Just a heads up for explorers (or anyone who wants to support me on this).
Although Horizons will be pretty cool for explorers, it also has one huge negative: we'll need to fit one more module on our ships, the SRV Hangar. The Asps and Condas can include them easily but other ships like the DBE for example simply won't have the internal slots to accommodate everything now that a true exploration ship needs. People have been suggesting lots of ways FDev could solve this but I made a post on the suggestion forums with my solution to the issue:
make the Detailed Surface Scanner use a utility slot intsead of an internal slot.
My reasons for why this is a great solution:
1) It's the easiest solution for FDev to implement. It doesn't affect ship mass, nor power curves, all FDev has to do is change the module type flag in the game's code for the DSS from "internal" to "utility". It won't impact PvP nor PvE nor combat or trading, it will only provide explorers with more choices when it comes to choosing a ship to explore in.
2) There is precedence in the game for this already. The Kill Scanner for the combat types is already a utility slot, as is the Cargo Scanner for pirates, yet the Detailed Surface Scanner for explorers takes up an internal slot. Even from a continuity point of view the DSS should be a utility component.
3) It fixes the problem with ships like the Diamondback Explorer that simply won't be feasible for exploration after Horizons due to a lack of internals. Moving the DSS over to utility will allow the DBE and other ships to be useful again for real exploring, but still keep them less ideal than the big ships like the Asp and Anaconda.
So if anyone wants to support this idea and make a post in my thread feel free, maybe if it gets enough attention they will consider implementing it:
https://forums.frontier.co.uk/showthread.php?t=206696&p=3190042#post3190042