, which to me is pretty close to systems I usually bounty hunt in. There's High Intensity, Low Intensity, and regular RES there. Re-instance the High Intensity until you see the ships you want (Pythons, Clippers, Dropships, maybe Vultures), make mad bank.
I know a bunch of folks that swear by game pads with elite. You'd be fine.
I fell off playing this game at launch after I felt like I running the same missions and had a very limited choice of ships and stuff to do. Have they added much to the game over the updates? Would it be worth trying it again?
There is a demo, the tutorial missions are available to all for free.
I fell off playing this game at launch after I felt like I running the same missions and had a very limited choice of ships and stuff to do. Have they added much to the game over the updates? Would it be worth trying it again?
What?! And how can I get access to them?
Why would it lose value?Is my Python still worth 100M CR?
Where is this. Wow.Procedural Generation is just fine. Seriously.
What?! And how can I get access to them?
My guess would be a very thin ring backlit by a star occluded by the planet. Pretty impressive shot, though, can't say I've got any quite like that.what is that
My guess would be a very thin ring backlit by a star occluded by the planet. Pretty impressive shot, though, can't say I've got any quite like that.
Bingo.
During my trip, I developed an interest in ovoid bodies--those the game generates that are spinning so fast on their axes as to give them a noticeable equatorial bulge. It turns out the game even renders them this way on the system map. I lost count of the number of gas giants I found like this, but here are a few of the much rarer solid planets exhibiting this quality. Ovum Spatii... eggs of space:
Procedural generation is indeed just fine.
I think a week, but I'm not 100% sureHow long is the event, Hylian? I'm stuck at work until 8pm (UK time) but will be spending the majority of the night on ED tonight and fancy blowing some ships up.
is it in...ADL space?FYI for those that are into bounty hunting: There's a Community Goal event in Amitrite, which to me is pretty close to systems I usually bounty hunt in. There's High Intensity, Low Intensity, and regular RES there. Re-instance the High Intensity until you see the ships you want (Pythons, Clippers, Dropships, maybe Vultures), make mad bank.
FYI for those that are into bounty hunting: There's a Community Goal event in Amitrite, which to me is pretty close to systems I usually bounty hunt in. There's High Intensity, Low Intensity, and regular RES there. Re-instance the High Intensity until you see the ships you want (Pythons, Clippers, Dropships, maybe Vultures), make mad bank.
So I've been playing other games for a couple of months. I come back in and there's this powerplay feature I'm unfamiliar with.
Over the last 2 days I pledged my support to Aisling Duval, and made a couple of million credits from slave smuggling. I've bought myself a Lakon type-6, equipped it for mining, but now I don't know what to do. Mining is slow and boring. Should I stick with vastly more profitable smuggling? Should I start trading goods? Should I start using some of these powerplay features? What's the best course of action here?